Updated README

This commit is contained in:
Kamay Xutax 2024-09-05 19:23:40 +02:00
parent aa10811e3e
commit 3803f18be4
2 changed files with 2 additions and 2 deletions

View file

@ -25,7 +25,7 @@ OR:
- First, you need original CS:S & HL2 files.
- Copy the original CS:S folder somewhere
- Overwrite the hl2 and platform folder from the Half-Life 2 files so that shaders can work.\
This is because stdshaders needs some rewrite to make it work basically with sdk 2013, can't do it now yet.\
This is because stdshaders needs some rewrite to make it work basically with sdk 2013, can't do it now yet
- Run the game with hl2_launcher(.exe) -game cstrike.
- I have my own server at cssserv.xutaxkamay.com, when it isn't down.

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@ -2232,7 +2232,7 @@ void C_CSPlayer::FireGameEvent( IGameEvent* event )
}
auto numanimoverlays = event->GetInt( "num_anim_overlays" );
Assert( num_anim_overlays == player->GetNumAnimOverlays() );
Assert( numanimoverlays == player->GetNumAnimOverlays() );
for ( int i = 0; i < numanimoverlays; i++ )
{