If debug hitboxes always on, send everything
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6661ad2e3c
commit
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2 changed files with 4 additions and 4 deletions
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@ -2241,7 +2241,7 @@ void C_CSPlayer::Simulate( void )
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for (int i = 0; i < m_iBulletServerPositionCount; i++)
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for (int i = 0; i < m_iBulletServerPositionCount; i++)
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{
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{
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debugoverlay->AddBoxOverlay(
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debugoverlay->AddSweptBoxOverlay(Weapon_ShootPosition(),
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m_vecBulletServerPositions[i],
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m_vecBulletServerPositions[i],
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Vector(-m_lastBulletDiameter,
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Vector(-m_lastBulletDiameter,
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-m_lastBulletDiameter,
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-m_lastBulletDiameter,
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@ -524,7 +524,7 @@ void CCSPlayer::FireBullet(
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CBasePlayer *lastPlayerHit = NULL;
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CBasePlayer *lastPlayerHit = NULL;
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MDLCACHE_CRITICAL_SECTION();
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MDLCACHE_CRITICAL_SECTION();
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if ( m_pCurrentCommand->debug_hitboxes == CUserCmd::DEBUG_HITBOXES_ON_BULLET )
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if ( m_pCurrentCommand->debug_hitboxes == CUserCmd::DEBUG_HITBOXES_ON_BULLET || m_pCurrentCommand->debug_hitboxes == CUserCmd::DEBUG_HITBOXES_ALWAYS_ON )
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{
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{
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for (int i = 1; i <= gpGlobals->maxClients; i++)
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for (int i = 1; i <= gpGlobals->maxClients; i++)
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{
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{
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@ -588,11 +588,11 @@ void CCSPlayer::FireBullet(
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flDamageModifier = 0.99f;
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flDamageModifier = 0.99f;
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}
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}
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if ( m_pCurrentCommand->debug_hitboxes == CUserCmd::DEBUG_HITBOXES_ON_HIT )
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if ( m_pCurrentCommand->debug_hitboxes == CUserCmd::DEBUG_HITBOXES_ON_HIT || m_pCurrentCommand->debug_hitboxes == CUserCmd::DEBUG_HITBOXES_ALWAYS_ON )
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{
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{
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#ifdef CLIENT_DLL
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#ifdef CLIENT_DLL
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// draw red client impact markers
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// draw red client impact markers
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debugoverlay->AddBoxOverlay( tr.endpos, vecBulletDiameterMins, vecBulletDiameterMaxs, QAngle( 0, 0, 0), 255,0,0,127, 60 );
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NDebugOverlay::SweptBox(vecSrc, tr.endpos, vecBulletDiameterMins, vecBulletDiameterMaxs, QAngle( 0, 0, 0), 255,0,0,127, 60 );
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if ( tr.m_pEnt && tr.m_pEnt->IsPlayer() )
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if ( tr.m_pEnt && tr.m_pEnt->IsPlayer() )
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{
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{
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