1391 lines
26 KiB
Text
Executable file
1391 lines
26 KiB
Text
Executable file
//----------------------------------------------------------------------------
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// BotChatter.db
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// Author: Michael S. Booth, Turtle Rock Studios (www.turtlerockstudios.com)
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//
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// This database defines "Places" (phrases that describe a location in the world)
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// and "Chatter" (phrases used for everything else) the bots use to talk via their radio.
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//
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// Phrases (ie: either Place or Chatter) can contain any number of wav filenames that
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// contain voice recordings saying something appropriate for that phrase's concept.
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// For instance, the Chatter entry for "Affirmative" contains several wav files saying
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// things that mean "yes", such as "affirmative", "yes sir", "roger that", and so on.
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//
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// Some phrases have a "Radio" line. This maps that phrase to a Standard Radio event and
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// is used when the player has restricted the bots to only using Standard Radio messages.
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// In that case, that radio message will be played instead of the normal phrase.
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//
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// The keyword "Important" flags that phrase as being "mission critical", and means it
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// will be spoken if the player has set the bots to "minimal" chatter.
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//
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// "Count" and "Place" qualifiers mean that any subsequent wav files will only be selected
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// if the bot is referring to the given Count or Place.
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//
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//
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// VOICE ACTOR NOTES:
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// Unless otherwise stated, these phrases should be spoken in a terse, matter-of-fact manner.
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// The bots will utter "batches" of phrases to communicate the situation. For example, if a bot
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// discovers many enemies near the bridge, and one of them is carrying the bomb, he will say
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// something like:
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// "Bridge" ... "There's the bomber" ... "Need help!"
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//
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//
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// ***NOTE: Total filename length must be less than 64!
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//
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BaseDir bot
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//
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// Places must be first in this database
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//
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Place BombsiteA
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a.wav
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End
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Place BombsiteB
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b.wav
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End
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Place BombsiteC
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c.wav
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End
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Place HostageRescueZone
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rescue_zone.wav
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rescue_zone2.wav
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End
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Place VipRescueZone
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rescue_zone.wav
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rescue_zone2.wav
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End
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Place CTSpawn
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ct_spawn.wav
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End
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Place TSpawn
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t_spawn.wav
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End
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Place Bridge
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bridge.wav
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End
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Place Middle
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middle.wav
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End
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Place House
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house.wav
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End
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Place Apartment
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apartment.wav
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End
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Place Apartments
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apartments.wav
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End
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Place Market
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market.wav
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market2.wav
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End
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Place Sewers
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sewers.wav
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sewers2.wav
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End
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Place Tunnel
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tunnel.wav
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tunnel2.wav
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End
