diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/Thumbs.db b/css_enhanced/game/cstrike/custom/blood_mod/materials/Thumbs.db new file mode 100644 index 000000000..ebea4239b Binary files /dev/null and b/css_enhanced/game/cstrike/custom/blood_mod/materials/Thumbs.db differ diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood1.vmt b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood1.vmt new file mode 100644 index 000000000..0b2be13db --- /dev/null +++ b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood1.vmt @@ -0,0 +1,18 @@ +"DecalModulate" +{ + "$translucent" 1 + "$basetexture" "decals/blood1" + "$decal" 1 + "$decalscale" 0.1 + + Proxies + { + UniformNoise + + { + minVal "0.025" + maxVal "0.02" + resultvar $decalscale + } + } +} diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood1.vtf b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood1.vtf new file mode 100644 index 000000000..b4a3bf5fb Binary files /dev/null and b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood1.vtf differ diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood1_subrect.vmt b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood1_subrect.vmt new file mode 100644 index 000000000..62e6e6248 --- /dev/null +++ b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood1_subrect.vmt @@ -0,0 +1,7 @@ +"Subrect" +{ + "$Material" "decals/blood1" + "$Pos" "0 0" + "$Size" "1024 1024" + "$modelmaterial" "decals/blood1" +} \ No newline at end of file diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood2.vmt b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood2.vmt new file mode 100644 index 000000000..1a0a22540 --- /dev/null +++ b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood2.vmt @@ -0,0 +1,18 @@ +"DecalModulate" +{ + "$translucent" 1 + "$basetexture" "decals/blood2" + "$decal" 1 + "$decalscale" 0.1 + + Proxies + { + UniformNoise + + { + minVal "0.025" + maxVal "0.02" + resultvar $decalscale + } + } +} diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood2.vtf b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood2.vtf new file mode 100644 index 000000000..78d967199 Binary files /dev/null and b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood2.vtf differ diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood2_subrect.vmt b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood2_subrect.vmt new file mode 100644 index 000000000..c633e2e02 --- /dev/null +++ b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood2_subrect.vmt @@ -0,0 +1,7 @@ +"Subrect" +{ + "$Material" "decals/blood2" + "$Pos" "0 0" + "$Size" "1024 1024" + "$modelmaterial" "decals/blood2" +} \ No newline at end of file diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood3.vmt b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood3.vmt new file mode 100644 index 000000000..ed098c63e --- /dev/null +++ b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood3.vmt @@ -0,0 +1,18 @@ +"DecalModulate" +{ + "$translucent" 1 + "$basetexture" "decals/blood3" + "$decal" 1 + "$decalscale" 0.1 + + Proxies + { + UniformNoise + + { + minVal "0.025" + maxVal "0.02" + resultvar $decalscale + } + } +} diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood3.vtf b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood3.vtf new file mode 100644 index 000000000..38f1182c4 Binary files /dev/null and b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood3.vtf differ diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood3_subrect.vmt b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood3_subrect.vmt new file mode 100644 index 000000000..5b27e43c2 --- /dev/null +++ b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood3_subrect.vmt @@ -0,0 +1,8 @@ +"Subrect" +{ + "$Material" "decals/blood3" + "$Pos" "0 0" + "$Size" "1024 1024" + "$modelmaterial" "decals/blood3" + $decal 1 +} \ No newline at end of file diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood4.vmt b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood4.vmt new file mode 100644 index 000000000..236949dea --- /dev/null +++ b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood4.vmt @@ -0,0 +1,18 @@ +"DecalModulate" +{ + "$translucent" 1 + "$basetexture" "decals/blood4" + "$decal" 1 + "$decalscale" 0.1 + + Proxies + { + UniformNoise + + { + minVal "0.025" + maxVal "0.02" + resultvar $decalscale + } + } +} diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood4.vtf