css_enhanced_waf/materialsystem/stdshaders/VertexLitGeneric_EnvMapV2.psh

15 lines
350 B
Text
Raw Permalink Normal View History

2020-04-22 17:56:21 +01:00
; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
ps.1.1
tex t0 ; base color
tex t1 ; cube map
mul r0, t0, c3 ; base times modulation
mul r0.rgb, v0, r0 ; apply vertex lighting
mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
mad r0.rgb, t1, c2, r0 ; + envmap * envmaptint (color only)
#if WRITEONETODESTALPHA
+mov r0.a, c4 ; make alpha 255
#endif