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Place Ducts
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vents.wav
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vents2.wav
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ventilation_system.wav
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End
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Place Village
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villiage.wav
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End
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Place Roof
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roof.wav
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End
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Place Upstairs
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upstairs.wav
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End
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Place Downstairs
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downstairs.wav
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End
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Place Basement
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basement.wav
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End
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Place Crawlspace
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crawlspace.wav
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End
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Place Kitchen
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kitchen.wav
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kitchen2.wav
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End
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Place Inside
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inside.wav
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End
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Place Outside
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outside.wav
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End
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Place Tower
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tower.wav
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End
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Place WineCellar
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wine_cellar.wav
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End
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Place Garage
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garage.wav
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End
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Place Courtyard
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courtyard.wav
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End
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Place Water
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water.wav
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End
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Place FrontDoor
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front_door.wav
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front_door2.wav
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End
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Place BackDoor
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back_door.wav
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End
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Place SideDoor
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side_door.wav
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End
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Place BackWay
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back_way.wav
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End
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Place FrontYard
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front_yard.wav
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End
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Place BackYard
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back_yard.wav
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End
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Place SideYard
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side_yard.wav
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End
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Place Lobby
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lobby.wav
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End
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Place Vault
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vault.wav
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End
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Place Elevator
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elevator.wav
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elevator2.wav
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End
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Place DoubleDoors
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double_doors.wav
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End
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Place SecurityDoors
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security_doors.wav
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End
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Place LongHall
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long_hall.wav
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End
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Place SideHall
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side_hall.wav
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End
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Place FrontHall
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front_hall.wav
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End
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Place BackHall
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back_hall.wav
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End
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Place MainHall
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main_hall.wav
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End
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Place FarSide
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far_side.wav
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End
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Place Windows
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windows.wav
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End
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Place Window