b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood4.vtf new file mode 100644 index 000000000..93019a9fd Binary files /dev/null and b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood4.vtf differ diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood4_subrect.vmt b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood4_subrect.vmt new file mode 100644 index 000000000..cd37dbef0 --- /dev/null +++ b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood4_subrect.vmt @@ -0,0 +1,7 @@ +"Subrect" +{ + "$Material" "decals/blood4" + "$Pos" "0 0" + "$Size" "1024 1024" + "$modelmaterial" "decals/blood4" +} \ No newline at end of file diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood5.vmt b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood5.vmt new file mode 100644 index 000000000..bf2cb10b0 --- /dev/null +++ b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood5.vmt @@ -0,0 +1,18 @@ +"DecalModulate" +{ + "$translucent" 1 + "$basetexture" "decals/blood5" + "$decal" 1 + "$decalscale" 0.1 + + Proxies + { + UniformNoise + + { + minVal "0.025" + maxVal "0.02" + resultvar $decalscale + } + } +} diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood5.vtf b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood5.vtf new file mode 100644 index 000000000..f138ca176 Binary files /dev/null and b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood5.vtf differ diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood5_subrect.vmt b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood5_subrect.vmt new file mode 100644 index 000000000..990789e9e --- /dev/null +++ b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood5_subrect.vmt @@ -0,0 +1,7 @@ +"Subrect" +{ + "$Material" "decals/blood5" + "$Pos" "0 0" + "$Size" "1024 1024" + "$modelmaterial" "decals/blood5" +} \ No newline at end of file diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood6.vmt b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood6.vmt new file mode 100644 index 000000000..fe1e9d1d3 --- /dev/null +++ b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood6.vmt @@ -0,0 +1,18 @@ +"DecalModulate" +{ + "$translucent" 1 + "$basetexture" "decals/blood6" + "$decal" 1 + "$decalscale" 0.1 + + Proxies + { + UniformNoise + + { + minVal "0.025" + maxVal "0.02" + resultvar $decalscale + } + } +} diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood6.vtf b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood6.vtf new file mode 100644 index 000000000..da013804d Binary files /dev/null and b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood6.vtf differ diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood6_subrect.vmt b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood6_subrect.vmt new file mode 100644 index 000000000..1dc1230aa --- /dev/null +++ b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood6_subrect.vmt @@ -0,0 +1,7 @@ +"Subrect" +{ + "$Material" "decals/blood6" + "$Pos" "0 0" + "$Size" "1024 1024" + "$modelmaterial" "decals/blood6" +} \ No newline at end of file diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood7.vtf b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood7.vtf new file mode 100644 index 000000000..b01ab5720 Binary files /dev/null and b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood7.vtf differ diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood7_subrect.vmt b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood7_subrect.vmt new file mode 100644 index 000000000..a407e1a16 --- /dev/null +++ b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood7_subrect.vmt @@ -0,0 +1,7 @@ +"Subrect" +{ + "$Material" "decals/blood7" + "$Pos" "0 0" + "$Size" "1024 1024" + "$modelmaterial" "decals/blood7" +} \ No newline at end of file diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood8.vmt b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood8.vmt new file mode 100644 index 000000000..7d8c33d95 --- /dev/null +++ b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood8.vmt @@ -0,0 +1,18 @@ +"DecalModulate" +{ + "$translucent" 1 + "$basetexture" "decals/blood8" + "$decal" 1 + "$decalscale" 0.1 + + Proxies + { + UniformNoise + + { + minVal "0.025" + maxVal "0.02" + resultvar $decalscale + } + } +} diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood8.vtf b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood8.vtf new file mode 100644 index 000000000..85784637d Binary files /dev/null and b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood8.vtf