added bloodmod + particles

This commit is contained in:
Kamay Xutax 2024-09-17 05:03:21 +02:00
parent 1315c6b30b
commit 8539748684
171 changed files with 976 additions and 0 deletions

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"DecalModulate"
{
"$translucent" 1
"$basetexture" "decals/blood1"
"$decal" 1
"$decalscale" 0.1
Proxies
{
UniformNoise
{
minVal "0.025"
maxVal "0.02"
resultvar $decalscale
}
}
}

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"Subrect"
{
"$Material" "decals/blood1"
"$Pos" "0 0"
"$Size" "1024 1024"
"$modelmaterial" "decals/blood1"
}

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"DecalModulate"
{
"$translucent" 1
"$basetexture" "decals/blood2"
"$decal" 1
"$decalscale" 0.1
Proxies
{
UniformNoise
{
minVal "0.025"
maxVal "0.02"
resultvar $decalscale
}
}
}

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"Subrect"
{
"$Material" "decals/blood2"
"$Pos" "0 0"
"$Size" "1024 1024"
"$modelmaterial" "decals/blood2"
}

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"DecalModulate"
{
"$translucent" 1
"$basetexture" "decals/blood3"
"$decal" 1
"$decalscale" 0.1
Proxies
{
UniformNoise
{
minVal "0.025"
maxVal "0.02"
resultvar $decalscale
}
}
}

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"Subrect"
{
"$Material" "decals/blood3"
"$Pos" "0 0"
"$Size" "1024 1024"
"$modelmaterial" "decals/blood3"
$decal 1
}

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"DecalModulate"
{
"$translucent" 1
"$basetexture" "decals/blood4"
"$decal" 1
"$decalscale" 0.1
Proxies
{
UniformNoise
{
minVal "0.025"
maxVal "0.02"
resultvar $decalscale
}
}
}

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"Subrect"
{
"$Material" "decals/blood4"
"$Pos" "0 0"
"$Size" "1024 1024"
"$modelmaterial" "decals/blood4"
}

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"DecalModulate"
{
"$translucent" 1
"$basetexture" "decals/blood5"
"$decal" 1
"$decalscale" 0.1
Proxies
{
UniformNoise
{
minVal "0.025"
maxVal "0.02"
resultvar $decalscale
}
}
}

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"Subrect"
{
"$Material" "decals/blood5"
"$Pos" "0 0"
"$Size" "1024 1024"
"$modelmaterial" "decals/blood5"
}

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"DecalModulate"
{
"$translucent" 1
"$basetexture" "decals/blood6"
"$decal" 1
"$decalscale" 0.1
Proxies
{
UniformNoise
{
minVal "0.025"
maxVal "0.02"
resultvar $decalscale
}
}
}

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"Subrect"
{
"$Material" "decals/blood6"
"$Pos" "0 0"
"$Size" "1024 1024"
"$modelmaterial" "decals/blood6"
}

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"Subrect"
{
"$Material" "decals/blood7"
"$Pos" "0 0"
"$Size" "1024 1024"
"$modelmaterial" "decals/blood7"
}

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"DecalModulate"
{
"$translucent" 1
"$basetexture" "decals/blood8"
"$decal" 1
"$decalscale" 0.1
Proxies
{
UniformNoise
{
minVal "0.025"
maxVal "0.02"
resultvar $decalscale
}
}
}

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"Subrect"
{
"$Material" "decals/blood8"
"$Pos" "0 0"
"$Size" "1024 1024"
"$modelmaterial" "decals/blood8"
}

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"UnlitGeneric"
{
"$basetexture" "effects/bb2/bb2_muzzleflash_2"
"$additive" "1"
"$vertexcolor" 1
"$vertexalpha" "1"
}

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"UnlitGeneric"
{
"$basetexture" "effects/bb2/bb2_muzzleflash_4"
"$additive" "1"
"$vertexcolor" 1
"$vertexalpha" "1"
}

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SpriteCard
{
$basetexture "effects/bb2/bb2_randomsparks_3"
$additive 1
$depthblend 0
$distancealpha 1
$softedges 0
$overbrightfactor 5
}

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"SpriteCard"
{
$basetexture "effects/bb2/bb2_sparks"
$additive 1
$overbrightfactor 7
$DEPTHBLEND 1
$depthblendscale 10
}

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"UnlitGeneric"
{
"$basetexture" "effects/BMClassic/BM_Classic_Ring"
"$additive" 1
"$translucent" 1
"$vertexcolor" 1
}

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UnlitGeneric
{
$basetexture "effects/combinemuzzle1"
$additive 1
$vertexalpha 1
$vertexcolor 1
$translucent 1
"360?$gammaColorRead" 1
"360?$linearWrite" 1
}

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UnlitGeneric
{
$basetexture "effects/combinemuzzle2"
$additive 1
$vertexalpha 1
$vertexcolor 1
$translucent 1
"360?$gammaColorRead" 1
"360?$linearWrite" 1
}

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"UnlitGeneric"
{
"$basetexture" "effects/fas_debris"
"$vertexcolor" 1
"$vertexalpha" 1
"$translucent" 1
}

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"UnlitGeneric"
{
"$basetexture" "effects/fas_debris"
"$vertexcolor" 1
"$vertexalpha" 1
"$translucent" 1
"$maxdistance" 800
"$farfadeinterval" 150
}

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"SpriteCard"
{
$basetexture "effects/fas_dust_b"
$SEQUENCE_BLEND_MODE 1 //2
$MAXLUMFRAMEBLEND1 0
$MAXLUMFRAMEBLEND2 1
$depthblend 1
$STARTFADESIZE .45
$ENDFADESIZE .575
"$vertexcolor" 1
"$vertexalpha" 1
}