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window.wav
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End
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Place Attic
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attic.wav
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End
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Place StorageRoom
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storage_room.wav
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End
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Place ProjectorRoom
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projector_room.wav
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End
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Place MeetingRoom
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meeting_room.wav
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End
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Place ConferenceRoom
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conference_room.wav
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End
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Place ComputerRoom
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computer_room.wav
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End
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Place BigOffice
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big_office.wav
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End
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Place LittleOffice
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little_office.wav
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End
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Place Dumpster
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dumpster.wav
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End
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Place Airplane
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airplane.wav
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End
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Place Underground
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underground.wav
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End
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Place Bunker
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bunker.wav
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End
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Place Mines
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mines.wav
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old_mines.wav
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End
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Place Front
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front.wav
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End
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Place Back
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back.wav
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End
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Place Rear
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rear.wav
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End
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Place Side
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side.wav
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End
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Place Ramp
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ramp.wav
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ramp2.wav
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End
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Place Underpass
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underpass.wav
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End
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Place Overpass
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overpass.wav
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End
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Place Stairs
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stairs.wav
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End
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Place Ladder
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ladder.wav
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End
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Place Gate
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gate.wav
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End
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Place GateHouse
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gatehouse.wav
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End
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Place LoadingDock
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loading_dock.wav
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End
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Place GuardHouse
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guardhouse.wav
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End
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Place Entrance
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entrance.wav
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End
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Place VendingMachines
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vending_machines.wav
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vending_machines2.wav
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End
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Place Loft
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loft.wav
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End
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Place Balcony
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balcony.wav
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End
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Place Alley
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alley.wav
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End
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Place BackAlley
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back_alley.wav
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End
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Place SideAlley
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side_alley.wav
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End
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Place FrontRoom
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front_room.wav
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End
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Place BackRoom
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back_room.wav
