Added zstd training set

This commit is contained in:
Kamay Xutax 2024-07-18 21:12:36 +02:00
parent e11f28d2d1
commit 3f5795253b
25723 changed files with 57 additions and 58 deletions

1
.gitignore vendored
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@ -20,7 +20,6 @@ Release_*/
*.idb
*.pdb
*.rc
*.bin
*.vcxproj*
*.sln
*.dll*

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@ -89,7 +89,7 @@ void WriteConfig_f( ConVar *var, const char *pOldString );
// If we get more than 250 messages in the incoming buffer queue, dump any above this #
#define MAX_INCOMING_MESSAGES 250
// Size of command send buffer
#define MAX_CMD_BUFFER 4000
#define MAX_CMD_BUFFER 0x10000
CGlobalVarsBase g_ClientGlobalVariables( true );
IVideoRecorder *g_pVideoRecorder = NULL;

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@ -1391,7 +1391,7 @@ bool COM_BufferToBufferCompress_ZSTD(void* dest,
Assert( destLen );
Assert( source );
//#define ZSTD_GENERATE_TRAINING_SET
#define ZSTD_GENERATE_TRAINING_SET
#ifdef ZSTD_GENERATE_TRAINING_SET
static int zstdTrainingSetCount = 0;

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@ -10,7 +10,8 @@
#include "bitbuf.h"
#include "checksum_md5.h"
#include "const.h"
#include "platform.h"
#include "utlvector.h"
#include "shareddefs.h"
// memdbgon must be the last include file in a .cpp file!!!
#ifdef CLIENT_DLL
@ -176,56 +177,54 @@ void WriteUsercmd( bf_write *buf, const CUserCmd *to, const CUserCmd *from )
else
{
buf->WriteOneBit( 0 );
}
}
int entityCount = 0;
#ifdef CLIENT_DLL
int highestEntityIndex = 0;
if (cl_entitylist)
entityCount = cl_entitylist->GetHighestEntityIndex();
highestEntityIndex = cl_entitylist->GetHighestEntityIndex();
#else
entityCount = MAX_EDICTS;
static constexpr auto highestEntityIndex = MAX_EDICTS-1;
#endif
buf->WriteSignedVarInt32(entityCount);
// Write entity count
buf->WriteUBitLong(highestEntityIndex, 11);
if (entityCount > 0)
// Write finally simulation data with entity index
for (unsigned int i = 0; i <= highestEntityIndex; i++)
{
for (int i = 0; i <= entityCount; i++)
if (from->simulationdata[i].m_flInterpolatedSimulationTime
!= to->simulationdata[i].m_flInterpolatedSimulationTime)
{
if (to->simulationdata[i].m_flInterpolatedSimulationTime
!= from->simulationdata[i].m_flInterpolatedSimulationTime)
{
buf->WriteOneBit(1);
buf->WriteFloat(
to->simulationdata[i].m_flInterpolatedSimulationTime);
}
else
{
buf->WriteOneBit(0);
}
buf->WriteOneBit(1);
buf->WriteBitFloat(to->simulationdata[i].m_flInterpolatedSimulationTime);
}
else
{
buf->WriteOneBit(0);
}
if (to->simulationdata[i].m_flSimulationTime
!= from->simulationdata[i].m_flSimulationTime)
{
buf->WriteOneBit(1);
buf->WriteFloat(to->simulationdata[i].m_flSimulationTime);
}
else
{
buf->WriteOneBit(0);
}
if (from->simulationdata[i].m_flSimulationTime != to->simulationdata[i].m_flSimulationTime)
{
buf->WriteOneBit(1);
buf->WriteBitFloat(to->simulationdata[i].m_flSimulationTime);
}
else
{
buf->WriteOneBit(0);
}
}
if ( to->debug_hitboxes != from->debug_hitboxes )
{
buf->WriteOneBit( 1 );
buf->WriteByte( to->debug_hitboxes );
}
else
{
buf->WriteOneBit( 0 );
}
if (to->debug_hitboxes != from->debug_hitboxes)
{
buf->WriteOneBit(1);
buf->WriteUBitLong(to->debug_hitboxes, 2);
}
else
{
buf->WriteOneBit(0);
}
#if defined( HL2_CLIENT_DLL )
if ( to->entitygroundcontact.Count() != 0 )
@ -346,29 +345,24 @@ void ReadUsercmd( bf_read *buf, CUserCmd *move, CUserCmd *from )
move->mousedy = buf->ReadShort();
}
const auto entityCount = buf->ReadSignedVarInt32();
const auto highestEntityIndex = buf->ReadUBitLong(11);
if (entityCount > 0)
for (unsigned int i = 0; i <= highestEntityIndex;i++)
{
for (int i = 0; i <= entityCount; i++)
{
if (buf->ReadOneBit())
{
move->simulationdata[i].m_flInterpolatedSimulationTime = buf
->ReadFloat();
}
if (buf->ReadOneBit())
{
move->simulationdata[i].m_flInterpolatedSimulationTime = buf->ReadBitFloat();
}
if (buf->ReadOneBit())
{
move->simulationdata[i].m_flSimulationTime = buf
->ReadFloat();
}
}
}
if (buf->ReadOneBit())
{
move->simulationdata[i].m_flSimulationTime = buf->ReadBitFloat();
}
}
if ( buf->ReadOneBit() )
{
move->debug_hitboxes = (CUserCmd::debug_hitboxes_t)buf->ReadByte();
move->debug_hitboxes = (CUserCmd::debug_hitboxes_t)buf->ReadUBitLong(2);
}
#if defined( HL2_DLL )

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