Maybe shaders will work on windows now (1)
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2 changed files with 2 additions and 2 deletions
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gamedata
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gamedata
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@ -1 +1 @@
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Subproject commit 6cce7e2818a5c7b432f43d42515fe6039a5b8532
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Subproject commit e5ac8b9a1438977b6998b558f6eb178bd044994c
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@ -2058,7 +2058,7 @@ bool CShaderManager::LoadAndCreateShaders_Dynamic( ShaderLookup_t &lookup, bool
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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FileHandle_t CShaderManager::OpenFileAndLoadHeader( const char *pFileName, ShaderHeader_t *pHeader )
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FileHandle_t CShaderManager::OpenFileAndLoadHeader( const char *pFileName, ShaderHeader_t *pHeader )
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{
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{
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FileHandle_t fp = g_pFullFileSystem->Open( pFileName, "rb", "MOD" );
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FileHandle_t fp = g_pFullFileSystem->Open( pFileName, "rb" );
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if ( fp == FILESYSTEM_INVALID_HANDLE )
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if ( fp == FILESYSTEM_INVALID_HANDLE )
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{
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{
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return FILESYSTEM_INVALID_HANDLE;
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return FILESYSTEM_INVALID_HANDLE;
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