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End
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Place SideRoom
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side_room.wav
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End
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Place Crates
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crates.wav
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End
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Place Truck
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truck.wav
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End
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Place Bedroom
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bedroom.wav
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bedroom2.wav
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End
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Place FamilyRoom
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family_room.wav
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End
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Place Bathroom
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bathroom.wav
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bathroom2.wav
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End
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Place LivingRoom
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living_room.wav
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End
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Place Den
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den.wav
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End
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Place Office
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office.wav
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End
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Place Atrium
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atrium.wav
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End
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Place Entryway
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entryway.wav
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End
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Place Foyer
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foyer.wav
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End
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Place Stairwell
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stairwell.wav
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End
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Place Fence
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fence.wav
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End
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Place Deck
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deck.wav
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End
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Place Porch
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porch.wav
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End
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Place Patio
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patio.wav
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End
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Place Wall
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wall.wav
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End
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//-----------------------------------------------------------------------------------------
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//
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// Chatter phrases follow
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//
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// one or more enemies have just been sighted for the first time
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Chatter EnemySpotted
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Radio EVENT_RADIO_ENEMY_SPOTTED
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Count 1
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one_guy.wav
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Count 2
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two_of_them.wav
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Count 3
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three.wav
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three_of_them.wav
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Count Many
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// VOICE NOTE: The bot is scared here - there are a lot of enemies!
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a_bunch_of_them.wav
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theyre_all_over_the_place2.wav
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theyre_everywhere2.wav
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theres_too_many_of_them.wav
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theres_too_many.wav
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too_many2.wav
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the_actions_hot_here.wav
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its_a_party.wav
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End
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// the bot has recently seen an enemy die
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Chatter EnemyDown
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Radio EVENT_RADIO_ENEMY_DOWN
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enemy_down.wav
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enemy_down2.wav
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End
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// the bot says this when asked to "report in" while he is fighting enemies
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Chatter InCombat
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Radio EVENT_RADIO_ENEMY_SPOTTED
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attacking.wav
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attacking_enemies.wav
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engaging_enemies.wav
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in_combat.wav
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in_combat2.wav
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returning_fire.wav
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End
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// the bot has been asked to "report in" and sees nothing interesting in his area
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Chatter Clear
