346 lines
9.6 KiB
Text
Executable file
346 lines
9.6 KiB
Text
Executable file
// sample animation script
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//
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//
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// commands:
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// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
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// variables:
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// FgColor
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// BgColor
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// Position
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// Size
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// Blur (hud panels only)
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// TextColor (hud panels only)
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// Ammo2Color (hud panels only)
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// Alpha (hud weapon selection only)
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// SelectionAlpha (hud weapon selection only)
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// TextScan (hud weapon selection only)
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//
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// interpolator:
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// Linear
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// Accel - starts moving slow, ends fast
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// Deaccel - starts moving fast, ends slow
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// Spline - simple ease in/out curve
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// Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral)
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// Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value
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//
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// RunEvent <event name> <start time>
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// starts another even running at the specified time
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//
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// StopEvent <event name> <start time>
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// stops another event that is current running at the specified time
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//
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// StopAnimation <panel name> <variable> <start time>
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// stops all animations refering to the specified variable in the specified panel
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//
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// StopPanelAnimations <panel name> <start time>
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// stops all active animations operating on the specified panel
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//
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// SetFont <panel name> <fontparameter> <fontname from scheme> <set time>
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//
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// SetTexture <panel name> <textureidname> <texturefilename> <set time>
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//
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// SetString <panel name> <string varname> <stringvalue> <set time>
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event LevelInit
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{
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}
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event OpenWeaponSelectionMenu
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{
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StopEvent CloseWeaponSelectionMenu 0.0
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StopEvent WeaponPickup 0.0
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// make the display visible
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Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
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Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
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Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
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//Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
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Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
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}
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event CloseWeaponSelectionMenu
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{
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StopEvent CloseWeaponSelectionMenu 0.0
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StopEvent WeaponPickup 0.0
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// make the display visible
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Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
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Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
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Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
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//Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
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Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
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}
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event MenuOpen
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{
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StopEvent MenuClose 0.0
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// fade in
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Animate HudMenu Alpha "255" Linear 0.0 0.1
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Animate HudMenu SelectionAlpha "255" Linear 0.0 0.1
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Animate HudMenu FgColor "FgColor" Linear 0.0 0.1
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Animate HudMenu MenuColor "MenuColor" Linear 0.0 0.1
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Animate HudMenu ItemColor "ItemColor" Linear 0.0 0.1
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Animate HudMenu TextScan "1" Linear 0.0 0.1
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// Undo any blur
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Animate HudMenu Blur "1" Linear 0.0 0.01
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}
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event MenuClose
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{
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// Hide it
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Animate HudMenu Alpha "0" Linear 0.0 1
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Animate HudMenu SelectionAlpha "0" Linear 0.0 1
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Animate HudMenu FgColor "0 0 0 0" Linear 0.0 1
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Animate HudMenu MenuColor "0 0 0 0" Linear 0.0 1
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Animate HudMenu ItemColor "0 0 0 0" Linear 0.0 1
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}
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event MenuPulse
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{
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Animate HudMenu Blur "7" Linear 0.0 0.1
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Animate HudMenu Blur "2" Deaccel 0.1 0.1
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Animate HudMenu Blur "7" Linear 0.2 0.1
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Animate HudMenu Blur "2" Deaccel 0.3 0.1
