//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//

#include "basehlcombatweapon.h"

#ifndef WEAPON_GAUSS_H
#define WEAPON_GAUSS_H
#ifdef _WIN32
#pragma once
#endif


#define GAUSS_BEAM_SPRITE "sprites/laserbeam.vmt"

#define	GAUSS_CHARGE_TIME			0.2f
#define	MAX_GAUSS_CHARGE			16
#define	MAX_GAUSS_CHARGE_TIME		3
#define	DANGER_GAUSS_CHARGE_TIME	10
#define GAUSS_NUM_BEAMS				4


#endif // WEAPON_GAUSS_H
