diff --git a/game/client/c_baseentity.cpp b/game/client/c_baseentity.cpp index 6079611f85..0394a17ab5 100644 --- a/game/client/c_baseentity.cpp +++ b/game/client/c_baseentity.cpp @@ -4320,12 +4320,13 @@ void C_BaseEntity::CalcAbsolutePosition( ) return; } - // TODO_ENHANCED: this should be safe to remove. - // if ( IsEffectActive(EF_BONEMERGE) ) - // { - // MoveToAimEnt(); - // return; - // } + // TODO_ENHANCED: this should be safe to remove. + // Not safe to remove this breaks C4 HUD. + if ( IsEffectActive(EF_BONEMERGE) ) + { + MoveToAimEnt(); + return; + } // Construct the entity-to-world matrix // Start with making an entity-to-parent matrix