css_enhanced_waf/game/server/tf2/order_buildshieldwall.cpp

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2020-04-22 17:56:21 +01:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "order_buildshieldwall.h"
#include "tf_team.h"
#include "order_helpers.h"
// The defender will get orders to cover objects with sentry guns this far away.
#define SANDBAG_ORDER_DIST 3500
IMPLEMENT_SERVERCLASS_ST( COrderBuildShieldWall, DT_OrderBuildShieldWall )
END_SEND_TABLE()
bool COrderBuildShieldWall::CreateOrder( CPlayerClass *pClass )
{
COrderBuildShieldWall *pOrder = new COrderBuildShieldWall;
if ( OrderCreator_GenericObject( pClass, OBJ_SHIELDWALL, 2000, pOrder ) )
{
return true;
}
else
{
UTIL_RemoveImmediate( pOrder );
return false;
}
}
bool COrderBuildShieldWall::Update()
{
CBaseEntity *pEnt = GetTargetEntity();
if( !pEnt )
return true;
if ( !m_hOwningPlayer.Get() || m_hOwningPlayer->CanBuild( OBJ_SHIELDWALL ) != CB_CAN_BUILD )
return true;
CTFTeam *pTeam = m_hOwningPlayer->GetTFTeam();
if ( pTeam->GetNumShieldWallsCoveringPosition( pEnt->GetAbsOrigin() ) )
return true;
return false;
}