differ diff --git a/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood8_subrect.vmt b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood8_subrect.vmt new file mode 100644 index 000000000..07884a291 --- /dev/null +++ b/css_enhanced/game/cstrike/custom/blood_mod/materials/decals/blood8_subrect.vmt @@ -0,0 +1,7 @@ +"Subrect" +{ + "$Material" "decals/blood8" + "$Pos" "0 0" + "$Size" "1024 1024" + "$modelmaterial" "decals/blood8" +} \ No newline at end of file diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_muzzleflash_2.vmt b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_muzzleflash_2.vmt new file mode 100644 index 000000000..bd0b007ef --- /dev/null +++ b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_muzzleflash_2.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "effects/bb2/bb2_muzzleflash_2" + "$additive" "1" + "$vertexcolor" 1 + "$vertexalpha" "1" +} + diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_muzzleflash_2.vtf b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_muzzleflash_2.vtf new file mode 100644 index 000000000..1155a190e Binary files /dev/null and b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_muzzleflash_2.vtf differ diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_muzzleflash_4.vmt b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_muzzleflash_4.vmt new file mode 100644 index 000000000..d71094f1d --- /dev/null +++ b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_muzzleflash_4.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ + "$basetexture" "effects/bb2/bb2_muzzleflash_4" + "$additive" "1" + "$vertexcolor" 1 + "$vertexalpha" "1" +} + diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_muzzleflash_4.vtf b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_muzzleflash_4.vtf new file mode 100644 index 000000000..c01f801fa Binary files /dev/null and b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_muzzleflash_4.vtf differ diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_randomsparks_3.vmt b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_randomsparks_3.vmt new file mode 100644 index 000000000..ba7b7688d --- /dev/null +++ b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_randomsparks_3.vmt @@ -0,0 +1,11 @@ +SpriteCard +{ + +$basetexture "effects/bb2/bb2_randomsparks_3" +$additive 1 + +$depthblend 0 +$distancealpha 1 +$softedges 0 +$overbrightfactor 5 +} diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_randomsparks_3.vtf b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_randomsparks_3.vtf new file mode 100644 index 000000000..fe4134c68 Binary files /dev/null and b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_randomsparks_3.vtf differ diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_sparks.vtf b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_sparks.vtf new file mode 100644 index 000000000..d0802b125 Binary files /dev/null and b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_sparks.vtf differ diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_sparks_add.vmt b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_sparks_add.vmt new file mode 100644 index 000000000..1b4b8c1a0 --- /dev/null +++ b/css_enhanced/game/cstrike/custom/particles/materials/effects/bb2/bb2_sparks_add.vmt @@ -0,0 +1,12 @@ + + +"SpriteCard" +{ + $basetexture "effects/bb2/bb2_sparks" + $additive 1 + $overbrightfactor 7 + $DEPTHBLEND 1 + $depthblendscale 10 +} + + diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/bmclassic/bm_classic_ring.vmt b/css_enhanced/game/cstrike/custom/particles/materials/effects/bmclassic/bm_classic_ring.vmt new file mode 100644 index 000000000..7094190bd --- /dev/null +++ b/css_enhanced/game/cstrike/custom/particles/materials/effects/bmclassic/bm_classic_ring.vmt @@ -0,0 +1,7 @@ +"UnlitGeneric" +{ + "$basetexture" "effects/BMClassic/BM_Classic_Ring" + "$additive" 1 + "$translucent" 1 + "$vertexcolor" 1 +} diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/bmclassic/bm_classic_ring.vtf b/css_enhanced/game/cstrike/custom/particles/materials/effects/bmclassic/bm_classic_ring.vtf new file mode 100644 index 000000000..3567346ef Binary files /dev/null and b/css_enhanced/game/cstrike/custom/particles/materials/effects/bmclassic/bm_classic_ring.vtf differ diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/combinemuzzle1.vmt b/css_enhanced/game/cstrike/custom/particles/materials/effects/combinemuzzle1.vmt new file mode 100644 index 000000000..d55d33a20 --- /dev/null +++ b/css_enhanced/game/cstrike/custom/particles/materials/effects/combinemuzzle1.vmt @@ -0,0 +1,10 @@ +UnlitGeneric +{ +$basetexture "effects/combinemuzzle1" +$additive 1 +$vertexalpha 1 +$vertexcolor 1 +$translucent 1 +"360?