css_enhanced_game_files/css_enhanced/game/hl2/resource/replayevents.res
2024-09-07 15:58:38 +02:00

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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//=============================================================================
// Don't change "server_*" events
// No spaces in event names, max length 32
// All strings are case sensitive
//
// valid data key types are:
// string : a zero terminated string
// bool : unsigned int, 1 bit
// byte : unsigned int, 8 bit
// short : signed int, 16 bit
// long : signed int, 32 bit
// float : float, 32 bit
// local : any data, dont network this field
//
// following keys names are reserved:
// local : if set to 1, event is not networked to clients
// reliable : if set to 0, event is networked unreliable
"replayevents"
{
//////////////////////////////////////////////////////////////////////
// replay specific events
//////////////////////////////////////////////////////////////////////
"replay_startrecord" // Sent when the server begins recording - only used to display UI
{
}
"replay_sessioninfo" // Sent when the server begins recording, or when a client first connects - only sent once per recording session
{
"sn" "string" // session name
"di" "byte" // dump interval
"cb" "long" // current block
"st" "long" // session start tick
}
"replay_endrecord"
{
}
"replay_replaysavailable"
{
}
"replay_servererror"
{
"error" "string"
}
}