make achivements work without steam( partially )

This commit is contained in:
nillerusr 2022-01-09 19:57:09 +03:00
parent ead7bfc155
commit 05ab85e853
2 changed files with 8 additions and 4 deletions

View file

@ -101,11 +101,12 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
int iMax = event->GetInt( "max_val" );
wchar_t szLocalizedName[256]=L"";
#if 0
if ( IsPC() )
{
// shouldn't ever get achievement progress if steam not running and user logged in, but check just in case
if ( !steamapicontext->SteamUserStats() )
{
{
Msg( "Steam not running, achievement progress notification not displayed\n" );
}
else
@ -115,6 +116,7 @@ void CAchievementNotificationPanel::FireGameEvent( IGameEvent * event )
}
}
else
#endif
{
// on X360 we need to show our own achievement progress UI
@ -245,7 +247,7 @@ void CAchievementNotificationPanel::SetXAndWide( Panel *pPanel, int x, int wide
pPanel->SetWide( wide );
}
CON_COMMAND_F( achievement_notification_test, "Test the hud notification UI", FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY )
CON_COMMAND_F( achievement_notification_test, "Test the hud notification UI", FCVAR_CHEAT )
{
static int iCount=0;
@ -269,4 +271,4 @@ CON_COMMAND_F( achievement_notification_test, "Test the hud notification UI", FC
#endif
iCount++;
}
}

View file

@ -930,7 +930,7 @@ void CAchievementMgr::AwardAchievement( int iAchievementID )
pAchievement->OnAchieved();
// [tj]
IGameEvent * event = gameeventmanager->CreateEvent( "achievement_earned_local" );
IGameEvent * event = gameeventmanager->CreateEvent( "achievement_earned" );
if ( event )
{
event->SetInt( "achievement", pAchievement->GetAchievementID() );
@ -1033,6 +1033,8 @@ extern bool IsInCommentaryMode( void );
//-----------------------------------------------------------------------------
bool CAchievementMgr::CheckAchievementsEnabled()
{
return true;
// if PC, Steam must be running and user logged in
if ( IsPC() && !LoggedIntoSteam() )
{