//----------------------------------------------------------------------------
// BotChatter.db
// Author: Michael S. Booth, Turtle Rock Studios (www.turtlerockstudios.com)
//
// This database defines "Places" (phrases that describe a location in the world)
// and "Chatter" (phrases used for everything else) the bots use to talk via their radio.
// 
// Phrases (ie: either Place or Chatter) can contain any number of wav filenames that
// contain voice recordings saying something appropriate for that phrase's concept.
// For instance, the Chatter entry for "Affirmative" contains several wav files saying
// things that mean "yes", such as "affirmative", "yes sir", "roger that", and so on.
//
// Some phrases have a "Radio" line. This maps that phrase to a Standard Radio event and
// is used when the player has restricted the bots to only using Standard Radio messages.
// In that case, that radio message will be played instead of the normal phrase.
//
// The keyword "Important" flags that phrase as being "mission critical", and means it
// will be spoken if the player has set the bots to "minimal" chatter.
//
// "Count" and "Place" qualifiers mean that any subsequent wav files will only be selected
// if the bot is referring to the given Count or Place.
//
//
// VOICE ACTOR NOTES:
// Unless otherwise stated, these phrases should be spoken in a terse, matter-of-fact manner.
// The bots will utter "batches" of phrases to communicate the situation. For example, if a bot
// discovers many enemies near the bridge, and one of them is carrying the bomb, he will say
// something like:
//   "Bridge" ... "There's the bomber" ... "Need help!"  
//
//
// ***NOTE: Total filename length must be less than 64!
//

