Updated m3 & knife
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parent
b9fb970d39
commit
1cc8d6d741
58 changed files with 105 additions and 126 deletions
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"Vertexlitgeneric"
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{
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"$basetexture" "models\weapons\v_models\TED\tridagger"
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"$bumpmap" "models\weapons\v_models\TED\tridagger_normal"
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"$normalmapalphaenvmapmask" "1"
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"$normalmapalphaphongmask" "1"
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"$envmap" "env_cubemap"
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"$envmaptint" "[.25 .25 .3]"
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"$phong" "1"
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"$phongboost" ".63"
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"$phongfresnelranges" "[1 4 6]"
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"$phongtint" "[.8 .8 1]"
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"$phongexponenttexture" "models\weapons\v_models\TED\tridagger_exp"
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"$rimlight" "1"
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"$rimlightexponent" "24"
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"$rimlightboost" "1.2"
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"$rimmask" "1"
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}
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VertexLitGeneric
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"vertexlitgeneric"
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{
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{
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"$baseTexture" "models\weapons\v_models\hands\t_phoenix"
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"$basetexture" "models\weapons\v_models\hands\t_phoenix"
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"$envmap" "env_cubemap"
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"$bumpmap" "models\weapons\v_models\hands\t_phoenix_normal"
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"$bumpmap" "models\weapons\v_models\hands\t_phoenix_normal"
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"$normalmapalphaenvmapmask" "1"
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"$normalmapalphaenvmapmask" "1"
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"$envmapcontrast" 0.3
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"$phong" "1"
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"$envmapsaturation" 0.7
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"$phongboost" "0.84"
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"$envmaptint" "[ 0.36 0.36 0.36 ]"
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"$phonexponent" "18"
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"$phongfresnelranges" "[1 4 6]"
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"$rimlight" "1"
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"$rimlightexponent" "24"
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"$rimlightboost" "0.2"
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}
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}
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VertexLitGeneric
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"vertexlitgeneric"
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{
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{
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"$basetexture" "models\weapons\v_models\shot_m3super90\shot_m3super90"
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"$baseTexture" "models\weapons\v_models\shot_m3super90\shot_m3super90"
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"$envmap" "env_cubemap"
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"$bumpmap" "models\weapons\v_models\shot_m3super90\shot_m3super90_ref"
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"$envmapmask" "models\weapons\v_models\shot_m3super90\shot_m3super90_ref"
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"$phong" "1"
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"$phongexponent" "45"
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"$phongboost" "1"
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"$phongfresnelranges" "[1 8 6]"
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}
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}
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VertexLitGeneric
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{
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"$basetexture" "models\weapons\v_models\shot_m3super90\shot_m3super90"
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}
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css_enhanced/game/cstrike/models/weapons/v_knife_t.xbox.vtx
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css_enhanced/game/cstrike/models/weapons/v_knife_t.xbox.vtx
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@ -21,7 +21,6 @@ game_sounds_manifest
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"preload_file" "scripts/weapons/hegrenade.txt"
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"preload_file" "scripts/weapons/hegrenade.txt"
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"preload_file" "scripts/weapons/knife.txt"
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"preload_file" "scripts/weapons/knife.txt"
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"preload_file" "scripts/weapons/m249.txt"
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"preload_file" "scripts/weapons/m249.txt"
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"preload_file" "scripts/weapons/m3.txt"
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"preload_file" "scripts/weapons/m4a1.txt"
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"preload_file" "scripts/weapons/m4a1.txt"
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"preload_file" "scripts/weapons/mac10.txt"
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"preload_file" "scripts/weapons/mac10.txt"
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"preload_file" "scripts/weapons/mp5.txt"
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"preload_file" "scripts/weapons/mp5.txt"
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WeaponData
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{
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"MaxPlayerSpeed" "220"
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"WeaponType" "Shotgun"
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"FullAuto" 1
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"WeaponPrice" "1700"
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"WeaponArmorRatio" "1.0"
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"CrosshairMinDistance" "8"
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"CrosshairDeltaDistance" "6"
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"Team" "ANY"
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"BuiltRightHanded" "1"
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"PlayerAnimationExtension" "m3s90"
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"MuzzleFlashScale" "1.3"
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"CanEquipWithShield" "0"
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// Weapon characteristics:
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"Penetration" "1"
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"Damage" "26"
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"Range" "3000"
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"RangeModifier" "0.70"
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"Bullets" "9"
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"CycleTime" "0.88"
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// New accuracy model parameters
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"Spread" 0.04000
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"InaccuracyCrouch" 0.00750
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"InaccuracyStand" 0.01000
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"InaccuracyJump" 0.42000
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"InaccuracyLand" 0.08400
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"InaccuracyLadder" 0.07875
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"InaccuracyFire" 0.04164
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"InaccuracyMove" 0.04320
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"RecoveryTimeCrouch" 0.29605
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"RecoveryTimeStand" 0.41447
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// Weapon data is loaded by both the Game and Client DLLs.
