diff --git a/gamedata b/gamedata index 6cce7e2818..e5ac8b9a14 160000 --- a/gamedata +++ b/gamedata @@ -1 +1 @@ -Subproject commit 6cce7e2818a5c7b432f43d42515fe6039a5b8532 +Subproject commit e5ac8b9a1438977b6998b558f6eb178bd044994c diff --git a/materialsystem/shaderapidx9/vertexshaderdx8.cpp b/materialsystem/shaderapidx9/vertexshaderdx8.cpp index 3b5da57060..e042242128 100644 --- a/materialsystem/shaderapidx9/vertexshaderdx8.cpp +++ b/materialsystem/shaderapidx9/vertexshaderdx8.cpp @@ -2058,7 +2058,7 @@ bool CShaderManager::LoadAndCreateShaders_Dynamic( ShaderLookup_t &lookup, bool //----------------------------------------------------------------------------- FileHandle_t CShaderManager::OpenFileAndLoadHeader( const char *pFileName, ShaderHeader_t *pHeader ) { - FileHandle_t fp = g_pFullFileSystem->Open( pFileName, "rb", "MOD" ); + FileHandle_t fp = g_pFullFileSystem->Open( pFileName, "rb" ); if ( fp == FILESYSTEM_INVALID_HANDLE ) { return FILESYSTEM_INVALID_HANDLE;