css_enhanced_waf/game/server/tf2/tf_obj_sandbag_bunker.h

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2020-04-22 17:56:21 +01:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A stationary sandbag bunker that players can take cover in.
//
//=============================================================================//
#ifndef TF_OBJ_SANDBAG_BUNKER_H
#define TF_OBJ_SANDBAG_BUNKER_H
#ifdef _WIN32
#pragma once
#endif
// ------------------------------------------------------------------------ //
// Purpose: A stationary sandbag bunker that players can take cover in.
// ------------------------------------------------------------------------ //
class CObjectSandbagBunker : public CBaseObject
{
DECLARE_CLASS( CObjectSandbagBunker, CBaseObject );
public:
DECLARE_SERVERCLASS();
CObjectSandbagBunker( void );
virtual void Spawn( void );
virtual void Precache( void );
virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
private:
};
#endif // TF_OBJ_TOWER_H