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Radio EVENT_RADIO_SECTOR_CLEAR
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clear.wav
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clear2.wav
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clear3.wav
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clear4.wav
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area_clear.wav
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all_clear_here.wav
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nothing_moving_over_here.wav
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all_quiet.wav
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nothing_happening_over_here.wav
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i_got_nothing.wav
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nothing.wav
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nothing_here.wav
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theres_nobody_home.wav
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End
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// the bot hasn't seen anything in a long time and is asking his teammates to report in
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Chatter RequestReport
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Radio EVENT_RADIO_REPORT_IN_TEAM
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report_in_team.wav
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anyone_see_them.wav
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anyone_see_anything.wav
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where_are_they.wav
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where_could_they_be.wav
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End
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// the bot has killed the enemy has was fighting
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Chatter KilledMyEnemy
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Radio EVENT_RADIO_ENEMY_DOWN
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hes_dead.wav
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hes_down.wav
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got_him.wav
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dropped_him.wav
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killed_him.wav
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ruined_his_day.wav
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wasted_him.wav
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took_him_out.wav
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took_him_out2.wav
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took_him_down.wav
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made_him_cry.wav
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hes_broken.wav
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hes_done.wav
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End
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// the bot was chasing after his enemy and lost track of him
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// VOICE NOTE: Minor frustration/disappointment/exasperation here
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Chatter LostEnemy
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he_got_away.wav
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he_got_away2.wav
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i_dont_know_where_he_went.wav
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i_lost_him.wav
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End
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// the bot is telling his team that the last enemy has been killed
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// VOICE NOTE: Happy/smugness/satisfaction
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Chatter NoEnemiesLeft
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that_was_it.wav
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that_was_the_last_one.wav
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that_was_the_last_guy.wav
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End
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// the bot is telling his team there is one enemy left
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// VOICE NOTE: Anticipation
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Chatter OneEnemyLeft
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one_guy_left.wav
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theres_one_left.wav
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End
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// the bot is telling his team there are two enemies left
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Chatter TwoEnemiesLeft
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two_enemies_left.wav
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two_to_go.wav
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End
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// the bot is telling his team there are three enemies left
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Chatter ThreeEnemiesLeft
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three_left.wav
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three_to_go.wav
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three_to_go2.wav
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End
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// the bot is in trouble and is asking for help
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// VOICE NOTE: he's trying to keep it together, but he is mortally frightened
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Chatter Help
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Radio EVENT_RADIO_TAKING_FIRE
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taking_fire_need_assistance2.wav
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i_could_use_some_help.wav
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i_could_use_some_help_over_here.wav
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help.wav
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need_help.wav
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need_help2.wav
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im_in_trouble.wav
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End
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// the bot is agreeing with the last radio command
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Chatter Affirmative
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Radio EVENT_RADIO_AFFIRMATIVE
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Important
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affirmative.wav
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roger.wav
