Added VPROF for trigger prediction
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11d345802e
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1a173a2073
2 changed files with 6 additions and 1 deletions
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@ -1312,6 +1312,8 @@ void CPrediction::RunSimulation( int current_command, float curtime, CUserCmd *c
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// TODO_ENHANCED: we should get rid of this to prefer SaveData/RestoreData.
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void CPrediction::RestorePredictedTouched( int current_command )
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{
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VPROF( "CPrediction::RestorePredictedTouched" );
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if (m_nCommandsPredicted == 0)
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{
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return;
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@ -1361,6 +1363,8 @@ void CPrediction::RestorePredictedTouched( int current_command )
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void CPrediction::StorePredictedTouched( int current_command )
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{
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VPROF( "CPrediction::StorePredictedTouched" );
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int pc = predictables->GetPredictableCount();
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int p;
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@ -359,6 +359,8 @@ void CLagCompensationManager::StartLagCompensation( CBasePlayer* player, CUserCm
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void CLagCompensationManager::BacktrackPlayer( CBasePlayer* pPlayer, CUserCmd* cmd )
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{
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VPROF_BUDGET( "BacktrackPlayer", "CLagCompensationManager" );
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Vector org;
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Vector minsPreScaled;
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Vector maxsPreScaled;
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@ -367,7 +369,6 @@ void CLagCompensationManager::BacktrackPlayer( CBasePlayer* pPlayer, CUserCmd* c
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LagRecord* recordSim;
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LagRecord* recordAnim;
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VPROF_BUDGET( "BacktrackPlayer", "CLagCompensationManager" );
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int pl_index = pPlayer->entindex();
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float flTargetLerpSimTime = cmd->simulationdata[pl_index].lerp_time;
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