329 lines
8.7 KiB
Text
Executable file
329 lines
8.7 KiB
Text
Executable file
// sample animation script
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//
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//
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// commands:
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// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
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// variables:
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// FgColor
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// BgColor
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// Position
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// Size
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// Blur (hud panels only)
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// TextColor (hud panels only)
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// Ammo2Color (hud panels only)
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// Alpha (hud weapon selection only)
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// SelectionAlpha (hud weapon selection only)
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// TextScan (hud weapon selection only)
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//
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// interpolator:
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// Linear
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// Accel - starts moving slow, ends fast
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// Deaccel - starts moving fast, ends slow
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//
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// RunEvent <event name> <start time>
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// starts another even running at the specified time
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//
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// StopEvent <event name> <start time>
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// stops another event that is current running at the specified time
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//
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// StopAnimation <panel name> <variable> <start time>
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// stops all animations refering to the specified variable in the specified panel
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//
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// StopPanelAnimations <panel name> <start time>
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// stops all active animations operating on the specified panel
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//
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//
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// Useful game console commands:
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// cl_Animationinfo <hudelement name> or <panelname>
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// displays all the animatable variables for the hud element
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//
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//-----------------------------------------------------------------------------
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// COMMON EVENTS
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//-----------------------------------------------------------------------------
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// No-operation event used for timing delays
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event Nothing
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{
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}
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// Setup menu system
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event InitializeUILayout
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{
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Animate GameMenu Position "80 230" Linear 0.0 0.0
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}
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//-----------------------------------------------------------------------------
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// MAIN MENU
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//-----------------------------------------------------------------------------
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event OpenMainMenu
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{
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RunEvent ShowMainMenu 0.0
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}
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event ShowMainMenu
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{
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Animate GameMenu Alpha "255" Linear 0.0 0.4
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Animate GameMenuButton Alpha "255" Linear 0.0 0.4
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Animate GameMenuButton2 Alpha "255" Linear 0.0 0.4
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Animate MainMenuFooter Alpha "255" Linear 0.0 0.4
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RunEvent ShowMatchmakingBasePanel 0.0
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RunEvent ShowMatchmakingFooter 0.0
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}
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event HideMainMenu
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{
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StopEvent ShowMainMenu 0.0
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Animate GameMenu Alpha "0" Linear 0.0 0.4
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Animate GameMenuButton Alpha "0" Linear 0.0 0.4
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Animate GameMenuButton2 Alpha "0" Linear 0.0 0.4
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Animate MainMenuFooter Alpha "0" Linear 0.0 0.4
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RunEvent HideMatchmakingBasePanel 0.0
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RunEvent HideMatchmakingFooter 0.0
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}
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event InstantHideMainMenu
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{
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StopEvent OpenMainMenu 0.0
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StopEvent ShowMainMenu 0.0
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StopEvent HideMainMenu 0.0
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StopEvent CloseNewGameDialog 0.0
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StopEvent ShowMatchmakingBasePanel 0.0
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StopEvent ShowMatchmakingFooter 0.0
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Animate GameMenu Alpha "0" Linear 0.0 0.0
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Animate GameMenuButton Alpha "0" Linear 0.0 0.0
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Animate GameMenuButton2 Alpha "0" Linear 0.0 0.0
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Animate MainMenuFooter Alpha "0" Linear 0.0 0.0
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Animate MatchmakingBasePanel Alpha "0" Linear 0.0 0.0
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Animate WelcomeDialog Alpha "0" Linear 0.0 0.0
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Animate MatchmakingFooterPanel Alpha "0" Linear 0.0 0.0
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}
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//-----------------------------------------------------------------------------
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// MATCHMAKING MAIN MENU
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//-----------------------------------------------------------------------------
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event OpenMatchmakingBasePanel
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{
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RunEvent ShowMatchmakingBasePanel 0.0
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RunEvent ShowMatchmakingFooter 0.0
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}
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event ShowMatchmakingBasePanel
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{
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StopEvent HideMatchmakingBasePanel 0.0
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Animate MatchmakingBasePanel Alpha "255" Linear 0.0 0.4
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Animate WelcomeDialog Alpha "255" Linear 0.0 0.4
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}
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event HideMatchmakingBasePanel
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{
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StopEvent ShowMatchmakingBasePanel 0.0
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Animate MatchmakingBasePanel Alpha "0" Linear 0.0 0.4
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Animate WelcomeDialog Alpha "0" Linear 0.0 0.4
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}
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event ShowMatchmakingFooter
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{
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StopEvent HideMatchmakingFooter 0.0
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Animate MatchmakingFooterPanel Alpha "255" Linear 0.0 0.4
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}
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event HideMatchmakingFooter
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{
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StopEvent ShowMatchmakingFooter 0.0
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Animate MatchmakingFooterPanel Alpha "0" Linear 0.0 0.4
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}
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//-----------------------------------------------------------------------------
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// IN-GAME MENU
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//-----------------------------------------------------------------------------
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// Open "PauseMenu"
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event OpenPauseMenu
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{
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// hide all, state is unknown must be slammed
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Animate GameMenu Alpha "0" Linear 0.0 0.0
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Animate GameMenuButton Alpha "0" Linear 0.0 0.0
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Animate GameMenuButton2 Alpha "0" Linear 0.0 0.0
