Fix for macOS
This commit is contained in:
parent
6ca405f1ca
commit
10cb9dbf07
2 changed files with 3 additions and 2 deletions
|
@ -1,6 +1,6 @@
|
|||
# Counter-Strike: Source Enhanced
|
||||
|
||||
Started from a fork of https://github.com/nillerusr/source-engine \
|
||||
Started from a fork of: https://github.com/nillerusr/source-engine \
|
||||
A huge thanks to him for having port most of the valve project generator stuff to waf.
|
||||
|
||||
## How to build:
|
||||
|
@ -23,7 +23,7 @@ You can join my Discord server at to get a release: https://discord.gg/e8nbakt8
|
|||
OR:
|
||||
|
||||
- First, you need original CS:S & HL2 files.
|
||||
- Copy the original CS:S folder somewhere
|
||||
- Copy the original CS:S folder somewhere.
|
||||
- Overwrite the hl2 and platform folder from the Half-Life 2 files so that shaders can work.\
|
||||
This is because stdshaders needs some rewrite to make it work basically with sdk 2013, can't do it now yet
|
||||
- Run the game with hl2_launcher(.exe) -game cstrike.
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
git submodule init && git submodule update
|
||||
|
||||
brew install sdl2
|
||||
brew install zstd
|
||||
|
||||
./waf configure -T debug --disable-warns $* &&
|
||||
./waf build
|
||||
|
|
Loading…
Reference in a new issue