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roger_that.wav
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End
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// the bot has declined the last radio command
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Chatter Negative
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Radio EVENT_RADIO_NEGATIVE
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Important
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ahh_negative.wav
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negative.wav
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negative2.wav
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no.wav
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nnno_sir.wav
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no_sir.wav
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End
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//-----------------------------------------------------------------------------------------
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//
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// Bomb defuse scenario chatter
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//
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// the (CT) bot has checked a bombsite and not found the bomb - he tells his teammates that site is clear
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Chatter BombsiteClear
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Radio EVENT_RADIO_SECTOR_CLEAR
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Important
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clear.wav
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clear2.wav
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clear3.wav
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area_clear.wav
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nothing.wav
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nothing_here.wav
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End
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// the (CT) bot has begun defusing the bomb
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Chatter DefusingBomb
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Radio EVENT_RADIO_COVER_ME
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Important
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defusing.wav
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defusing_bomb.wav
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defusing_bomb_now.wav
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End
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// the (CT) bot is announcing his intention to guard the dropped bomb
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Chatter GoingToGuardLooseBomb
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im_going_to_guard_the_bomb.wav
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im_going_to_guard_the_bomb2.wav
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im_going_to_keep_an_eye_on_the_bomb.wav
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im_going_to_watch_the_bomb.wav
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End
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// the (CT) bot it telling his team that he is guarding the dropped bomb
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Chatter GuardingLooseBomb
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Radio EVENT_RADIO_IN_POSITION
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guarding_the_dropped_bomb.wav
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ive_got_the_bomb.wav
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ive_got_the_bomb_here.wav
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the_bombs_here.wav
|
|
the_bombs_here_on_the_ground.wav
|
|
End
|
|
|
|
// the (Terrorist) bot is planting the bomb
|
|
Chatter PlantingBomb
|
|
Radio EVENT_RADIO_COVER_ME
|
|
|
|
// for maps with no places, and also to be occasionally vague about where we're planting
|
|
Place ANY
|
|
planting_the_bomb.wav
|
|
planting.wav
|
|
|
|
Place BombsiteA
|
|
planting_at_a.wav
|
|
|
|
Place BombsiteB
|
|
planting_at_b.wav
|
|
|
|
Place BombsiteC
|
|
planting_at_c.wav
|
|
End
|
|
|
|
// the (Terrorist) bot is announcing his intention to plant the bomb at a specific bomb site
|
|
Chatter GoingToPlantBomb
|
|
Radio EVENT_RADIO_FOLLOW_ME
|
|
|
|
// for maps with no places, and to be vague occasionally
|
|
Place ANY
|
|
im_gonna_go_plant.wav
|
|
im_gonna_go_plant_the_bomb.wav
|
|
|
|
Place BombsiteA
|
|
im_gonna_plant_the_bomb_at_a.wav
|
|
taking_the_bomb_to_a.wav
|
|
|
|
Place BombsiteB
|
|
going_to_plant_the_bomb_at_b.wav
|
|
im_gonna_plant_the_bomb_at_b.wav
|
|
taking_the_bomb_to_b.wav
|
|
|
|
Place BombsiteC
|
|
im_gonna_plant_the_bomb_at_c.wav
|
|
im_gonna_plant_the_bomb_at_c2.wav
|
|
taking_the_bomb_to_c.wav
|
|
End
|
|
|
|
// the (CT) bot has spotted the bomb carrier
|
|
// VOICE NOTE: Intensity/determination/anger
|
|
Chatter SpottedBomber
|
|
Radio EVENT_RADIO_ENEMY_SPOTTED
|
|
|
|
Important
|
|
|
|
i_see_the_bomber.wav
|
|
theres_the_bomber.wav
|
|
hes_got_the_bomb.wav
|
|
hes_got_the_bomb2.wav
|
|
hes_got_the_package.wav
|
|
spotted_the_delivery_boy.wav
|
|
End
|
|
|
|
// the bot has spotted a dropped bomb on the ground
|
|
Chatter SpottedLooseBomb
|
|
Important
|
|
|
|
bombs_on_the_ground.wav
|
|
bombs_on_the_ground_here.wav
|
|
the_bomb_is_down.wav
|
|
the_bomb_is_on_the_ground.wav
|
|
they_dropped_the_bomb.wav
|
|
End
|
|
|
|
// the (CT) bot heard a Terrorist pick up the dropped bomb
|
|
// VOICE NOTE: Anxiety/urgency
|
|
Chatter TheyPickedUpTheBomb
|
|
Important
|
|
|
|
they_took_the_bomb.wav
|
|
they_took_the_bomb2.wav
|
|
they_got_the_bomb.wav
|
|
they_picked_up_the_bomb.wav
|
|
End
|
|
|
|
// the (CT) bot has found the location of the ticking bomb
|
|
Chatter PlantedBombPlace
|
|
Radio EVENT_RADIO_NEED_BACKUP
|
|
|
|
Important
|
|
|
|
// for maps with no places
|
|
Place UNDEFINED
|
|
theres_the_bomb.wav
|
|
theres_the_bomb2.wav
|
|
|
|
Place BombsiteA
|
|
the_bombs_at_a.wav
|
|
//they_planted_at_a.wav (can't use these, because T's respond with this as well)
|
|
the_bombs_ticking_at_a.wav
|
|
|
|
Place BombsiteB
|
|
the_bombs_at_b.wav
|
|
//they_planted_at_b.wav
|
|
the_bombs_ticking_at_b.wav
|
|
|
|
Place BombsiteC
|
|
the_bombs_at_c.wav
|
|
//they_planted_at_c.wav
|
|
the_bombs_ticking_at_c.wav
|
|
End
|
|
|
|
// the bot is asking his teammates where the bomb is
|
|
Chatter WhereIsTheBomb
|
|
Important
|
|
|
|
wheres_the_bomb.wav
|
|
wheres_the_bomb2.wav
|
|
wheres_the_bomb3.wav
|
|
where_is_it.wav
|
|
End
|
|
|
|
// the (CT) bot is announcing his intention to guard a bombsite
|
|
Chatter GoingToDefendBombsite
|
|
// for maps with no places, or we're just being vague
|
|
Place ANY
|
|
im_going_to_camp.wav
|
|
|
|
Place BombsiteA
|
|
im_going_to_guard_bombsite_a.wav