BaseDir bot

//
// Places must be first in this database
//

Place BombsiteA
	a.wav
End

Place BombsiteB
	b.wav
End

Place BombsiteC
	c.wav
End

Place HostageRescueZone
	rescue_zone.wav
	rescue_zone2.wav
End

Place VipRescueZone
	rescue_zone.wav
	rescue_zone2.wav
End

Place CTSpawn
	ct_spawn.wav
End

Place TSpawn
	t_spawn.wav
End


Place Bridge
	bridge.wav
End

Place Middle
	middle.wav
End

Place House
	house.wav
End

Place Apartment
	apartment.wav
End

Place Apartments
	apartments.wav
End

Place Market
	market.wav
	market2.wav
End

Place Sewers
	sewers.wav
	sewers2.wav
End

Place Tunnel
	tunnel.wav
	tunnel2.wav
End

Place Ducts
	vents.wav
	vents2.wav
	ventilation_system.wav
End

Place Village
	villiage.wav
End

Place Roof
	roof.wav
End

Place Upstairs
	upstairs.wav
End

Place Downstairs
	downstairs.wav
End

Place Basement
	basement.wav
End

Place Crawlspace
	crawlspace.wav
End

Place Kitchen
	kitchen.wav
	kitchen2.wav
End

Place Inside
	inside.wav
End

Place Outside
	outside.wav
End

Place Tower
	tower.wav
End

Place WineCellar
	wine_cellar.wav
End

Place Garage
	garage.wav
End

Place Courtyard
	courtyard.wav
End

Place Water
	water.wav
End

Place FrontDoor
	front_door.wav
	front_door2.wav
End

Place BackDoor
	back_door.wav
End

Place SideDoor
	side_door.wav
End

Place BackWay
	back_way.wav
End

Place FrontYard
	front_yard.wav
End

Place BackYard
	back_yard.wav
End

Place SideYard
	side_yard.wav
End

Place Lobby
	lobby.wav
End

Place Vault
	vault.wav
End

Place Elevator
	elevator.wav
	elevator2.wav
End

Place DoubleDoors
	double_doors.wav
End

Place SecurityDoors
	security_doors.wav
End

Place LongHall
	long_hall.wav
End

Place SideHall
	side_hall.wav
End

Place FrontHall
	front_hall.wav
End

Place BackHall
	back_hall.wav
End

Place MainHall
	main_hall.wav
End

Place FarSide
	far_side.wav
End

Place Windows
	windows.wav
End

Place Window
	window.wav
End

Place Attic
	attic.wav
End

Place StorageRoom
	storage_room.wav
End

Place ProjectorRoom
	projector_room.wav
End

Place MeetingRoom
	meeting_room.wav
End

Place ConferenceRoom
	conference_room.wav
End

Place ComputerRoom
	computer_room.wav
End

Place BigOffice
	big_office.wav
End

Place LittleOffice
	little_office.wav
End

Place Dumpster
	dumpster.wav
End

Place Airplane
	airplane.wav
End

Place Underground
	underground.wav
End

Place Bunker
	bunker.wav
End

Place Mines
	mines.wav
	old_mines.wav
End

Place Front
	front.wav
End

Place Back
	back.wav
End

Place Rear
	rear.wav
End

Place Side
	side.wav
End

Place Ramp
	ramp.wav
	ramp2.wav
End

Place Underpass
	underpass.wav
End

Place Overpass
	overpass.wav
End

Place Stairs
	stairs.wav
End

Place Ladder
	ladder.wav
End

Place Gate
	gate.wav
End

Place GateHouse
	gatehouse.wav
End

Place LoadingDock
	loading_dock.wav
End

Place GuardHouse
	guardhouse.wav
End

Place Entrance
	entrance.wav
End

Place VendingMachines
	vending_machines.wav
	vending_machines2.wav
End

Place Loft
	loft.wav
End

Place Balcony
	balcony.wav
End

Place Alley
	alley.wav
End

Place BackAlley
	back_alley.wav
End

Place SideAlley
	side_alley.wav
End

Place FrontRoom
	front_room.wav
End

Place BackRoom
	back_room.wav
End

Place SideRoom
	side_room.wav
End

Place Crates
	crates.wav
End

Place Truck
	truck.wav
End

Place Bedroom
	bedroom.wav
	bedroom2.wav
End

Place FamilyRoom
	family_room.wav
End

Place Bathroom
	bathroom.wav
	bathroom2.wav
End

Place LivingRoom
	living_room.wav
End

Place Den
	den.wav
End

Place Office
	office.wav
End

Place Atrium
	atrium.wav
End

Place Entryway
	entryway.wav
End

Place Foyer
	foyer.wav
End

Place Stairwell
	stairwell.wav
End

Place Fence
	fence.wav
End

Place Deck
	deck.wav
End

Place Porch
	porch.wav
End

Place Patio
	patio.wav
End

Place Wall
	wall.wav
End



//-----------------------------------------------------------------------------------------
//
// Chatter phrases follow
//

// one or more enemies have just been sighted for the first time
Chatter EnemySpotted
	Radio EVENT_RADIO_ENEMY_SPOTTED

	Count 1
		one_guy.wav

	Count 2
		two_of_them.wav

	Count 3
		three.wav
		three_of_them.wav

	Count Many
		// VOICE NOTE: The bot is scared here - there are a lot of enemies!
		a_bunch_of_them.wav
		theyre_all_over_the_place2.wav
		theyre_everywhere2.wav
		theres_too_many_of_them.wav
		theres_too_many.wav
		too_many2.wav
		the_actions_hot_here.wav 
		its_a_party.wav 
End

// the bot has recently seen an enemy die
Chatter EnemyDown
	Radio EVENT_RADIO_ENEMY_DOWN

	enemy_down.wav 
	enemy_down2.wav 
End

// the bot says this when asked to "report in" while he is fighting enemies
Chatter InCombat
	Radio EVENT_RADIO_ENEMY_SPOTTED

	attacking.wav 
	attacking_enemies.wav 
	engaging_enemies.wav 
	in_combat.wav 
	in_combat2.wav 
	returning_fire.wav 
End

