Updated README
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@ -25,7 +25,7 @@ OR:
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- First, you need original CS:S & HL2 files.
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- First, you need original CS:S & HL2 files.
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- Copy the original CS:S folder somewhere
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- Copy the original CS:S folder somewhere
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- Overwrite the hl2 and platform folder from the Half-Life 2 files so that shaders can work.\
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- Overwrite the hl2 and platform folder from the Half-Life 2 files so that shaders can work.\
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This is because stdshaders needs some rewrite to make it work basically with sdk 2013, can't do it now yet.\
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This is because stdshaders needs some rewrite to make it work basically with sdk 2013, can't do it now yet
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- Run the game with hl2_launcher(.exe) -game cstrike.
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- Run the game with hl2_launcher(.exe) -game cstrike.
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- I have my own server at cssserv.xutaxkamay.com, when it isn't down.
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- I have my own server at cssserv.xutaxkamay.com, when it isn't down.
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@ -2232,7 +2232,7 @@ void C_CSPlayer::FireGameEvent( IGameEvent* event )
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}
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}
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auto numanimoverlays = event->GetInt( "num_anim_overlays" );
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auto numanimoverlays = event->GetInt( "num_anim_overlays" );
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Assert( num_anim_overlays == player->GetNumAnimOverlays() );
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Assert( numanimoverlays == player->GetNumAnimOverlays() );
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for ( int i = 0; i < numanimoverlays; i++ )
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for ( int i = 0; i < numanimoverlays; i++ )
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{
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{
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