Fixed some weapons sounds

This commit is contained in:
Kamay Xutax 2024-09-14 04:49:12 +02:00
parent 0c4309941d
commit 6a0edd93fe
4 changed files with 30 additions and 7 deletions

View file

@ -2,6 +2,7 @@ WeaponData
{
"MaxPlayerSpeed" "210"
"WeaponType" "SniperRifle"
"FullAuto" 1
"WeaponPrice" "5000"
"WeaponArmorRatio" "1.65"
"CrosshairMinDistance" "6"
@ -26,6 +27,28 @@ WeaponData
"MaxInaccuracy" "0"
"TimeToIdle" "1.8"
"IdleInterval" "60"
// New accuracy model parameters
"Spread" 0.00030
"InaccuracyCrouch" 0.01935
"InaccuracyStand" 0.02580
"InaccuracyJump" 0.46557
"InaccuracyLand" 0.04656
"InaccuracyLadder" 0.11639
"InaccuracyFire" 0.04989
"InaccuracyMove" 0.23279
"SpreadAlt" 0.00030
"InaccuracyCrouchAlt" 0.00150
"InaccuracyStandAlt" 0.00200
"InaccuracyJumpAlt" 0.46557
"InaccuracyLandAlt" 0.04656
"InaccuracyLadderAlt" 0.11639
"InaccuracyFireAlt" 0.04989
"InaccuracyMoveAlt" 0.23279
"RecoveryTimeCrouch" 0.22245
"RecoveryTimeStand" 0.31142
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_G3SG1"
@ -93,4 +116,4 @@ WeaponData
Maxs "28 9 9"
}
}
}
}

View file

@ -2,10 +2,10 @@
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "ATTN_NORM"
"pitch" "PITCH_NORM"
"CompatibilityAttenuation" "1.0"
"pitch" "95,105"
"wave" "^weapons/glock18/glock18-1.wav"
"wave" "weapons/glock18/glock18-1.wav"
}
@ -73,4 +73,4 @@
"wave" "weapons\glock18\Magdrop.wav"
}
}

View file

@ -1486,8 +1486,8 @@
{
"channel" "CHAN_WEAPON"
"volume" "1.0"
"CompatibilityAttenuation" "attn_norm"
"pitch" "pitch_norm"
"CompatibilityAttenuation" "1.0"
"pitch" "95,105"
"rndwave"
{