diff --git a/README.md b/README.md index d5069ddd33..46624fd44c 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Counter-Strike: Source Enhanced -Started from a fork of https://github.com/nillerusr/source-engine \ +Started from a fork of: https://github.com/nillerusr/source-engine \ A huge thanks to him for having port most of the valve project generator stuff to waf. ## How to build: @@ -23,7 +23,7 @@ You can join my Discord server at to get a release: https://discord.gg/e8nbakt8 OR: - First, you need original CS:S & HL2 files. -- Copy the original CS:S folder somewhere +- Copy the original CS:S folder somewhere. - Overwrite the hl2 and platform folder from the Half-Life 2 files so that shaders can work.\ This is because stdshaders needs some rewrite to make it work basically with sdk 2013, can't do it now yet - Run the game with hl2_launcher(.exe) -game cstrike. diff --git a/scripts/build-macos-amd64.sh b/scripts/build-macos-amd64.sh index 91f46f4fdd..a5df022425 100755 --- a/scripts/build-macos-amd64.sh +++ b/scripts/build-macos-amd64.sh @@ -3,6 +3,7 @@ git submodule init && git submodule update brew install sdl2 +brew install zstd ./waf configure -T debug --disable-warns $* && ./waf build