Added glow materials
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8 changed files with 36 additions and 0 deletions
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css_enhanced/game/cstrike/maps/ty.bsp
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css_enhanced/game/cstrike/maps/ty.bsp
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css_enhanced/game/cstrike/materials/dev/glow_blue.vtf
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css_enhanced/game/cstrike/materials/dev/glow_blue.vtf
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css_enhanced/game/cstrike/materials/dev/glow_blur_x.vmt
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css_enhanced/game/cstrike/materials/dev/glow_blur_x.vmt
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"BlurFilterX"
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{
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"$KERNEL" "1"
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"$bloomamount" "1"
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"$basetexture" "_rt_SmallFB0"
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"$ignorez" 1
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"%noToolTexture" 1
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}
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css_enhanced/game/cstrike/materials/dev/glow_blur_y.vmt
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css_enhanced/game/cstrike/materials/dev/glow_blur_y.vmt
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"BlurFilterY"
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{
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"$KERNEL" "1"
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"$basetexture" "_rt_SmallFB1"
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"$ignorez" 1
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"%noToolTexture" 1
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}
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css_enhanced/game/cstrike/materials/dev/glow_color.vmt
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css_enhanced/game/cstrike/materials/dev/glow_color.vmt
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UnlitGeneric
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{
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"$basetexture" "white"
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"$ignorez" "1"
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"$model" "1"
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"$linearwrite" "1"
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}
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css_enhanced/game/cstrike/materials/dev/glow_red.vtf
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css_enhanced/game/cstrike/materials/dev/glow_red.vtf
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css_enhanced/game/cstrike/materials/dev/glow_white.vtf
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css_enhanced/game/cstrike/materials/dev/glow_white.vtf
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"screenspace_general"
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{
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"$PIXSHADER" "haloaddoutline_ps20"
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"$ALPHA_BLEND_COLOR_OVERLAY" 1
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"$basetexture" "_rt_fullframefb"
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"$ignorez" 1
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"$linearread_basetexture" 1
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"$linearwrite" 1
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"$texture1" "dev/glow_red"
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"$texture2" "dev/glow_white"
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"$texture3" "dev/glow_blue"
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}
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