DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatormax forcemin forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameuse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timelifetime_minlifetime_maxlifetime_random_exponentradius_minradius_maxradius_random_exponenttint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1Random Parent Particle DistributionInherited Velocity Scalerotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialgravitydragmax constraint passesstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timescale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timelock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_mincontrol_point_numberfade_end_timefade_start_timecolor_fadeuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point NumberDmeParticleChilddelaychildrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_minbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minyaw_rate_minyaw_stop_timeyaw_rate_degreesspin_rate_minspin_stop_timespin_rate_degreesControl Point to offset positions fromSet positions in world spaceFourth Control Point LocationFourth Control Point ParentFourth Control Point NumberThird Control Point LocationThird Control Point ParentThird Control Point NumberSecond Control Point LocationSecond Control Point ParentSecond Control Point NumberFirst Control Point LocationFirst Control Point ParentFirst Control Point Number#untitledt]Fmini_firework_flare,A>!kq&random forceDKI E&emit_continuouslyϘurĴFWA &Lifetime RandomeeD("1&Radius Randomc_-J|~޸&Color Random yQ4IdLL&Position From Parent Particles7+5>CcZ&Rotation RandomIaH&O4&Movement BasicۿC%1nCw& 'x&Alpha Fade and Decay.BfMCx&Radius Scale4!2JSt&Movement Lock to Control PointF8+MK&Color Fade|ą1H7W0&render_animated_spritesOw Hk&.achieved;1 @@Vpmini_fireworks2>I z7-mini_fireworksVũ E1K-!F&random force Op壎7#&Radius Random%@u8%&Position Modify Offset RandomԗPKf0&Color Random`{?K>zHCQ&Movement BasicATJe&Alpha Fade and Decayz ǰL'ɉ`ς &Movement Lock to Control PointD$N6&Rotation Spin Yaw1KDPKb7C&Rotation Spin RollH'4p&Color FadeQ`NF\87=)*+,- .Color Random-,+*)@?>=<;:B.Position From Parent Particles-,+*)BA .Rotation Random-,+*)FEDCC? .Movement BasicIH>G H)*+,- .Alpha Fade and DecayO?N?M?LKJ?)*+,- .Radius Scale-,+*)UT?S@@R?QP?.Movement Lock to Control Point-,+*)^]?\?[?Z?Y?X?WV .Color Fade-,+*)a`_?Q.render_animated_sprites-,+*)on?ml?kj?i?h?g=fedcb"%$!"#"! effects\bluespark.vmt  A A A?@ =    PGArq"% $#"! effects\blueblacklargebeam.vmt  A A A?@ =    PGA.random force-,+*)( ' BBArq .emit_continuously-,+*)32B1>0/.Position Within Sphere Random-,+*)?~@} ???| {^zyx?w <<Av =<;:B .Movement Basic-,+*)G HL=I .Alpha Fade and Decay-,+*)J?KLM?N?O?.Movement Lock to Control Point-,+*)^]?\?[?Z?Y?X?WV .Rotation Spin Yaw-,+*)@ .Rotation Spin Roll-,+*)  .Color Fade-,+*)a`_?Q.render_animated_sprites-,+*)g=fecbon?ml?kj?i?h?d.Set Control Point Positions-,+*)    .Set Control Point Positions-,+*) @A A A B