From 255df8f51f602495d739f24e97a0482780fa4249 Mon Sep 17 00:00:00 2001 From: nillerusr Date: Fri, 26 Mar 2021 11:25:55 +0300 Subject: [PATCH] server: fix crash when m_pCurrentPathTarget is null --- game/server/ai_trackpather.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/game/server/ai_trackpather.cpp b/game/server/ai_trackpather.cpp index 18596c9a0e..c4c0209188 100644 --- a/game/server/ai_trackpather.cpp +++ b/game/server/ai_trackpather.cpp @@ -1026,6 +1026,9 @@ void CAI_TrackPather::UpdateCurrentTargetLeading() bool bRestingAtDest = false; CPathTrack *pAdjustedDest; + if( !m_pCurrentPathTarget ) + return; + // Find the point along the line that we're closest to. const Vector &vecTarget = m_pCurrentPathTarget->GetAbsOrigin(); Vector vecPoint;