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Animate NewGameDialog Alpha "0" Linear 0.0 0.0
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Animate GameMenu Alpha "255" Linear 0.0 0.0
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Animate GameMenuButton Alpha "255" Linear 0.0 0.0
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Animate GameMenuButton2 Alpha "255" Linear 0.0 0.0
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}
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//-----------------------------------------------------------------------------
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// NEW GAME DIALOG
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//-----------------------------------------------------------------------------
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event OpenNewGameDialog
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{
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RunEvent HideMainMenu 0.0
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Animate NewGameFooter Alpha "255" Linear 0.0 0.4
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}
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// Close "NewGame" and Open "MainMenu"
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event CloseNewGameDialog_OpenMainMenu
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{
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Animate NewGameFooter Alpha "0" Linear 0.0 0.4
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RunEvent ShowMainMenu 0.4
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}
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// Close "NewGame" and prep for starting game
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event CloseNewGameDialog
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{
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Animate NewGameFooter Alpha "0" Linear 0.0 0.4
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Animate NewGameDialog Alpha "0" Linear 0.0 0.4
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}
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//-----------------------------------------------------------------------------
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// COMMENTARY DIALOG
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//-----------------------------------------------------------------------------
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event OpenLoadSingleplayerCommentaryDialog
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{
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RunEvent HideMainMenu 0.0
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Animate NewGameFooter Alpha "255" Linear 0.0 0.4
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}
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//-----------------------------------------------------------------------------
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// LOAD GAME DIALOG
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//-----------------------------------------------------------------------------
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event OpenLoadGameDialog
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{
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RunEvent HideMainMenu 0.0
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Animate SaveGameFooter Alpha "255" Linear 0.0 0.4
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}
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event CloseLoadGameDialog_OpenMainMenu
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{
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Animate SaveGameFooter Alpha "0" Linear 0.0 0.4
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RunEvent ShowMainMenu 0.4
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}
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//-----------------------------------------------------------------------------
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// SAVE GAME DIALOG
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//-----------------------------------------------------------------------------
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event OpenSaveGameDialog
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{
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RunEvent HideMainMenu 0.0
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Animate SaveGameFooter Alpha "255" Linear 0.0 0.4
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}
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event CloseSaveGameDialog_OpenMainMenu
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{
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Animate SaveGameFooter Alpha "0" Linear 0.0 0.4
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RunEvent ShowMainMenu 0.4
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}
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//-----------------------------------------------------------------------------
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// CONTROLLER DIALOG
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//-----------------------------------------------------------------------------
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event OpenControllerDialog
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{
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RunEvent HideMainMenu 0.0
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Animate ControllerFooter Alpha "255" Linear 0.0 0.4
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}
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event CloseControllerDialog_OpenMainMenu
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{
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Animate ControllerFooter Alpha "0" Linear 0.0 0.4
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RunEvent ShowMainMenu 0.4
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}
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//-----------------------------------------------------------------------------
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// OPTIONS DIALOG
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//-----------------------------------------------------------------------------
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event OpenOptionsDialog
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{
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RunEvent HideMainMenu 0.0
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Animate OptionsFooter Alpha "255" Linear 0.0 0.4
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}
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event CloseOptionsDialog_OpenMainMenu
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{
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Animate OptionsFooter Alpha "0" Linear 0.0 0.4
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RunEvent ShowMainMenu 0.4
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}
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//-----------------------------------------------------------------------------
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// QUIT DIALOG
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//-----------------------------------------------------------------------------
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// Open the Quit Dialog
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event Quit
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{
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RunEvent HideMainMenu 0.0
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RunEvent HideMatchmakingBasePanel 0.0
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}
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// Close "Quit" and Open "MainMenu"
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event CloseQuitDialog_OpenMainMenu
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{
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RunEvent ShowMainMenu 0.0
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}
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// Close "Quit" and Open "MainMenu"
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event CloseQuitDialog_OpenMatchmakingMenu
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{
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RunEvent ShowMatchmakingBasePanel 0.0
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}
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event QuitNoConfirm
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{
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RunEvent HideMatchmakingBasePanel 0.0
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}
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//-----------------------------------------------------------------------------
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// MATCHMAKING LOBBY DIALOG
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//-----------------------------------------------------------------------------
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// Close matchmaking base panel and prep for starting game
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event CloseMatchmakingUI
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{
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Animate MatchmakingBasePanel Alpha "0" Linear 0.0 0.4
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Animate SessionLobby_Host Alpha "0" Linear 0.0 0.4
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Animate SessionLobby_Client Alpha "0" Linear 0.0 0.4
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}
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//-----------------------------------------------------------------------------
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// ACHIEVEMENTS DIALOG
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//-----------------------------------------------------------------------------
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event OpenAchievementsDialog
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{
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RunEvent HideMainMenu 0.0
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Animate SaveGameFooter Alpha "255" Linear 0.0 0.4
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}
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event CloseAchievementsDialog_OpenMainMenu
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{
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Animate SaveGameFooter Alpha "0" Linear 0.0 0.4
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RunEvent ShowMainMenu 0.4
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}
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