Updated c4
This commit is contained in:
parent
3b8489243f
commit
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65 changed files with 438 additions and 0 deletions
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VertexLitGeneric
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{
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$basetexture "models/Weapons/v_models/c4_source2/c4_bomb_bricks_color_psd_a747451"
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$bumpmap "models/Weapons/v_models/c4_source2/c4_bomb_bricks_normal"
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$color2 "[0.65 0.65 0.65]"
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||||||
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||||||
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$phong 1
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||||||
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$phongexponent 10
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||||||
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$phongboost 1
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||||||
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$phongfresnelranges "[0.25 0.5 1]"
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||||||
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$basemapalphaphongmask 1
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||||||
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||||||
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"$rimlight" "1"
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||||||
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"$rimlightexponent" "10"
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||||||
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"$rimlightboost" ".1"
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||||||
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}
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||||||
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//Material setup by ShadowRUN 幸運な.
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||||||
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//You are NOT allowed to edit/modify/redistribute these materials without my explicit permission.
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VertexLitGeneric
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||||||
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{
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||||||
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$basetexture "models/Weapons/v_models/c4_source2/c4_bomb_illuminated_color_psd_15fb58d0"
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$phongexponenttexture "models/Weapons/v_models/c4_source2/c4_bomb_illuminated_gloss"
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$color2 "[0.65 0.65 0.65]"
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$detail "models/Weapons/v_models/c4_source2/c4_bomb_illuminated_illum_psd_a90d354"
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$detailscale 1
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||||||
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$detailblendfactor 1
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||||||
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$detailblendmode 5
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||||||
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||||||
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$envmap env_cubemap
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$envmaptint "[ .02 .02 .02 ]"
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||||||
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||||||
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$phong 1
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||||||
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$phongexponent 10
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||||||
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$phongboost 1
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||||||
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$phongfresnelranges "[0.25 0.5 1]"
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||||||
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$basemapalphaphongmask 1
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||||||
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||||||
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"$rimlight" "1"
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||||||
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"$rimlightexponent" "80"
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||||||
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"$rimlightboost" ".2"
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||||||
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"$rimmask" "1"
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||||||
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}
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||||||
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//Material setup by ShadowRUN 幸運な.
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||||||
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//You are NOT allowed to edit/modify/redistribute these materials without my explicit permission.
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VertexLitGeneric
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||||||
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{
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||||||
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$basetexture "models/Weapons/v_models/c4_source2/c4_bomb_illuminated_color_psd_15fb58d0"
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$phongexponenttexture "models/Weapons/v_models/c4_source2/c4_bomb_illuminated_gloss"
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$color2 "[0.65 0.65 0.65]"
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$envmap env_cubemap
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$envmaptint "[ .02 .02 .02 ]"
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$phong 1
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$phongexponent 10
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||||||
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$phongboost 1
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$phongfresnelranges "[0.25 0.5 1]"
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||||||
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$basemapalphaphongmask 1
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||||||
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||||||
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"$rimlight" "1"
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||||||
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"$rimlightexponent" "80"
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||||||
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"$rimlightboost" ".2"
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||||||
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"$rimmask" "1"
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||||||
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}
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||||||
|
//Material setup by ShadowRUN 幸運な.
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||||||
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//You are NOT allowed to edit/modify/redistribute these materials without my explicit permission.
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@ -0,0 +1,22 @@
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||||||
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VertexLitGeneric
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||||||
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{
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||||||
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$basetexture "models/Weapons/v_models/c4_source2/c4_bomb_pcb_color_psd_7c6cebce"
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$phongexponenttexture "models/Weapons/v_models/c4_source2/c4_bomb_pcb_gloss"
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$color2 "[0.65 0.65 0.65]"
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$envmap env_cubemap
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$envmaptint "[ .02 .02 .02 ]"
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$phong 1
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$phongexponent 10
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$phongboost 1
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$phongfresnelranges "[0.25 0.5 1]"
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||||||
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$basemapalphaphongmask 1
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||||||
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"$rimlight" "1"
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"$rimlightexponent" "80"
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||||||
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"$rimlightboost" ".2"
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"$rimmask" "1"
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||||||
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}
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||||||
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//Material setup by ShadowRUN 幸運な.
