From 3803f18be4ca9e98885f43a2fcd6d7bb4c0894d0 Mon Sep 17 00:00:00 2001 From: Kamay Xutax Date: Thu, 5 Sep 2024 19:23:40 +0200 Subject: [PATCH] Updated README --- README.md | 2 +- game/client/cstrike/c_cs_player.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index e861e73795..d5069ddd33 100644 --- a/README.md +++ b/README.md @@ -25,7 +25,7 @@ OR: - First, you need original CS:S & HL2 files. - Copy the original CS:S folder somewhere - Overwrite the hl2 and platform folder from the Half-Life 2 files so that shaders can work.\ -This is because stdshaders needs some rewrite to make it work basically with sdk 2013, can't do it now yet.\ +This is because stdshaders needs some rewrite to make it work basically with sdk 2013, can't do it now yet - Run the game with hl2_launcher(.exe) -game cstrike. - I have my own server at cssserv.xutaxkamay.com, when it isn't down. diff --git a/game/client/cstrike/c_cs_player.cpp b/game/client/cstrike/c_cs_player.cpp index 9e39d2eb0f..6bef0548ad 100644 --- a/game/client/cstrike/c_cs_player.cpp +++ b/game/client/cstrike/c_cs_player.cpp @@ -2232,7 +2232,7 @@ void C_CSPlayer::FireGameEvent( IGameEvent* event ) } auto numanimoverlays = event->GetInt( "num_anim_overlays" ); - Assert( num_anim_overlays == player->GetNumAnimOverlays() ); + Assert( numanimoverlays == player->GetNumAnimOverlays() ); for ( int i = 0; i < numanimoverlays; i++ ) {