css_enhanced_waf/materialsystem/stdshaders/UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc

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2020-04-22 17:56:21 +01:00
#define HDRTYPE HDR_TYPE_NONE
#include "common_ps_fxc.h"
struct PS_INPUT
{
float2 texCoord0 : TEXCOORD0;
float2 texCoord1 : TEXCOORD3;
};
sampler BaseTextureSampler : register( s0 );
sampler DetailTextureSampler : register( s3 );
float4 main( PS_INPUT i ) : COLOR
{
// Sample frames from texture 0
float4 base= tex2D( BaseTextureSampler, i.texCoord0 );
float4 detail=tex2D( DetailTextureSampler, i.texCoord1 );
return float4(base.rgb, base.a * detail.a);
}