Added cl_cs_render_glow_behind_walls
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8f7d2f6843
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0157c765e8
2 changed files with 26 additions and 2 deletions
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@ -83,6 +83,15 @@ void C_BaseCombatCharacter::OnDataChanged( DataUpdateType_t updateType )
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{
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UpdateGlowEffect();
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}
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if ( m_pGlowEffect )
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{
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float r, g, b;
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GetGlowEffectColor( &r, &g, &b );
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m_pGlowEffect->SetColor( Vector( r, g, b ) );
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m_pGlowEffect->SetRenderFlags( m_bGlowOccluded, m_bGlowNonOccluded );
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}
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#endif // GLOWS_ENABLE
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}
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@ -2875,6 +2875,8 @@ bool C_CSPlayer::SetupBones( matrix3x4_t* pBoneToWorldOut, int nMaxBones, int bo
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return BaseClass::SetupBones( pBoneToWorldOut, nMaxBones, boneMask, currentTime );
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}
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ConVar cl_cs_render_glow_behind_walls("cl_cs_render_glow_behind_walls", "0", FCVAR_CHEAT);
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#ifdef GLOWS_ENABLE
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void C_CSPlayer::GetGlowEffectColor( float* r, float* g, float* b )
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{
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@ -2891,8 +2893,21 @@ void C_CSPlayer::GetGlowEffectColor( float* r, float* g, float* b )
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*b = 0;
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}
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m_bGlowOccluded = false;
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m_bGlowNonOccluded = true;
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if ( cl_cs_render_glow_behind_walls.GetInt() == 1 )
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{
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m_bGlowOccluded = false;
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m_bGlowNonOccluded = true;
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}
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else if ( cl_cs_render_glow_behind_walls.GetInt() == 2 )
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{
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m_bGlowOccluded = true;
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m_bGlowNonOccluded = true;
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}
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else
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{
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m_bGlowOccluded = false;
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m_bGlowNonOccluded = true;
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}
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}
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#endif
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