// the bot has been asked to "report in" and sees nothing interesting in his area
Chatter Clear
	Radio EVENT_RADIO_SECTOR_CLEAR

	clear.wav 
	clear2.wav 
	clear3.wav 
	clear4.wav 
	area_clear.wav 
	all_clear_here.wav 
	nothing_moving_over_here.wav 
	all_quiet.wav 
	nothing_happening_over_here.wav 
	i_got_nothing.wav 
	nothing.wav 
	nothing_here.wav 
	theres_nobody_home.wav 
End

// the bot hasn't seen anything in a long time and is asking his teammates to report in
Chatter RequestReport
	Radio EVENT_RADIO_REPORT_IN_TEAM

	report_in_team.wav 
	anyone_see_them.wav 
	anyone_see_anything.wav 
	where_are_they.wav 
	where_could_they_be.wav 
End

// the bot has killed the enemy has was fighting
Chatter KilledMyEnemy
	Radio EVENT_RADIO_ENEMY_DOWN

	hes_dead.wav 
	hes_down.wav 
	got_him.wav 
	dropped_him.wav 
	killed_him.wav 
	ruined_his_day.wav 
	wasted_him.wav 
	took_him_out.wav 
	took_him_out2.wav 
	took_him_down.wav 
	made_him_cry.wav 
	hes_broken.wav 
	hes_done.wav 
End

// the bot was chasing after his enemy and lost track of him
// VOICE NOTE: Minor frustration/disappointment/exasperation here
Chatter LostEnemy
	he_got_away.wav 
	he_got_away2.wav 
	i_dont_know_where_he_went.wav 
	i_lost_him.wav 
End

// the bot is telling his team that the last enemy has been killed
// VOICE NOTE: Happy/smugness/satisfaction
Chatter NoEnemiesLeft
	that_was_it.wav
	that_was_the_last_one.wav
	that_was_the_last_guy.wav
End

// the bot is telling his team there is one enemy left
// VOICE NOTE: Anticipation
Chatter OneEnemyLeft
	one_guy_left.wav
	theres_one_left.wav
End

// the bot is telling his team there are two enemies left
Chatter TwoEnemiesLeft
	two_enemies_left.wav 
	two_to_go.wav 
End

// the bot is telling his team there are three enemies left
Chatter ThreeEnemiesLeft
	three_left.wav 
	three_to_go.wav 
	three_to_go2.wav 
End

// the bot is in trouble and is asking for help
// VOICE NOTE: he's trying to keep it together, but he is mortally frightened
Chatter Help
	Radio EVENT_RADIO_TAKING_FIRE

	taking_fire_need_assistance2.wav 
	i_could_use_some_help.wav 
	i_could_use_some_help_over_here.wav 
	help.wav 
	need_help.wav 
	need_help2.wav 
	im_in_trouble.wav 
End

// the bot is agreeing with the last radio command
Chatter Affirmative
	Radio EVENT_RADIO_AFFIRMATIVE

	Important

	affirmative.wav 
	roger.wav 
	roger_that.wav 
End

// the bot has declined the last radio command
Chatter Negative
	Radio EVENT_RADIO_NEGATIVE

	Important

	ahh_negative.wav 
	negative.wav 
	negative2.wav 
	no.wav
	nnno_sir.wav
	no_sir.wav
End

//-----------------------------------------------------------------------------------------
//
// Bomb defuse scenario chatter
//

// the (CT) bot has checked a bombsite and not found the bomb - he tells his teammates that site is clear
Chatter BombsiteClear
	Radio EVENT_RADIO_SECTOR_CLEAR

	Important

	clear.wav 
	clear2.wav 
	clear3.wav 
	area_clear.wav 
	nothing.wav 
	nothing_here.wav 
End

// the (CT) bot has begun defusing the bomb
Chatter DefusingBomb
	Radio EVENT_RADIO_COVER_ME

	Important

	defusing.wav 
	defusing_bomb.wav 
	defusing_bomb_now.wav
End

// the (CT) bot is announcing his intention to guard the dropped bomb
Chatter GoingToGuardLooseBomb
	im_going_to_guard_the_bomb.wav
	im_going_to_guard_the_bomb2.wav
	im_going_to_keep_an_eye_on_the_bomb.wav
	im_going_to_watch_the_bomb.wav
End

