92 lines
3.4 KiB
Text
Executable file
92 lines
3.4 KiB
Text
Executable file
"GameInfo"
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{
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game "Counter-Strike Source"
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title "COUNTER-STRIKE'"
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title2 "source"
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type multiplayer_only
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nomodels 1
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nohimodel 1
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nocrosshair 0
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advcrosshair 3
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bots 1
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hidden_maps
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{
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"test_speakers" 1
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"test_hardware" 1
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}
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nodegraph 0
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FileSystem
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{
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SteamAppId 240 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
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//
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// Setup engine search paths.
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//
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// If a search path contains "_english", and the current language is not english, then
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// another search path will be inserted above the english one by replacing "_english" with
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// the appropriate language.
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//
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// To debug how the engine has parsed this file, type "path" at the console.
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//
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// Search paths are relative to the base directory, which is where hl2.exe is found.
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//
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// |gameinfo_path| points at the directory where gameinfo.txt is.
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// |all_source_engine_paths| points at the directory cintaining HL2 shared content.
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//
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SearchPaths
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{
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// First, mount all user customizations. This will search for VPKs and subfolders
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// and mount them in alphabetical order. The easiest way to distribute a mod is to
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// pack up the custom content into a VPK. To "install" a mod, just drop it in this
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// folder.
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//
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// Note that this folder is scanned only when the game is booted.
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game+mod cstrike/custom/*
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// We search VPK files before ordinary folders, because most files will be found in
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// VPK and we can avoid making thousands of file system calls to attempt to open files
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// in folders where they don't exist. (Searching a VPK is much faster than making an operating
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// system call.)
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game+mod cstrike/
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game |all_source_engine_paths|hl2/hl2_textures.vpk
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game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
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game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
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game |all_source_engine_paths|hl2/hl2_misc.vpk
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platform |all_source_engine_paths|platform/platform_misc.vpk
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// Now search loose files. We'll set the directory containing the gameinfo.txt file
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// as the first "mod" search path (after any user customizations). This is also the one
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// that's used when writing to the "mod" path.
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mod+mod_write+default_write_path |gameinfo_path|.
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// Add the cstrike directory as a game search path. This is also where where writes
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// to the "game" path go.
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game+game_write cstrike
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// Where the game's binaries are
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gamebin cstrike/bin
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// Last, mount in shared HL2 loose files
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game |all_source_engine_paths|hl2
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platform |all_source_engine_paths|platform
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// Random files downloaded from gameservers go into a seperate directory, so
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// that it's easy to keep those files segregated from the official game files
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// or customizations intentially installed by the user.
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//
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// This directory is searched LAST. If you visit a server and download
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// a custom model, etc, we don't want that file to override the default
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// game file indefinitely (after you have left the server). Servers CAN have
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// custom content that overrides the default game files, it just needs to be
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// packed up in the .bsp file so that it will be mounted as a map search pack.
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// The map search pack is mounted at the top of the search path list,
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// but only while you are connected that server and on that map.
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game+download cstrike/download
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}
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}
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}
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