|
|
im_going_to_camp_a.wav
|
|
|
|
Place BombsiteB
|
|
im_going_to_guard_bombsite_b.wav
|
|
im_going_to_camp_b.wav
|
|
|
|
Place BombsiteC
|
|
im_going_to_guard_bombsite_c.wav
|
|
im_going_to_camp_c.wav
|
|
End
|
|
|
|
// the (CT) bot is announcing that he is currently guarding a bombsite
|
|
Chatter DefendingBombsite
|
|
// for maps with no places
|
|
Place UNDEFINED
|
|
bombsite.wav
|
|
bombsite2.wav
|
|
|
|
Place BombsiteA
|
|
i_got_a_covered.wav
|
|
guarding_a.wav
|
|
im_camping_a.wav
|
|
heading_to_a.wav
|
|
|
|
Place BombsiteB
|
|
i_got_b_covered.wav
|
|
guarding_b.wav
|
|
im_camping_b.wav
|
|
heading_to_b.wav
|
|
|
|
Place BombsiteC
|
|
i_got_c_covered.wav
|
|
guarding_c.wav
|
|
im_camping_c.wav
|
|
heading_to_c.wav
|
|
End
|
|
|
|
// the (CT) bot is announcing that the bombsite is secure and ready for someone to defuse the bomb
|
|
Chatter BombsiteSecure
|
|
Radio EVENT_RADIO_SECTOR_CLEAR
|
|
|
|
Important
|
|
|
|
bombsite_secure.wav
|
|
bombsite_secured.wav
|
|
bombsite_under_control.wav
|
|
weve_got_the_situation.wav
|
|
End
|
|
|
|
// the (CT) bot is encouraging the player to defuse the bomb
|
|
Chatter WaitingForHumanToDefuseBomb
|
|
its_all_up_to_you_sir.wav
|
|
bombsite_secure_ready_for_you.wav
|
|
well_cover_you_while_you_defuse.wav
|
|
well_cover_you_you_defuse.wav
|
|
End
|
|
|
|
// the (CT) bot is anxiously encouraging the player to defuse the bomb
|
|
// VOICE NOTE: Very nervous/anxious/worried
|
|
Chatter WaitingForHumanToDefuseBombPanic
|
|
we_need_you_to_defuse_that_bomb_sir.wav
|
|
dont_worry_hell_get_it.wav
|
|
please_defuse_the_bomb_sir.wav
|
|
sir_defuse_the_bomb.wav
|
|
time_is_running_out.wav
|
|
time_is_running_out2.wav
|
|
uh_sir_the_bomb.wav
|
|
End
|
|
|
|
// when the bomb was defused with less than 2 seconds left
|
|
// VOICE NOTE: Relief/happy
|
|
Chatter BarelyDefused
|
|
i_wasnt_worried_for_a_minute.wav
|
|
that_was_a_close_one.wav
|
|
well_done.wav
|
|
whew_that_was_close.wav
|
|
End
|
|
|
|
|
|
//-----------------------------------------------------------------------------------------
|
|
//
|
|
// Hostage Rescue chatter
|
|
//
|
|
|
|
// the (Terrorist) bot is announcing his intention to guard the hostages
|
|
Chatter GoingToGuardHostages
|
|
camping_hostages.wav
|
|
im_going_to_camp_the_hostages.wav
|
|
im_going_to_guard_the_hostages.wav
|
|
im_going_to_guard_the_hostages2.wav
|
|
End
|
|
|
|
// the (Terrorist) bot is currently guarding some hostages
|
|
Chatter GuardingHostages
|
|
keeping_an_eye_on_the_hostages.wav
|
|
guarding_the_hostages.wav
|
|
guarding_hostages.wav
|
|
watching_the_hostages.wav
|
|
im_with_the_hostages.wav
|
|
im_with_the_hostages2.wav
|
|
im_at_the_hostages.wav
|
|
End
|
|
|
|
// the (Terrorist) bot is announcing his intetion to guard an escape zone
|
|
Chatter GoingToGuardHostageEscapeZone
|
|
im_going_to_cover_the_escape_zone.wav
|
|
im_going_to_watch_the_escape_zone.wav
|
|
im_going_to_keep_an_eye_on_the_escape.wav
|
|
heading_to_the_escape_zone.wav
|
|
heading_to_the_rescue_zone.wav
|
|
im_going_to_keep_an_eye_on_the_rescue.wav
|
|
im_going_to_watch_the_rescue_zone.wav
|
|
End
|
|
|
|
// the (Terrorist) bot is currently guarding an escape zone
|
|
Chatter GuardingHostageEscapeZone
|
|
watching_the_escape_route.wav
|
|
im_at_the_escape_zone.wav
|
|
watching_the_escape_zone.wav
|
|
guarding_the_escape_zone.wav
|
|
guarding_the_escape_zone2.wav
|
|
End
|
|
|
|
// the (Terrorist) bot is telling his friends that the CT's are taking the hostages right now
|
|
// VOICE NOTE: Anxiety/frustration/anger
|
|
Chatter HostagesBeingTaken
|
|
Radio EVENT_RADIO_NEED_BACKUP
|
|
|
|
Important
|
|
|
|
theyre_with_the_hostages.wav
|
|
theyre_taking_the_hostages.wav
|
|
theyre_rescuing_the_hostages.wav
|
|
hostages2.wav
|
|
End
|
|
|
|
// the (Terrorist) bot has just discovered that the hostages are gone
|
|
// VOICE NOTE: Anxiety/frustration/anger
|
|
Chatter HostagesTaken
|
|
Important
|
|
|
|
they_took_the_hostages.wav
|
|
theyve_got_the_hostages.wav
|
|
the_hostages_are_gone.wav
|
|
End
|
|
|
|
// the (CT) bot is announcing that he is talking to the hostages
|
|
Chatter TalkingToHostages
|
|
talking_to_hostages.wav
|
|
rescuing_hostages.wav
|
|
End
|
|
|
|
// the (CT) bot is annoucing that he has the hostages and is taking them to the escape zone
|
|
Chatter EscortingHostages
|
|
the_hostages_are_with_me.wav
|
|
taking_the_hostages_to_safety.wav
|
|
ive_got_the_hostages.wav
|
|
i_have_the_hostages.wav
|
|
End
|
|
|
|
// the (CT) bot is guarding the hostages and is encouraging the human player to come rescue them
|
|
Chatter WaitingForHumanToRescueHostages
|
|
Radio EVENT_RADIO_SECTOR_CLEAR
|
|
|
|
the_hostages_are_waiting.wav
|
|
hostages_secure_ready_for_you.wav
|
|
the_hostages_are_eager.wav
|
|
the_hostages_are_ready.wav
|
|
weve_got_the_situation.wav
|
|
End
|
|
|
|
|
|
//-----------------------------------------------------------------------------------------
|
|
//
|
|
// VIP Scenario chatter
|
|
//
|
|
|
|
// the (Terrorist) bot has spotted the VIP
|
|
// VOICE NOTE: Intensity/anger/determination
|
|
Chatter SpottedVIP
|
|
Radio EVENT_RADIO_ENEMY_SPOTTED
|
|
|
|
Important
|
|
|
|
i_see_our_target.wav
|
|
target_spotted.wav
|
|
target_acquired.wav
|
|
End
|
|
|
|
// the (Terrorist) bot is announcing his intention to guard an escape zone
|
|
Chatter GoingToGuardVIPEscapeZone
|
|
im_going_to_cover_the_escape_zone.wav
|
|
im_going_to_watch_the_escape_zone.wav
|
|
im_going_to_keep_an_eye_on_the_escape.wav
|
|
heading_to_the_escape_zone.wav
|
|
End
|
|
|
|
// the (Terrorist) bot is guarding an escape zone
|
|
Chatter GuardingVIPEscapeZone
|
|
watching_the_escape_route.wav
|
|
im_at_the_escape_zone.wav
|
|
watching_the_escape_zone.wav
|
|
guarding_the_escape_zone.wav
|
|
guarding_the_escape_zone2.wav
|
|
End
|
|
|
|
|
|
//-----------------------------------------------------------------------------------------
|
|
|
|
// the bot was saying something and died in mid-sentance
|
|
// VOICE NOTE: death cry
|
|
Chatter Pain
|
|
pain2.wav
|
|
pain4.wav
|
|
pain5.wav
|
|
pain8.wav
|
|
pain9.wav
|
|
pain10.wav
|
|
End
|
|
|
|
// the bot is congratulating his team for winning the round
|
|
Chatter WonRound
|
|
good_job_team.wav
|
|
nice_work_team.wav
|
|
way_to_be_team.wav
|
|
well_done.wav
|
|
End
|
|
|
|
// the bot is celebrating because his team crushed the enemies very quickly
|
|
// VOICE NOTE: Hoots and hollers of excitement, bragging, boasting, etc
|
|
Chatter WonRoundQuickly
|
|
i_am_dangerous.wav
|
|
do_not_mess_with_me.wav
|
|
we_owned_them.wav
|
|
they_never_knew_what_hit_them.wav
|
|
thats_the_way_this_is_done.wav
|
|
and_thats_how_its_done.wav
|
|
owned.wav
|
|
yesss.wav
|
|
yesss2.wav
|
|
yea_baby.wav
|
|
whoo.wav
|
|
whoo2.wav
|
|
oh_yea.wav
|
|
oh_yea2.wav
|
|
End
|
|
|
|
// the bot won the round and is the last player alive
|
|
// VOICE NOTE: Bragging, boasting, etc
|
|
Chatter LastManStanding
|
|
i_am_dangerous.wav
|
|
do_not_mess_with_me.wav