// the (CT) bot it telling his team that he is guarding the dropped bomb
Chatter GuardingLooseBomb
	Radio EVENT_RADIO_IN_POSITION

	guarding_the_dropped_bomb.wav
	ive_got_the_bomb.wav
	ive_got_the_bomb_here.wav
	the_bombs_here.wav
	the_bombs_here_on_the_ground.wav
End

// the (Terrorist) bot is planting the bomb
Chatter PlantingBomb
	Radio EVENT_RADIO_COVER_ME

	// for maps with no places, and also to be occasionally vague about where we're planting
	Place ANY
		planting_the_bomb.wav
		planting.wav

	Place BombsiteA
		planting_at_a.wav

	Place BombsiteB
		planting_at_b.wav

	Place BombsiteC
		planting_at_c.wav
End

// the (Terrorist) bot is announcing his intention to plant the bomb at a specific bomb site
Chatter GoingToPlantBomb
	Radio EVENT_RADIO_FOLLOW_ME

	// for maps with no places, and to be vague occasionally
	Place ANY
		im_gonna_go_plant.wav
		im_gonna_go_plant_the_bomb.wav

	Place BombsiteA
		im_gonna_plant_the_bomb_at_a.wav
		taking_the_bomb_to_a.wav

	Place BombsiteB
		going_to_plant_the_bomb_at_b.wav
		im_gonna_plant_the_bomb_at_b.wav
		taking_the_bomb_to_b.wav

	Place BombsiteC
		im_gonna_plant_the_bomb_at_c.wav
		im_gonna_plant_the_bomb_at_c2.wav
		taking_the_bomb_to_c.wav
End

// the (CT) bot has spotted the bomb carrier
// VOICE NOTE: Intensity/determination/anger
Chatter SpottedBomber
	Radio EVENT_RADIO_ENEMY_SPOTTED

	Important

	i_see_the_bomber.wav
	theres_the_bomber.wav
	hes_got_the_bomb.wav
	hes_got_the_bomb2.wav
	hes_got_the_package.wav
	spotted_the_delivery_boy.wav
End

// the bot has spotted a dropped bomb on the ground
Chatter SpottedLooseBomb
	Important

	bombs_on_the_ground.wav
	bombs_on_the_ground_here.wav
	the_bomb_is_down.wav
	the_bomb_is_on_the_ground.wav
	they_dropped_the_bomb.wav
End

// the (CT) bot heard a Terrorist pick up the dropped bomb
// VOICE NOTE: Anxiety/urgency
Chatter TheyPickedUpTheBomb
	Important

	they_took_the_bomb.wav
	they_took_the_bomb2.wav
	they_got_the_bomb.wav
	they_picked_up_the_bomb.wav
End

// the (CT) bot has found the location of the ticking bomb
Chatter PlantedBombPlace
	Radio EVENT_RADIO_NEED_BACKUP

	Important

	// for maps with no places
	Place UNDEFINED
		theres_the_bomb.wav
		theres_the_bomb2.wav

	Place BombsiteA
		the_bombs_at_a.wav
		//they_planted_at_a.wav		(can't use these, because T's respond with this as well)
		the_bombs_ticking_at_a.wav

	Place BombsiteB
		the_bombs_at_b.wav
		//they_planted_at_b.wav
		the_bombs_ticking_at_b.wav

	Place BombsiteC
		the_bombs_at_c.wav
		//they_planted_at_c.wav
		the_bombs_ticking_at_c.wav
End

// the bot is asking his teammates where the bomb is
Chatter WhereIsTheBomb
	Important

	wheres_the_bomb.wav
	wheres_the_bomb2.wav
	wheres_the_bomb3.wav
	where_is_it.wav
End