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Animate HudMenu Blur "7" Linear 0.4 0.1
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Animate HudMenu Blur "2" Deaccel 0.5 0.1
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Animate HudMenu Blur "1" Deaccel 0.6 0.4
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}
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event TimerIncrement
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{
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Animate HudTimer Blur "7" Linear 0.0 0.1
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Animate HudTimer Blur "2" Deaccel 0.1 0.8
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Animate HudTimer Blur "0" Deaccel 1.1 1.5
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}
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event TimerDecrement
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{
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Animate HudTimer Blur "7" Linear 0.0 0.1
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Animate HudTimer Blur "2" Deaccel 0.1 0.8
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Animate HudTimer Blur "0" Deaccel 1.1 1.5
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}
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event ResourceIncrement
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{
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Animate HudResources Blur "3" Linear 0.0 0.0
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Animate HudResources PulseAmount "0" Linear 0.0 0.01
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Animate HudResources Blur "1" Deaccel 0.1 1.5
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Animate HudResources PulseAmount "1" Linear 0.1 2
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Animate HudResources PulseAmount "0" Linear 2 2
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}
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event ResourceDecrement
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{
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Animate HudResources Blur "7" Linear 0.0 0.0
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Animate HudResources PulseAmount "0" Linear 0.0 0.01
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Animate HudResources Blur "1" Deaccel 0.1 1.5
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Animate HudResources PulseAmount "1" Linear 0.1 2
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Animate HudResources PulseAmount "0" Linear 2 2
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}
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event ResourcePickup
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{
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Animate HudResourcesPickup Alpha "255" Linear 0 0
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Animate HudResourcesPickup Position "80 r40" Linear 0 0
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Animate HudResourcesPickup Position "80 r120" Deaccel 0 1
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Animate HudResourcesPickup Blur "7" Deaccel 0 0.2
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Animate HudResourcesPickup Alpha "0" Deaccel .8 0.2
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Animate HudResourcesPickup Blur "1" Deaccel 0.2 0.3
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}
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event PrimaryAmmoIncrement
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{
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}
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event PrimaryAmmoDecrement
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{
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Animate HudAmmoPrimary FgColor "HudIcon_Red" Linear 0.0 0.0001
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Animate HudAmmoPrimary FgColor "FgColor" Accel 0.0 3.0
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}
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event PrimaryAmmoEmpty
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{
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}
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event SecondaryAmmoIncrement
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{
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}
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event SecondaryAmmoDecrement
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{
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Animate HudAmmoPrimary FgColor "HudIcon_Red" Linear 0.0 0.0001
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Animate HudAmmoPrimary FgColor "FgColor" Accel 0.0 3.0
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}
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event SecondaryAmmoEmpty
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{
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}
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event ShowPrimaryAmmoClipShowSecondaryAmmo
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{
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// Turn on secondary
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Animate HudAmmoSecondary Alpha "255" Linear 0.0 0.4
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// Turn on secondary
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Animate HudAmmoPrimaryClip Alpha "255" Linear 0.0 0.4
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// Move primary to left
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// Animate HudAmmoPrimary Position "r125 400" Deaccel 0.0 0.4
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// Animate HudAmmoPrimaryClip Position "r55 400" Deaccel 0.0 0.4
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}
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event ShowPrimaryAmmoClipHideSecondaryAmmo
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{
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// Turn off secondary
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Animate HudAmmoSecondary Alpha "0" Linear 0.0 0.4
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// Turn on secondary
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Animate HudAmmoPrimaryClip Alpha "255" Linear 0.0 0.4
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// Move primary to left
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// Animate HudAmmoPrimary Position "r100 400" Deaccel 0.0 0.4
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// Animate HudAmmoPrimaryClip Position "r30 400" Deaccel 0.0 0.4
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}
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event HidePrimaryAmmoClipShowSecondaryAmmo
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{
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// Turn on secondary
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Animate HudAmmoSecondary Alpha "255" Linear 0.0 0.4
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// Turn off secondary
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Animate HudAmmoPrimaryClip Alpha "0" Linear 0.0 0.4
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// Move primary to left
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// Animate HudAmmoPrimary Position "100 400" Deaccel 0.0 0.4
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// Animate HudAmmoPrimaryClip Position "r30 400" Deaccel 0.0 0.4
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}
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event HidePrimaryAmmoClipHideSecondaryAmmo
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{
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// Turn off secondary
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Animate HudAmmoSecondary Alpha "0" Linear 0.0 0.4
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// Turn off secondary