|
|
this_is_my_house.wav
|
|
i_got_more_where_that_came_from.wav
|
|
i_am_on_fire.wav
|
|
look_out_brag.wav
|
|
thats_right.wav
|
|
End
|
|
|
|
// the bot emits a short, exicited noise because he did something especially good
|
|
// VOICE NOTE: Hoots and hollers of excitement
|
|
Chatter ThrillEmote
|
|
yesss.wav
|
|
yesss2.wav
|
|
yea_baby.wav
|
|
whoo.wav
|
|
whoo2.wav
|
|
oh_yea.wav
|
|
oh_yea2.wav
|
|
End
|
|
|
|
// the bot is afraid (usually because he is outnumbered by enemies)
|
|
// VOICE NOTE: Worry/anxiety/fear
|
|
Chatter ScaredEmote
|
|
whoa.wav
|
|
uh_oh.wav
|
|
oh_no.wav
|
|
yikes.wav
|
|
oh.wav
|
|
oh_boy.wav
|
|
oh_boy2.wav
|
|
aah.wav
|
|
End
|
|
|
|
// the bot is agreeing with a plan someone else announced
|
|
Chatter AgreeWithPlan
|
|
me_too.wav
|
|
ill_come_with_you.wav
|
|
ill_go_with_you.wav
|
|
ill_go_too.wav
|
|
i_got_your_back.wav
|
|
i_got_your_back2.wav
|
|
im_with_you.wav
|
|
sounds_like_a_plan.wav
|
|
good_idea.wav
|
|
End
|
|
|
|
// the bot is telling a friend that he will "cover them" and watch their back
|
|
Chatter CoveringFriend
|
|
Radio EVENT_RADIO_AFFIRMATIVE
|
|
|
|
i_got_your_back.wav
|
|
i_got_your_back2.wav
|
|
im_with_you.wav
|
|
End
|
|
|
|
// the bot is responding to someone's request for help
|
|
// VOICE NOTE: Confident/assuring
|
|
Chatter OnMyWay
|
|
Radio EVENT_RADIO_AFFIRMATIVE
|
|
|
|
on_my_way.wav
|
|
on_my_way2.wav
|
|
im_coming.wav
|
|
hang_on_im_coming.wav
|
|
be_right_there.wav
|
|
End
|
|
|
|
// the bot has decided to hide for a little while, instead of seeking out the enemy
|
|
// VOICE NOTE: Anxiety/worry/cowardice
|
|
Chatter WaitingHere
|
|
lets_wait_here.wav
|
|
lets_hold_up_here_for_a_minute.wav
|
|
im_gonna_hang_back.wav
|
|
im_going_to_wait_here.wav
|
|
im_waiting_here.wav
|
|
End
|
|
|
|
// the bot has been in combat for a long time, and can't get away
|
|
// VOICE NOTE: Anxiety/worry/fear
|
|
Chatter PinnedDown
|
|
Radio EVENT_RADIO_NEED_BACKUP
|
|
|
|
they_got_me_pinned_down_here.wav
|
|
im_pinned_down.wav
|
|
End
|
|
|
|
// the bot heard an enemy noise
|
|
// VOICE NOTE: Said as an undertone/afterthought
|
|
Chatter HeardNoise
|
|
i_hear_them.wav
|
|
hang_on_i_heard_something.wav
|
|
i_hear_something.wav
|
|
i_heard_them.wav
|
|
i_heard_something_over_there.wav
|
|
End
|
|
|
|
// the bot has been blinded by a Flashbang Grenade
|
|
// VOICE NOTE: Surprise/shock/fear/anxiety
|
|
Chatter Blinded
|
|
ive_been_blinded.wav
|
|
my_eyes.wav
|
|
i_cant_see.wav
|
|
im_blind.wav
|
|
End
|
|
|
|
// the bot is congratulating a friend on a well placed shot
|
|
// VOICE NOTE: upbeat/supportive/impressed
|
|
Chatter NiceShot
|
|
good_one.wav
|
|
good_one2.wav
|
|
nice_shot.wav
|
|
nice_shot2.wav
|
|
good_shot.wav
|
|
good_shot2.wav
|
|
nice.wav
|
|
nice2.wav
|
|
very_nice.wav
|
|
End
|
|
|
|
// the bot is congratulating a human player on a well placed shot
|
|
// VOICE NOTE: upbeat/supportive/impressed
|
|
Chatter NiceShotSir
|
|
good_one_sir.wav
|
|
good_one_sir2.wav
|
|
nice_shot_sir.wav
|
|
nice_one_sir.wav
|
|
End
|
|
|
|
// the bot is congratulating the "commander" in the solo game
|
|
// VOICE NOTE: upbeat/supportive/impressed
|
|
Chatter NiceShotCommander
|
|
nice_shot_commander.wav
|
|
nice_shot_commander2.wav
|
|
good_shot_commander.wav
|
|
good_shot_commander2.wav
|
|
nice_one_commander.wav
|
|
good_one_sir.wav
|
|
good_one_sir2.wav
|
|
nice_shot_sir.wav
|
|
nice_one_sir.wav
|
|
End
|
|
|
|
// when the player dies in the solo game
|
|
// VOICE NOTE: Intense/worry/anxiety
|
|
Chatter CommanderDown
|
|
Radio EVENT_RADIO_REGROUP_TEAM
|
|
|
|
the_commander_is_down_repeat.wav
|
|
the_commander_is_down.wav
|
|
weve_lost_the_commander.wav
|
|
End
|
|
|
|
// the bot has decided to follow a human player
|
|
Chatter FollowingSir
|
|
Radio EVENT_RADIO_AFFIRMATIVE
|
|
|
|
lead_on_sir.wav
|
|
lead_the_way_sir.wav
|
|
lead_the_way.wav
|
|
ok_sir_lets_go.wav
|
|
End
|
|
|
|
// the bot has decided to follow the human player in the solo game
|
|
Chatter FollowingCommander
|
|
Radio EVENT_RADIO_AFFIRMATIVE
|
|
|
|
lead_on_sir.wav
|
|
lead_the_way_sir.wav
|
|
lead_the_way.wav
|
|
ok_sir_lets_go.wav
|
|
lead_on_commander.wav
|
|
lead_the_way_commander.wav
|
|
ok_cmdr_lets_go.wav
|
|
End
|
|
|
|
// the bot is expressing its shock that a friend has killed another friend (friendly fire)
|
|
// VOICE NOTE: Grief/sadness/worry/astonishment
|
|
Chatter KilledFriend
|
|
what_happened.wav
|
|
noo.wav
|
|
oh_my_god.wav
|
|
oh_man.wav
|
|
oh_no_sad.wav
|
|
what_have_you_done.wav
|
|
End
|
|
|
|
// the bot is crying out because he was injured by friendly fire
|
|
// VOICE NOTE: Pain/anger/frustration
|
|
Chatter FriendlyFire
|
|
Important
|
|
|
|
cut_it_out.wav
|
|
what_are_you_doing.wav
|
|
stop_it.wav
|
|
ow_its_me.wav
|
|
ow.wav
|
|
ouch.wav
|
|
im_on_your_side.wav
|
|
hold_your_fire.wav
|
|
hey.wav
|
|
hey2.wav
|
|
ouch.wav
|
|
ouch.wav
|
|
ouch.wav
|
|
End
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------------------
|
|
//
|
|
// The items below are not used (yet)
|
|
//
|
|
|
|
Chatter PepTalk
|
|
alright_lets_do_this.wav
|
|
tag_them_and_bag_them.wav
|
|
you_heard_the_man_lets_go.wav
|
|
End
|
|
|
|
Chatter OnARollBrag
|
|
i_got_more_where_that_came_from.wav
|
|
who_wants_some_more.wav
|
|
i_am_on_fire.wav
|
|
look_out_brag.wav
|
|
thats_right.wav
|
|
whos_the_man.wav
|
|
End
|
|
|
|
Chatter TauntCamper
|
|
come_out_wherever_you_are.wav
|
|
where_are_you_hiding.wav
|
|
come_out_and_fight_like_a_man.wav
|
|
come_to_papa.wav
|
|
End
|
|
|
|
Chatter PreventEscapeBrag
|
|
they_wont_get_away.wav
|
|
they_wont_get_away2.wav
|
|
they_will_not_escape.wav
|
|
End
|
|
|
|
Chatter SniperWarning
|
|
sniper.wav
|
|
sniper2.wav
|
|
watch_it_theres_a_sniper.wav
|
|
End
|
|
|
|
Chatter SniperKilled
|
|
got_the_sniper.wav
|
|
got_the_sniper2.wav
|
|
sniper_down.wav
|
|
took_out_the_sniper.wav
|
|
the_sniper_is_dead.wav
|
|
End
|
|
|
|
// we saw enemies, but now they're all dead
|
|
Chatter ClearedArea
|
|
area_secure.wav
|
|
neutralized.wav
|
|
End
|
|
|
|
Chatter Agree
|
|
ok.wav
|
|
ok2.wav
|
|
alright.wav
|
|
alright2.wav
|
|
yea_ok.wav
|
|
End
|
|
|
|
Chatter Disagree
|
|
no2.wav
|
|
i_dont_think_so.wav
|
|
naa.wav
|
|
no_thanks.wav
|
|
End
|
|
|
|
Chatter CoverMe
|
|
cover_me.wav
|
|
cover_me2.wav
|
|
End
|
|
|
|
Chatter FrustrationEmote
|
|
aw_hell.wav
|
|
great.wav
|
|
aww_man.wav
|
|
thats_not_good.wav
|
|
End
|
|
|
|
Chatter FollowingFriend
|
|
ill_come_with_you.wav
|
|
ill_go_with_you.wav
|
|
ill_go_too.wav
|
|
i_got_your_back.wav
|
|
i_got_your_back2.wav
|
|
im_with_you.wav
|
|
End
|
|
|
|
Chatter ReportingIn
|
|
reporting_in.wav
|
|
End
|
|
|
|
Chatter BombTickingDown
|
|
we_gotta_find_that_bomb.wav
|
|
time_is_running_out.wav
|
|
theres_not_much_time_left.wav
|
|
End
|
|
|
|
Chatter HostageDown
|
|
hostage_down.wav
|
|
End
|
|
|
|
Chatter RequestHostageLocation
|
|
where_are_the_hostages.wav
|
|
End
|
|
|
|
Chatter MeToo
|
|
me_too.wav
|
|
End
|
|
|
|
|