Fixed some weapons sounds
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parent
0c4309941d
commit
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4 changed files with 30 additions and 7 deletions
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@ -2,6 +2,7 @@ WeaponData
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{
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{
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"MaxPlayerSpeed" "210"
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"MaxPlayerSpeed" "210"
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"WeaponType" "SniperRifle"
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"WeaponType" "SniperRifle"
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"FullAuto" 1
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"WeaponPrice" "5000"
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"WeaponPrice" "5000"
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"WeaponArmorRatio" "1.65"
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"WeaponArmorRatio" "1.65"
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"CrosshairMinDistance" "6"
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"CrosshairMinDistance" "6"
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@ -27,6 +28,28 @@ WeaponData
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"TimeToIdle" "1.8"
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"TimeToIdle" "1.8"
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"IdleInterval" "60"
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"IdleInterval" "60"
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// New accuracy model parameters
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"Spread" 0.00030
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"InaccuracyCrouch" 0.01935
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"InaccuracyStand" 0.02580
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"InaccuracyJump" 0.46557
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"InaccuracyLand" 0.04656
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"InaccuracyLadder" 0.11639
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"InaccuracyFire" 0.04989
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"InaccuracyMove" 0.23279
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"SpreadAlt" 0.00030
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"InaccuracyCrouchAlt" 0.00150
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"InaccuracyStandAlt" 0.00200
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"InaccuracyJumpAlt" 0.46557
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"InaccuracyLandAlt" 0.04656
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"InaccuracyLadderAlt" 0.11639
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"InaccuracyFireAlt" 0.04989
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"InaccuracyMoveAlt" 0.23279
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"RecoveryTimeCrouch" 0.22245
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"RecoveryTimeStand" 0.31142
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// Weapon data is loaded by both the Game and Client DLLs.
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// Weapon data is loaded by both the Game and Client DLLs.
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"printname" "#Cstrike_WPNHUD_G3SG1"
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"printname" "#Cstrike_WPNHUD_G3SG1"
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"viewmodel" "models/weapons/v_snip_g3sg1.mdl"
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"viewmodel" "models/weapons/v_snip_g3sg1.mdl"
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@ -2,10 +2,10 @@
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{
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{
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"channel" "CHAN_WEAPON"
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"volume" "1.0"
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"CompatibilityAttenuation" "ATTN_NORM"
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"CompatibilityAttenuation" "1.0"
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"pitch" "PITCH_NORM"
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"pitch" "95,105"
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"wave" "^weapons/glock18/glock18-1.wav"
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"wave" "weapons/glock18/glock18-1.wav"
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}
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}
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@ -1486,8 +1486,8 @@
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{
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{
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"channel" "CHAN_WEAPON"
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"volume" "1.0"
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"CompatibilityAttenuation" "attn_norm"
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"CompatibilityAttenuation" "1.0"
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"pitch" "pitch_norm"
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"pitch" "95,105"
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"rndwave"
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"rndwave"
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{
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{
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