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"printname" "#Cstrike_WPNHUD_m3"
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"viewmodel" "models/weapons/v_shot_m3super90.mdl"
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"playermodel" "models/weapons/w_shot_m3super90.mdl"
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"anim_prefix" "anim"
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"bucket" "0"
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"bucket_position" "0"
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"clip_size" "8"
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"primary_ammo" "BULLET_PLAYER_BUCKSHOT"
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"secondary_ammo" "None"
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"weight" "20"
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"item_flags" "0"
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// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
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SoundData
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{
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//"reload" "Default.Reload"
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//"empty" "Default.ClipEmpty_Rifle"
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"single_shot" "Weapon_M3.Single"
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special3 Default.Zoom
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}
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// Weapon Sprite data is loaded by the Client DLL.
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TextureData
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{
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"weapon"
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{
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"font" "CSweaponsSmall"
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"character" "K"
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}
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"weapon_s"
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{
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"font" "CSweapons"
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"character" "K"
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}
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"ammo"
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{
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"font" "CSTypeDeath"
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"character" "J"
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}
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"crosshair"
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{
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"file" "sprites/crosshairs"
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"x" "0"
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"y" "48"
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"width" "24"
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"height" "24"
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}
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"autoaim"
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{
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"file" "sprites/crosshairs"
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"x" "0"
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"y" "48"
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"width" "24"
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"height" "24"
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}
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}
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ModelBounds
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{
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Viewmodel
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{
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Mins "-13 -3 -13"
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Maxs "26 10 -3"
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}
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World
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{
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Mins "-9 -8 -5"
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Maxs "28 9 9"
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}
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}
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}
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css_enhanced/game/cstrike/scripts/weapons/knife.txt
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css_enhanced/game/cstrike/scripts/weapons/knife.txt
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"Bowie Knife.Deploy"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"pitch" "95,105"
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"wave" "weapons/TED/Deploy.wav"
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}
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"Weapon_Knife.Hit"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"pitch" "PITCH_NORM"
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"rndwave"
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{
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"wave" "weapons/TED/Hit1.wav"
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"wave" "weapons/TED/Hit2.wav"
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"wave" "weapons/TED/Hit3.wav"
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"wave" "weapons/TED/Hit4.wav"
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}
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}
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"Weapon_Knife.HitWall"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"pitch" "95,105"
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"wave" "weapons/TED/HitWall.wav"
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}
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"Weapon_Knife.Slash"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"pitch" "PITCH_NORM"
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"rndwave"
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{
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"wave" "weapons/TED/Slash1.wav"
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"wave" "weapons/TED/Slash2.wav"
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}
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}
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"Weapon_Knife.Stab"
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{
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"channel" "CHAN_WEAPON"
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"volume" "1.0"
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"CompatibilityAttenuation" "1.0"
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"pitch" "95,105"
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"wave" "weapons/TED/Stab.wav"
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}
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css_enhanced/game/cstrike/sound/weapons/TED/Deploy.wav
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css_enhanced/game/cstrike/sound/weapons/TED/Deploy.wav
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css_enhanced/game/cstrike/sound/weapons/TED/Hit1.wav
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css_enhanced/game/cstrike/sound/weapons/TED/Hit1.wav
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css_enhanced/game/cstrike/sound/weapons/TED/Hit2.wav
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css_enhanced/game/cstrike/sound/weapons/TED/Hit2.wav
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css_enhanced/game/cstrike/sound/weapons/TED/Hit3.wav
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css_enhanced/game/cstrike/sound/weapons/TED/Hit3.wav
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css_enhanced/game/cstrike/sound/weapons/TED/Hit4.wav
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css_enhanced/game/cstrike/sound/weapons/TED/Hit4.wav
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css_enhanced/game/cstrike/sound/weapons/TED/HitWall.wav
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css_enhanced/game/cstrike/sound/weapons/TED/HitWall.wav
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css_enhanced/game/cstrike/sound/weapons/TED/Slash1.wav
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css_enhanced/game/cstrike/sound/weapons/TED/Slash1.wav
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css_enhanced/game/cstrike/sound/weapons/TED/Slash2.wav
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css_enhanced/game/cstrike/sound/weapons/TED/Slash2.wav
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css_enhanced/game/cstrike/sound/weapons/TED/Stab.wav
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css_enhanced/game/cstrike/sound/weapons/TED/Stab.wav
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