// the (CT) bot is announcing his intention to guard a bombsite
Chatter GoingToDefendBombsite
	// for maps with no places, or we're just being vague
	Place ANY
		im_going_to_camp.wav

	Place BombsiteA
		im_going_to_guard_bombsite_a.wav
		im_going_to_camp_a.wav

	Place BombsiteB
		im_going_to_guard_bombsite_b.wav
		im_going_to_camp_b.wav

	Place BombsiteC
		im_going_to_guard_bombsite_c.wav
		im_going_to_camp_c.wav
End

// the (CT) bot is announcing that he is currently guarding a bombsite
Chatter DefendingBombsite
	// for maps with no places
	Place UNDEFINED
		bombsite.wav
		bombsite2.wav

	Place BombsiteA
		i_got_a_covered.wav
		guarding_a.wav
		im_camping_a.wav
		heading_to_a.wav

	Place BombsiteB
		i_got_b_covered.wav
		guarding_b.wav
		im_camping_b.wav
		heading_to_b.wav

	Place BombsiteC
		i_got_c_covered.wav
		guarding_c.wav
		im_camping_c.wav
		heading_to_c.wav
End

// the (CT) bot is announcing that the bombsite is secure and ready for someone to defuse the bomb
Chatter BombsiteSecure
	Radio EVENT_RADIO_SECTOR_CLEAR

	Important

	bombsite_secure.wav
	bombsite_secured.wav
	bombsite_under_control.wav
	weve_got_the_situation.wav
End

// the (CT) bot is encouraging the player to defuse the bomb
Chatter WaitingForHumanToDefuseBomb
	its_all_up_to_you_sir.wav
	bombsite_secure_ready_for_you.wav
	well_cover_you_while_you_defuse.wav
	well_cover_you_you_defuse.wav
End

// the (CT) bot is anxiously encouraging the player to defuse the bomb
// VOICE NOTE: Very nervous/anxious/worried
Chatter WaitingForHumanToDefuseBombPanic
	we_need_you_to_defuse_that_bomb_sir.wav
	dont_worry_hell_get_it.wav
	please_defuse_the_bomb_sir.wav
	sir_defuse_the_bomb.wav
	time_is_running_out.wav
	time_is_running_out2.wav
	uh_sir_the_bomb.wav
End

// when the bomb was defused with less than 2 seconds left
// VOICE NOTE: Relief/happy
Chatter BarelyDefused
	i_wasnt_worried_for_a_minute.wav
	that_was_a_close_one.wav
	well_done.wav
	whew_that_was_close.wav
End


//-----------------------------------------------------------------------------------------
//
// Hostage Rescue chatter
//

// the (Terrorist) bot is announcing his intention to guard the hostages
Chatter GoingToGuardHostages
	camping_hostages.wav
	im_going_to_camp_the_hostages.wav
	im_going_to_guard_the_hostages.wav
	im_going_to_guard_the_hostages2.wav
End

// the (Terrorist) bot is currently guarding some hostages
Chatter GuardingHostages
	keeping_an_eye_on_the_hostages.wav
	guarding_the_hostages.wav
	guarding_hostages.wav
	watching_the_hostages.wav
	im_with_the_hostages.wav
	im_with_the_hostages2.wav
	im_at_the_hostages.wav
End

// the (Terrorist) bot is announcing his intetion to guard an escape zone
Chatter GoingToGuardHostageEscapeZone
	im_going_to_cover_the_escape_zone.wav
	im_going_to_watch_the_escape_zone.wav
	im_going_to_keep_an_eye_on_the_escape.wav
	heading_to_the_escape_zone.wav
	heading_to_the_rescue_zone.wav
	im_going_to_keep_an_eye_on_the_rescue.wav
	im_going_to_watch_the_rescue_zone.wav
End

// the (Terrorist) bot is currently guarding an escape zone
Chatter GuardingHostageEscapeZone
	watching_the_escape_route.wav
	im_at_the_escape_zone.wav
	watching_the_escape_zone.wav
	guarding_the_escape_zone.wav
	guarding_the_escape_zone2.wav
End