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Animate HudAmmoPrimaryClip Alpha "0" Linear 0.0 0.4
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// Move primary to left
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// Animate HudAmmoPrimary Position "r70 400" Deaccel 0.0 0.4
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// Animate HudAmmoPrimaryClip Position "r30 400" Deaccel 0.0 0.4
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}
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//activecolor - instantly turn red, fade back to yellow
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event AccountMoneyRemoved
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{
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Animate HudAccount FgColor "HudIcon_Red" Linear 0.0 0.0001
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Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
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Animate HudAccount Ammo2Color "HudIcon_Red" Linear 0.0 0.0001
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Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
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}
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//activecolor - instantly turn green, fade back to yellow
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event AccountMoneyAdded
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{
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Animate HudAccount FgColor "HudIcon_Green" Linear 0.0 0.0001
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Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
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Animate HudAccount Ammo2Color "HudIcon_Green" Accel 0.0 0.0001
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Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
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}
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event AccountMoneyInvisible
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{
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Animate HudAccount FgColor "OrangeDim" Accel 0.0 0.0001
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Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 0.0001
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}
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event HealthRestored
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{
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StopPanelAnimations HudHealth 0.0
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Animate HudHealth FgColor "OrangeDim" Linear 0.0 0.01
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Animate HudHealth Blur "7" Deaccel 0.0 0.2
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Animate HudHealth Blur "1" Deaccel 0.2 1.0
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}
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event HealthTookDamage
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{
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Animate HudHealth FgColor "HudIcon_Red" Linear 0.0 0.1
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Animate HudHealth FgColor "OrangeDim" Pulse 4 0.1 1.0
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Animate HudHealth Blur "7" Deaccel 0.0 0.2
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Animate HudHealth Blur "1" Deaccel 0.2 0.3
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}
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event HealthLow
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{
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Animate HudHealth FgColor "HudIcon_Red" Linear 0.0 0.1
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Animate HudHealth FgColor "OrangeDim" Pulse 2000 0.1 1000.0
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}
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event HintMessageShow
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{
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// show the hints
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Animate HudHintDisplay Alpha 255 Linear 0.0 0.5
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Animate HudHintDisplay FgColor "HintMessageFg" Linear 0.0 0.01
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// hide the panel after a while
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Animate HudHintDisplay Alpha 0 Linear 6.0 1.0
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}
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event HintMessageHide
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{
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Animate HudHintDisplay Alpha 0 Linear 0.0 0.5
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}
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event HintMessageLower
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{
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Animate HudHintDisplay YOffset "60" Deaccel 0.0 0.01
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}
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event HintMessageRaise
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{
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Animate HudHintDisplay YOffset "0" Deaccel 0.0 0.4
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}
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event KeyHintMessageShow
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{
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// show the hints
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Animate HudHintKeyDisplay Alpha 255 Linear 0.0 0.5
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Animate HudHintKeyDisplay FgColor "HintMessageFg" Linear 0.0 0.01
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// hide the panel after a while
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Animate HudHintKeyDisplay Alpha 0 Linear 6.0 1.0
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}
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event KeyHintMessageHide
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{
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Animate HudHintKeyDisplay Alpha 0 Linear 0.0 0.5
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}
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event MapOff
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{
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Animate overview Position "0 0" Linear 0.0 0.001
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Animate overview Size "0 0" Linear 0.0 0.001
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}
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event MapZoomToSmall
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{
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Animate overview Position "16 16" Linear 0.0 0.2
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Animate overview Size "160 120" Linear 0.0 0.2
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StopAnimation overview zoom 0.0
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Animate overview zoom "1.0" Linear 0.0 0.0001
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Animate overview zoom "3.0" Spline 0.0001 1.0
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}
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event MapZoomToLarge
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{
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Animate overview Position "c-300 20" Linear 0.0 0.2
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Animate overview Size "600 440" Linear 0.0 0.2
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StopAnimation overview zoom 0.0
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Animate overview zoom "1.0" Spline 0.0 0.2
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}
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