299 lines
No EOL
4.8 KiB
Text
Executable file
299 lines
No EOL
4.8 KiB
Text
Executable file
//"ACT_IDLE" - This is the name of the original activity
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//{
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// "remapactivity" "ACT_IDLE_RELAXED" - This is the name of the activy we're going to remap to.
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// "readiness" "AIRL_STIMULATED" - This is the value of the readiness level
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// "aiming" "TRS_FALSE" - Does this activity aim a weapon
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//}
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// "extra"
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// Use extra to add extra information that is specific to certain classes.
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// For example, citizens use readiness and aiming so they specify the values there.
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// Valid readiness level names:
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// AIRL_PANIC
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// AIRL_STEALTH
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// AIRL_RELAXED
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// AIRL_STIMULATED
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// AIRL_AGITATED
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// Valid aiming values names:
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// TRS_FALSE - This animation doesn't aim
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// TRS_TRUE - This animation needs to aim
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// TRS_NONE - Don't care
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"npc_playercompanion"
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{
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//ACT_IDLE
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"ACT_IDLE"
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{
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"remapactivity" "ACT_IDLE_RELAXED"
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"extra"
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{
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"readiness" "AIRL_RELAXED"
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"aiming" "TRS_NONE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_IDLE"
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{
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"remapactivity" "ACT_IDLE_STIMULATED"
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"extra"
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{
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"readiness" "AIRL_STIMULATED"
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"aiming" "TRS_FALSE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_IDLE"
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{
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"remapactivity" "ACT_IDLE_AIM_STIMULATED"
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"extra"
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{
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"readiness" "AIRL_STIMULATED"
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"aiming" "TRS_TRUE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_IDLE"
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{
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"remapactivity" "ACT_IDLE_AGITATED"
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"extra"
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{
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"readiness" "AIRL_AGITATED"
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"aiming" "TRS_NONE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_IDLE"
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{
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"remapactivity" "ACT_IDLE_STEALTH"
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"extra"
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{
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"readiness" "AIRL_STEALTH"
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"aiming" "TRS_NONE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_IDLE"
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{
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"remapactivity" "ACT_CROUCH_PANICKED"
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"extra"
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{
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"readiness" "AIRL_PANIC"
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"aiming" "TRS_NONE"
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"weaponrequired" "FALSE"
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}
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}
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//ACT_IDLE_ANGRY
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"ACT_IDLE_ANGRY"
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{
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"remapactivity" "ACT_IDLE_RELAXED"
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"extra"
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{
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"readiness" "AIRL_RELAXED"
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"aiming" "TRS_NONE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_IDLE_ANGRY"
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{
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"remapactivity" "ACT_IDLE_STIMULATED"
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"extra"
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{
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"readiness" "AIRL_STIMULATED"
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"aiming" "TRS_FALSE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_IDLE_ANGRY"
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{
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"remapactivity" "ACT_IDLE_AIM_STIMULATED"
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"extra"
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{
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"readiness" "AIRL_STIMULATED"
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"aiming" "TRS_TRUE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_IDLE_ANGRY"
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{
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"remapactivity" "ACT_IDLE_AGITATED"
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"extra"
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{
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"readiness" "AIRL_AGITATED"
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"aiming" "TRS_NONE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_IDLE_ANGRY"
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{
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"remapactivity" "ACT_IDLE_STEALTH"
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"extra"
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{
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"readiness" "AIRL_STEALTH"
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"aiming" "TRS_NONE"
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"weaponrequired" "TRUE"
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}
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}
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//ACT_WALK
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"ACT_WALK"
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{
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"remapactivity" "ACT_WALK_RELAXED"
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"extra"
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{
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"readiness" "AIRL_RELAXED"
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"aiming" "TRS_NONE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_WALK"
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{
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"remapactivity" "ACT_WALK_STIMULATED"
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"extra"
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{
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"readiness" "AIRL_STIMULATED"
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"aiming" "TRS_FALSE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_WALK"
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{
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"remapactivity" "ACT_WALK_AIM_STIMULATED"
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"extra"
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{
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"readiness" "AIRL_STIMULATED"
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"aiming" "TRS_TRUE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_WALK"
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{
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"remapactivity" "ACT_WALK_AGITATED"
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"extra"
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{
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"readiness" "AIRL_AGITATED"
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"aiming" "TRS_FALSE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_WALK"
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{
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"remapactivity" "ACT_WALK_STEALTH"
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"extra"
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{
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"readiness" "AIRL_STEALTH"
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"aiming" "TRS_FALSE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_WALK"
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{
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"remapactivity" "ACT_WALK_AIM_STEALTH"
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"extra"
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{
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"readiness" "AIRL_STEALTH"
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"aiming" "TRS_TRUE"
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"weaponrequired" "TRUE"
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}
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}
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//ACT_RUN
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"ACT_RUN"
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{
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"remapactivity" "ACT_RUN_RELAXED"
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"extra"
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{
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"readiness" "AIRL_RELAXED"
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"aiming" "TRS_NONE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_RUN"
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{
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"remapactivity" "ACT_RUN_STIMULATED"
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"extra"
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{
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"readiness" "AIRL_STIMULATED"
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"aiming" "TRS_FALSE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_RUN"
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{
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"remapactivity" "ACT_RUN_AIM_STIMULATED"
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"extra"
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{
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"readiness" "AIRL_STIMULATED"
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"aiming" "TRS_TRUE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_RUN"
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{
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"remapactivity" "ACT_RUN_AGITATED"
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"extra"
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{
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"readiness" "AIRL_AGITATED"
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"aiming" "TRS_FALSE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_RUN"
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{
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"remapactivity" "ACT_RUN_STEALTH"
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"extra"
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{
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"readiness" "AIRL_STEALTH"
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"aiming" "TRS_FALSE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_RUN"
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{
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"remapactivity" "ACT_RUN_AIM_STEALTH"
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"extra"
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{
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"readiness" "AIRL_STEALTH"
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"aiming" "TRS_TRUE"
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"weaponrequired" "TRUE"
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}
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}
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"ACT_RUN"
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{
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"remapactivity" "ACT_RUN_PANICKED"
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"extra"
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{
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"readiness" "AIRL_PANIC"
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"aiming" "TRS_NONE"
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"weaponrequired" "FALSE"
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}
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}
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} |