Always send animtime
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1 changed files with 1 additions and 14 deletions
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@ -97,19 +97,6 @@ bool CBaseEntity::s_bAbsQueriesValid = true;
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ConVar sv_netvisdist( "sv_netvisdist", "10000", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY, "Test networking visibility distance" );
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void* SendProxy_ClientSideAnimation( const SendProp *pProp, const void *pStruct, const void *pVarData, CSendProxyRecipients *pRecipients, int objectID )
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{
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CBaseEntity *pEntity = (CBaseEntity *)pStruct;
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CBaseAnimating *pAnimating = pEntity->GetBaseAnimating();
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if ( pAnimating && !pAnimating->IsUsingClientSideAnimation() )
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return (void*)pVarData;
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else
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return NULL; // Don't send animtime unless the client needs it.
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}
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REGISTER_SEND_PROXY_NON_MODIFIED_POINTER( SendProxy_ClientSideAnimation );
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BEGIN_SEND_TABLE_NOBASE( CBaseEntity, DT_AnimTimeMustBeFirst )
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// NOTE: Animtime must be sent before origin and angles ( from pev ) because it has a
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// proxy on the client that stores off the old values before writing in the new values and
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@ -213,7 +200,7 @@ void SendProxy_Angles( const SendProp *pProp, const void *pStruct, const void *p
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// This table encodes the CBaseEntity data.
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IMPLEMENT_SERVERCLASS_ST_NOBASE( CBaseEntity, DT_BaseEntity )
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SendPropDataTable( "AnimTimeMustBeFirst", 0, &REFERENCE_SEND_TABLE(DT_AnimTimeMustBeFirst), SendProxy_ClientSideAnimation ),
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SendPropDataTable( "AnimTimeMustBeFirst", 0, &REFERENCE_SEND_TABLE(DT_AnimTimeMustBeFirst) ),
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SendPropFloat (SENDINFO(m_flSimulationTime)),
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#if PREDICTION_ERROR_CHECK_LEVEL > 1
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