// the (Terrorist) bot is telling his friends that the CT's are taking the hostages right now
// VOICE NOTE: Anxiety/frustration/anger
Chatter HostagesBeingTaken
	Radio EVENT_RADIO_NEED_BACKUP

	Important

	theyre_with_the_hostages.wav
	theyre_taking_the_hostages.wav
	theyre_rescuing_the_hostages.wav
	hostages2.wav
End

// the (Terrorist) bot has just discovered that the hostages are gone
// VOICE NOTE: Anxiety/frustration/anger
Chatter HostagesTaken
	Important

	they_took_the_hostages.wav
	theyve_got_the_hostages.wav
	the_hostages_are_gone.wav
End

// the (CT) bot is announcing that he is talking to the hostages
Chatter TalkingToHostages
	talking_to_hostages.wav
	rescuing_hostages.wav
End

// the (CT) bot is annoucing that he has the hostages and is taking them to the escape zone
Chatter EscortingHostages
	the_hostages_are_with_me.wav
	taking_the_hostages_to_safety.wav
	ive_got_the_hostages.wav
	i_have_the_hostages.wav
End

// the (CT) bot is guarding the hostages and is encouraging the human player to come rescue them
Chatter WaitingForHumanToRescueHostages
	Radio EVENT_RADIO_SECTOR_CLEAR

	the_hostages_are_waiting.wav
	hostages_secure_ready_for_you.wav
	the_hostages_are_eager.wav
	the_hostages_are_ready.wav
	weve_got_the_situation.wav
End


//-----------------------------------------------------------------------------------------
//
// VIP Scenario chatter
//

// the (Terrorist) bot has spotted the VIP
// VOICE NOTE: Intensity/anger/determination
Chatter SpottedVIP
	Radio EVENT_RADIO_ENEMY_SPOTTED

	Important

	i_see_our_target.wav
	target_spotted.wav
	target_acquired.wav
End

// the (Terrorist) bot is announcing his intention to guard an escape zone
Chatter GoingToGuardVIPEscapeZone
	im_going_to_cover_the_escape_zone.wav
	im_going_to_watch_the_escape_zone.wav
	im_going_to_keep_an_eye_on_the_escape.wav
	heading_to_the_escape_zone.wav
End

// the (Terrorist) bot is guarding an escape zone
Chatter GuardingVIPEscapeZone
	watching_the_escape_route.wav
	im_at_the_escape_zone.wav
	watching_the_escape_zone.wav
	guarding_the_escape_zone.wav
	guarding_the_escape_zone2.wav
End


//-----------------------------------------------------------------------------------------

// the bot was saying something and died in mid-sentance
// VOICE NOTE: death cry
Chatter Pain
	pain2.wav
	pain4.wav
	pain5.wav
	pain8.wav
	pain9.wav
	pain10.wav
End

// the bot is congratulating his team for winning the round
Chatter WonRound
	good_job_team.wav
	nice_work_team.wav
	way_to_be_team.wav
	well_done.wav
End

// the bot is celebrating because his team crushed the enemies very quickly
// VOICE NOTE: Hoots and hollers of excitement, bragging, boasting, etc
Chatter WonRoundQuickly
	i_am_dangerous.wav
	do_not_mess_with_me.wav
	we_owned_them.wav
	they_never_knew_what_hit_them.wav
	thats_the_way_this_is_done.wav
	and_thats_how_its_done.wav
	owned.wav
	yesss.wav
	yesss2.wav
	yea_baby.wav
	whoo.wav
	whoo2.wav
	oh_yea.wav
	oh_yea2.wav
End

// the bot won the round and is the last player alive
// VOICE NOTE: Bragging, boasting, etc
Chatter LastManStanding
	i_am_dangerous.wav
	do_not_mess_with_me.wav
	this_is_my_house.wav
	i_got_more_where_that_came_from.wav
	i_am_on_fire.wav
	look_out_brag.wav
	thats_right.wav
End