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"UnlitGeneric"
{
"$basetexture" "effects/fas_glow_debris"
"$additive" "1"
"$vertexcolor" 1
"$vertexalpha" "1"
}

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"Refract"
{
"<dx90"
{
"$fallbackmaterial" "nature/water_warp01_dx8"
}
"$refractamount" ".04"
// "$refracttint" ".25 .47 .32}"
"$bluramount" "1"
"$scale" "[1 1]"
"$bumpmap" "nature/water_coast01_dudv"
"$normalmap" "nature/water_coast01_normal"
"$bumpframe" "0"
"Proxies"
{
"TextureScroll"
{
"texturescrollvar" "$bumptransform"
"texturescrollrate" .1
"texturescrollangle" 45.00
}
}
}

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"UnlitGeneric"
{
"$basetexture" "effects/fas_smoke_beam"
"$vertexcolor" 1
"$vertexalpha" 1
"$translucent" 1
}

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"UnlitGeneric"
{
"$basetexture" "effects/fas_smoke_trail"
"$vertexcolor" 1
"$vertexalpha" 1
"$translucent" 1
}

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"UnlitGeneric"
{
"$basetexture" "effects/fas_wood_debris"
"$vertexcolor" 1
"$vertexalpha" 1
"$translucent" 1
}

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"UnlitGeneric"
{
"$basetexture" "effects/fas_wood_debris"
"$vertexcolor" 1
"$vertexalpha" 1
"$translucent" 1
"$maxdistance" 800
"$farfadeinterval" 100
}

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UnlitGeneric
{
$basetexture "effects/fleck_cement1"
$translucent 1
$vertexalpha 1
$vertexcolor 1
}

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UnlitGeneric
{
$basetexture "effects/fleck_glass2"
$translucent 1
$vertexcolor 1
$vertexalpha 1
$nocull 1
}

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Sprite
{
$spriteorientation vp_parallel
$spriteorigin "[ 0.50 0.50 ]"
$basetexture "effects/gunshipmuzzle"
$spriterendermode 8
}

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"Spritecard"
{
"$basetexture" "Effects/softglow"
"$surfaceprop" "no_decal"
"$additive" 1
"$vertexcolor" 1
"$vertexalphamat" 1
$DEPTHBLEND "0"
$minsize .001
// $maxsize .002
// $startfadesize .001
// $endfadesize .005
}

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"UnlitGeneric"
{
"$basetexture" "Effects/softglow"
"$surfaceprop" "no_decal"
"$additive" 1
"$vertexcolor" 1
"$vertexalpha" 1
}

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"UnlitGeneric"
{
"$basetexture" "effects/sparkwires_b"
"$additive" "1"
"$vertexcolor" 1
"$vertexalpha" "1"
}

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"UnlitGeneric"
{
"$basetexture" "particle/Ac/fc4_smoke_medium02"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$translucent" "1"
}

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"UnlitGeneric"
{
"$basetexture" "particle/Ac/gtav_ptfx_smoke_wispy_anim"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$translucent" "1"
}

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"UnlitGeneric"
{
$basetexture "particle/Ac/insandstorm_t_sparks_03_bc"
$additive 1
$OVERBRIGHTFACTOR 1
$DEPTHBLEND 1
$blendframes 1
}

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"UnlitGeneric"
{
$basetexture "particle/Ac/insandstorm_t_sparks_05_bc"
$additive 1
$OVERBRIGHTFACTOR 1
$DEPTHBLEND 1
$blendframes 1
}

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"Spritecard"
{
"$basetexture" "particle/Ac/insandstorm_t_thinsmoke_01_bc"
"$translucent" 1
// "$additive" 1
"$overbrightfactor" "1"
}

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"UnlitGeneric"
{
"$basetexture" "particle/Ac/insandstorm_t_thinsmoke_05_bc"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$translucent" "1"
}

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"SpriteCard"
{
"$basetexture" "particle/Ac/insandstorm_t_thinsmoke_05_bc"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$translucent" "1"
"$depthblend" "1"
"$depthblendscale" "22"
}

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"UnlitGeneric"
{
$BASETEXTURE "particle/Ac/insandstorm_t_thinsmoke_06_bc"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$translucent" "1"
}

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"UnlitGeneric"
{
$BASETEXTURE "particle/Ac/insandstorm_t_thinsmoke_07_bc"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$translucent" "1"
}

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"UnlitGeneric"
{
"$basetexture" "particle/Ac/irons_blood4x4_head2r"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$translucent" "1"
}

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"UnlitGeneric"
{
"$basetexture" "particle/Ac/irons_blood4x4_head_r"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$translucent" "1"
}

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"Spritecard"
{
"$basetexture" "particle/Ac/irons_exp_smoke2_8x4s"
"$translucent" 1
// "$additive" 1
"$overbrightfactor" "1"
}

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"Spritecard"
{
"$basetexture" "particle/Ac/irons_muzzle_metalrea8x4"
"$translucent" 1
// "$additive" 1
"$overbrightfactor" "1"
}

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"UnlitGeneric"
{
"$basetexture" "particle/Ac/sq_bloodside1"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$translucent" "1"
}

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"UnlitGeneric"
{
"$basetexture" "particle/Ac/sq_dirtcharge3_b_w_3"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$translucent" "1"
}

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"UnlitGeneric"
{
"$basetexture" "particle/Ac/sq_duststream1"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$translucent" "1"
}

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"Spritecard"
{
"$basetexture" "particle/Ac/sq_fulldustfront1_2"
"$translucent" 1
// "$additive" 1
"$overbrightfactor" "1"
}

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"UnlitGeneric"
{
"$basetexture" "particle/Ac/sq_groundhit2_3"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$translucent" "1"
}

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