css_enhanced_game_files/css_enhanced/game/hl2/resource/hltvevents.res
2024-09-07 15:58:38 +02:00

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//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//=============================================================================
// Don't change "server_*" events
// No spaces in event names, max length 32
// All strings are case sensitive
//
// valid data key types are:
// string : a zero terminated string
// bool : unsigned int, 1 bit
// byte : unsigned int, 8 bit
// short : signed int, 16 bit
// long : signed int, 32 bit
// float : float, 32 bit
// local : any data, dont network this field
//
// following keys names are reserved:
// local : if set to 1, event is not networked to clients
// reliable : if set to 0, event is networked unreliable
"hltvevents"
{
//////////////////////////////////////////////////////////////////////
// HLTV specific events
//////////////////////////////////////////////////////////////////////
"hltv_status" // general HLTV status
{
"clients" "long" // number of HLTV spectators
"slots" "long" // number of HLTV slots
"proxies" "short" // number of HLTV proxies
"master" "string" // disptach master IP:port
}
"hltv_cameraman" // a spectator/player is a cameraman
{
"index" "short" // camera man entity index
}
"hltv_rank_camera" // a camera ranking
{
"index" "byte" // fixed camera index
"rank" "float" // ranking, how interesting is this camera view
"target" "short" // best/closest target entity
}
"hltv_rank_entity" // an entity ranking
{
"index" "short" // entity index
"rank" "float" // ranking, how interesting is this entity to view
"target" "short" // best/closest target entity
}
"hltv_fixed" // show from fixed view
{
"posx" "long" // camera position in world
"posy" "long"
"posz" "long"
"theta" "short" // camera angles
"phi" "short"
"offset" "short"
"fov" "float"
"target" "short" // follow this entity or 0
}
"hltv_chase" // shot of a single entity
{
"target1" "short" // primary traget index
"target2" "short" // secondary traget index or 0
"distance" "short" // camera distance
"theta" "short" // view angle horizontal
"phi" "short" // view angle vertical
"inertia" "byte" // camera inertia
"ineye" "byte" // diretcor suggests to show ineye
}
"hltv_message" // a HLTV message send by moderators
{
"text" "string"
}
"hltv_title"
{
"text" "string"
}
"hltv_chat" // a HLTV chat msg send by spectators
{
"text" "string"
}
}