Fixed C4 hud
This commit is contained in:
parent
80bb56275c
commit
3894bf0b3e
1 changed files with 7 additions and 6 deletions
|
@ -4320,12 +4320,13 @@ void C_BaseEntity::CalcAbsolutePosition( )
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO_ENHANCED: this should be safe to remove.
|
// TODO_ENHANCED: this should be safe to remove.
|
||||||
// if ( IsEffectActive(EF_BONEMERGE) )
|
// Not safe to remove this breaks C4 HUD.
|
||||||
// {
|
if ( IsEffectActive(EF_BONEMERGE) )
|
||||||
// MoveToAimEnt();
|
{
|
||||||
// return;
|
MoveToAimEnt();
|
||||||
// }
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Construct the entity-to-world matrix
|
// Construct the entity-to-world matrix
|
||||||
// Start with making an entity-to-parent matrix
|
// Start with making an entity-to-parent matrix
|
||||||
|
|
Loading…
Reference in a new issue