Testing prerelease
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.github/workflows/prerelease.yml
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65
.github/workflows/prerelease.yml
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name: Prerelease
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on:
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push:
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branches:
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- "master"
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jobs:
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build-linux-amd64:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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with:
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title: "Development Build Linux"
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prelease: true
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files: |
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./gamedata/css_enhanced/game/*
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- name: Build linux-amd64
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run: |
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scripts/build-ubuntu-amd64.sh -T release --prefix ./gamedata/css_enhanced/game
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build-android-armv7a:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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with:
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title: "Development Build Android"
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prelease: true
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files: |
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./gamedata/css_enhanced/game/*
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- name: Build android-armv7a
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run: |
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scripts/build-android-armv7a.sh -T release --prefix ./gamedata/css_enhanced/game
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build-windows-amd64:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v2
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with:
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title: "Development Build Windows"
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prelease: true
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files: |
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./gamedata/css_enhanced/game/*
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- name: Build windows-amd64
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run: |
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git submodule init && git submodule update
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./waf.bat configure -T release --prefix ./gamedata/css_enhanced/game
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./waf.bat build
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build-macos-amd64:
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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with:
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title: "Development Build MacOS"
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prelease: true
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files: |
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./gamedata/css_enhanced/game/*
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- name: Build macos-amd64
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run: |
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scripts/build-macos-amd64.sh -T release --prefix ./gamedata/css_enhanced/game
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