$gammaColorRead" 1 +"360?$linearWrite" 1 +} diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/combinemuzzle1.vtf b/css_enhanced/game/cstrike/custom/particles/materials/effects/combinemuzzle1.vtf new file mode 100644 index 000000000..f78ccfa4e Binary files /dev/null and b/css_enhanced/game/cstrike/custom/particles/materials/effects/combinemuzzle1.vtf differ diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/combinemuzzle2.vmt b/css_enhanced/game/cstrike/custom/particles/materials/effects/combinemuzzle2.vmt new file mode 100644 index 000000000..a8b1f48ec --- /dev/null +++ b/css_enhanced/game/cstrike/custom/particles/materials/effects/combinemuzzle2.vmt @@ -0,0 +1,10 @@ +UnlitGeneric +{ +$basetexture "effects/combinemuzzle2" +$additive 1 +$vertexalpha 1 +$vertexcolor 1 +$translucent 1 +"360?$gammaColorRead" 1 +"360?$linearWrite" 1 +} diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/combinemuzzle2.vtf b/css_enhanced/game/cstrike/custom/particles/materials/effects/combinemuzzle2.vtf new file mode 100644 index 000000000..92288db69 Binary files /dev/null and b/css_enhanced/game/cstrike/custom/particles/materials/effects/combinemuzzle2.vtf differ diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_debris.vmt b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_debris.vmt new file mode 100644 index 000000000..27b14e058 --- /dev/null +++ b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_debris.vmt @@ -0,0 +1,7 @@ +"UnlitGeneric" +{ + "$basetexture" "effects/fas_debris" + "$vertexcolor" 1 + "$vertexalpha" 1 + "$translucent" 1 +} diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_debris.vtf b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_debris.vtf new file mode 100644 index 000000000..30185dace Binary files /dev/null and b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_debris.vtf differ diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_debris_near.vmt b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_debris_near.vmt new file mode 100644 index 000000000..ee5778050 --- /dev/null +++ b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_debris_near.vmt @@ -0,0 +1,9 @@ +"UnlitGeneric" +{ + "$basetexture" "effects/fas_debris" + "$vertexcolor" 1 + "$vertexalpha" 1 + "$translucent" 1 + "$maxdistance" 800 + "$farfadeinterval" 150 +} diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_dust_b.vmt b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_dust_b.vmt new file mode 100644 index 000000000..2aa5ed11f --- /dev/null +++ b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_dust_b.vmt @@ -0,0 +1,12 @@ +"SpriteCard" +{ + $basetexture "effects/fas_dust_b" + $SEQUENCE_BLEND_MODE 1 //2 + $MAXLUMFRAMEBLEND1 0 + $MAXLUMFRAMEBLEND2 1 + $depthblend 1 + $STARTFADESIZE .45 + $ENDFADESIZE .575 + "$vertexcolor" 1 + "$vertexalpha" 1 +} \ No newline at end of file diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_dust_b.vtf b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_dust_b.vtf new file mode 100644 index 000000000..d52809bbd Binary files /dev/null and b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_dust_b.vtf differ diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_glow_debris.vmt b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_glow_debris.vmt new file mode 100644 index 000000000..a7957346c --- /dev/null +++ b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_glow_debris.vmt @@ -0,0 +1,7 @@ +"UnlitGeneric" +{ + "$basetexture" "effects/fas_glow_debris" + "$additive" "1" + "$vertexcolor" 1 + "$vertexalpha" "1" +} diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_glow_debris.vtf b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_glow_debris.vtf new file mode 100644 index 000000000..e4a58368f Binary files /dev/null and b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_glow_debris.vtf differ diff --git a/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_heatwarp.vmt b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_heatwarp.vmt new file mode 100644 index 000000000..991257cca --- /dev/null +++ b/css_enhanced/game/cstrike/custom/particles/materials/effects/fas_heatwarp.vmt @@ -0,0 +1,27 @@ +"Refract" +{ + "