// the bot emits a short, exicited noise because he did something especially good
// VOICE NOTE: Hoots and hollers of excitement
Chatter ThrillEmote
	yesss.wav
	yesss2.wav
	yea_baby.wav
	whoo.wav
	whoo2.wav
	oh_yea.wav
	oh_yea2.wav
End

// the bot is afraid (usually because he is outnumbered by enemies)
// VOICE NOTE: Worry/anxiety/fear
Chatter ScaredEmote
	whoa.wav
	uh_oh.wav
	oh_no.wav
	yikes.wav
	oh.wav
	oh_boy.wav
	oh_boy2.wav
	aah.wav
End

// the bot is agreeing with a plan someone else announced
Chatter AgreeWithPlan
	me_too.wav
	ill_come_with_you.wav
	ill_go_with_you.wav
	ill_go_too.wav
	i_got_your_back.wav
	i_got_your_back2.wav
	im_with_you.wav
	sounds_like_a_plan.wav
	good_idea.wav
End

// the bot is telling a friend that he will "cover them" and watch their back
Chatter CoveringFriend
	Radio EVENT_RADIO_AFFIRMATIVE

	i_got_your_back.wav
	i_got_your_back2.wav
	im_with_you.wav
End

// the bot is responding to someone's request for help
// VOICE NOTE: Confident/assuring
Chatter OnMyWay
	Radio EVENT_RADIO_AFFIRMATIVE

	on_my_way.wav
	on_my_way2.wav
	im_coming.wav
	hang_on_im_coming.wav
	be_right_there.wav
End

// the bot has decided to hide for a little while, instead of seeking out the enemy
// VOICE NOTE: Anxiety/worry/cowardice
Chatter WaitingHere
	lets_wait_here.wav
	lets_hold_up_here_for_a_minute.wav
	im_gonna_hang_back.wav
	im_going_to_wait_here.wav
	im_waiting_here.wav
End

// the bot has been in combat for a long time, and can't get away
// VOICE NOTE: Anxiety/worry/fear
Chatter PinnedDown
	Radio EVENT_RADIO_NEED_BACKUP

	they_got_me_pinned_down_here.wav
	im_pinned_down.wav
End

// the bot heard an enemy noise
// VOICE NOTE: Said as an undertone/afterthought
Chatter HeardNoise
	i_hear_them.wav
	hang_on_i_heard_something.wav
	i_hear_something.wav
	i_heard_them.wav
	i_heard_something_over_there.wav
End

// the bot has been blinded by a Flashbang Grenade
// VOICE NOTE: Surprise/shock/fear/anxiety
Chatter Blinded
	ive_been_blinded.wav
	my_eyes.wav
	i_cant_see.wav
	im_blind.wav
End

// the bot is congratulating a friend on a well placed shot
// VOICE NOTE: upbeat/supportive/impressed
Chatter NiceShot
	good_one.wav
	good_one2.wav
	nice_shot.wav
	nice_shot2.wav
	good_shot.wav
	good_shot2.wav
	nice.wav
	nice2.wav
	very_nice.wav
End

// the bot is congratulating a human player on a well placed shot
// VOICE NOTE: upbeat/supportive/impressed
Chatter NiceShotSir
	good_one_sir.wav
	good_one_sir2.wav
	nice_shot_sir.wav
	nice_one_sir.wav
End

// the bot is congratulating the "commander" in the solo game
// VOICE NOTE: upbeat/supportive/impressed
Chatter NiceShotCommander
	nice_shot_commander.wav
	nice_shot_commander2.wav
	good_shot_commander.wav
	good_shot_commander2.wav
	nice_one_commander.wav
	good_one_sir.wav
	good_one_sir2.wav
	nice_shot_sir.wav
	nice_one_sir.wav
End

