//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================//

#ifndef SOUNDPROPERTIES_MULTIPLE_H
#define SOUNDPROPERTIES_MULTIPLE_H
#ifdef _WIN32
#pragma once
#endif

#include "basedialogparams.h"
#include "soundproperties.h"

class CSoundEntry;

int SoundProperties_Multiple( CSoundParams *params );

#endif // SOUNDPROPERTIES_MULTIPLE_H
