css_enhanced_game_files/css_enhanced/game/cstrike/custom
2024-09-17 05:03:21 +02:00
..
blood_mod/materials added bloodmod + particles 2024-09-17 05:03:21 +02:00
clean_hud Improved UI again 2024-09-15 14:31:17 +02:00
new_shaders/shaders/fxc Added new shaders 2024-09-17 04:57:32 +02:00
particles added bloodmod + particles 2024-09-17 05:03:21 +02:00
readme.txt Initial commit 2024-09-07 15:58:38 +02:00

This folder is automatically scanned when the game boots for VPK files or
subfolders.  Each subfolder or VPK is added as a search path, so the files
inside those VPK's or subfolders will overide the default game files.

See gameinfo.txt for more details.

For example, you might have the following file structure:

	cstrike/custom/my_custom_stuff/   <<< This subfolder will be added as a search path
	cstrike/custom/my_custom_stuff/models/custom_model.mdl
	cstrike/custom/my_custom_stuff/materials/custom_material.vmt
	cstrike/custom/my_custom_stuff/materials/vgui/custom_ui_thing.res
	cstrike/custom/some_mod.vpk       <<< This VPK will be added as a search path
	cstrike/custom/another_mod.vpk    <<< This VPK will be added as a search path


Mounting a VPK to the filesystem is more efficient that adding a subfolder,
because each time the engine neds to open a file, it will need to make a call to the
operating system call to search the folder.  VPKs can be searched by the engine much
more efficiently.  Each subfolder is a new search path that must be checked each
time the engine tries to open a file.  So for optimal load times, always use VPK files
and don't make any subfolders in this folder!


Note that the following directory structure is NOT correct:

	cstrike/custom/models/my_model.mdl

That will add the directory "cstrike/custom/models" as a search path, in which case the
file my_model.mdl actually exists at the root of the game's virtual filesystem.