// when the player dies in the solo game
// VOICE NOTE: Intense/worry/anxiety
Chatter CommanderDown
	Radio EVENT_RADIO_REGROUP_TEAM

	the_commander_is_down_repeat.wav
	the_commander_is_down.wav
	weve_lost_the_commander.wav
End

// the bot has decided to follow a human player
Chatter FollowingSir
	Radio EVENT_RADIO_AFFIRMATIVE

	lead_on_sir.wav
	lead_the_way_sir.wav
	lead_the_way.wav
	ok_sir_lets_go.wav
End

// the bot has decided to follow the human player in the solo game
Chatter FollowingCommander
	Radio EVENT_RADIO_AFFIRMATIVE

	lead_on_sir.wav
	lead_the_way_sir.wav
	lead_the_way.wav
	ok_sir_lets_go.wav
	lead_on_commander.wav
	lead_the_way_commander.wav
	ok_cmdr_lets_go.wav
End

// the bot is expressing its shock that a friend has killed another friend (friendly fire)
// VOICE NOTE: Grief/sadness/worry/astonishment
Chatter KilledFriend
	what_happened.wav
	noo.wav
	oh_my_god.wav
	oh_man.wav
	oh_no_sad.wav
	what_have_you_done.wav
End

// the bot is crying out because he was injured by friendly fire
// VOICE NOTE: Pain/anger/frustration
Chatter FriendlyFire
	Important

	cut_it_out.wav
	what_are_you_doing.wav
	stop_it.wav
	ow_its_me.wav
	ow.wav
	ouch.wav
	im_on_your_side.wav
	hold_your_fire.wav
	hey.wav
	hey2.wav
	ouch.wav
	ouch.wav
	ouch.wav
End



//---------------------------------------------------------------------------------------
//
// The items below are not used (yet)
//

Chatter PepTalk
	alright_lets_do_this.wav
	tag_them_and_bag_them.wav
	you_heard_the_man_lets_go.wav
End

Chatter OnARollBrag
	i_got_more_where_that_came_from.wav
	who_wants_some_more.wav
	i_am_on_fire.wav
	look_out_brag.wav
	thats_right.wav
	whos_the_man.wav
End

Chatter TauntCamper
	come_out_wherever_you_are.wav
	where_are_you_hiding.wav
	come_out_and_fight_like_a_man.wav
	come_to_papa.wav
End

Chatter PreventEscapeBrag
	they_wont_get_away.wav
	they_wont_get_away2.wav
	they_will_not_escape.wav
End

Chatter SniperWarning
	sniper.wav
	sniper2.wav
	watch_it_theres_a_sniper.wav
End

Chatter SniperKilled
	got_the_sniper.wav
	got_the_sniper2.wav
	sniper_down.wav
	took_out_the_sniper.wav
	the_sniper_is_dead.wav
End

// we saw enemies, but now they're all dead
Chatter ClearedArea
	area_secure.wav 
	neutralized.wav 
End

Chatter Agree
	ok.wav
	ok2.wav
	alright.wav
	alright2.wav
	yea_ok.wav
End

Chatter Disagree
	no2.wav
	i_dont_think_so.wav
	naa.wav
	no_thanks.wav
End

Chatter CoverMe
	cover_me.wav 
	cover_me2.wav 
End

Chatter FrustrationEmote
	aw_hell.wav
	great.wav
	aww_man.wav
	thats_not_good.wav
End

Chatter FollowingFriend
	ill_come_with_you.wav
	ill_go_with_you.wav
	ill_go_too.wav
	i_got_your_back.wav
	i_got_your_back2.wav
	im_with_you.wav
End

Chatter ReportingIn
	reporting_in.wav 
End

Chatter BombTickingDown
	we_gotta_find_that_bomb.wav
	time_is_running_out.wav
	theres_not_much_time_left.wav
End

Chatter HostageDown
	hostage_down.wav
End

Chatter RequestHostageLocation
	where_are_the_hostages.wav
End

Chatter MeToo
	me_too.wav
End