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||||||
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//You are NOT allowed to edit/modify/redistribute these materials without my explicit permission.
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VertexLitGeneric
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{
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$basetexture "models/Weapons/v_models/c4_source2/c4_bomb_pipe_color_psd_8c0a77ee"
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$phongexponenttexture "models/Weapons/v_models/c4_source2/c4_bomb_pipe_gloss"
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$color2 "[0.5 0.5 0.5]"
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$envmap env_cubemap
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$envmaptint "[ .08 .08 .08 ]"
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"$phong" "1"
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"$phongexponent" "50"
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"$phongboost" "150"
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"$phongfresnelranges" "[0.25 0.5 1]"
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"$phongalbedotint" "1"
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"$phongalbedoboost" "48"
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$basemapalphaphongmask 1
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"$rimlight" "1"
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"$rimlightexponent" "80"
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"$rimlightboost" "2"
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"$rimmask" "1"
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}
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||||||
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//Material setup by ShadowRUN 幸運な.
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||||||
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//You are NOT allowed to edit/modify/redistribute these materials without my explicit permission.
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VertexLitGeneric
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{
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$basetexture "models/Weapons/v_models/c4_source2/c4_bomb_wires_color_psd_6ca3d918"
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$bumpmap "models/Weapons/v_models/c4_source2/c4_bomb_wires_normal"
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$color2 "[0.65 0.65 0.65]"
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$envmap env_cubemap
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$envmaptint "[ .02 .02 .02 ]"
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$normalmapalphaenvmapmask 1
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$phong 1
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$phongexponent 10
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$phongboost 1
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$phongfresnelranges "[0.25 0.5 1]"
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||||||
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||||||
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"$rimlight" "1"
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||||||
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"$rimlightexponent" "10"
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||||||
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"$rimlightboost" ".1"
|
||||||
|
}
|
||||||
|
//Material setup by ShadowRUN 幸運な.
|
||||||
|
//You are NOT allowed to edit/modify/redistribute these materials without my explicit permission.
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"vertexlitgeneric"
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{
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"$baseTexture" "models\weapons\v_models\hands\sleeve_diffuse"
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"$bumpmap" "models\weapons\v_models\hands\sleeve_normal"
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"$phong" "1"
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"$phongexponent" "45"
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"$phongboost" "1"
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"$phongfresnelranges" "[1 8 6]"
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}
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@ -0,0 +1,18 @@
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VertexLitGeneric
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{
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||||||
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$basetexture "models/Weapons/v_models/c4_source2/c4_bomb_bricks_color_psd_a747451"
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$bumpmap "models/Weapons/v_models/c4_source2/c4_bomb_bricks_normal"
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$color2 "[0.65 0.65 0.65]"
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||||||
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$phong 1
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||||||
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$phongexponent 10
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||||||
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$phongboost 1
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||||||
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$phongfresnelranges "[0.25 0.5 1]"
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||||||
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$basemapalphaphongmask 1
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||||||
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||||||
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"$rimlight" "1"
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||||||
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"$rimlightexponent" "10"
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||||||
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"$rimlightboost" ".1"
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||||||
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}
|
||||||
|
//Material setup by ShadowRUN 幸運な.
|
||||||
|
//You are NOT allowed to edit/modify/redistribute these materials without my explicit permission.
|
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@ -0,0 +1,27 @@
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||||||
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VertexLitGeneric
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{
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$basetexture "models/Weapons/v_models/c4_source2/c4_bomb_illuminated_color_psd_15fb58d0"
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$phongexponenttexture "models/Weapons/v_models/c4_source2/c4_bomb_illuminated_gloss"
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$color2 "[0.65 0.65 0.65]"
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||||||
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$detail "models/Weapons/v_models/c4_source2/c4_bomb_illuminated_illum_psd_a90d354"
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$detailscale 1
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$detailblendfactor 1
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$detailblendmode 5
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||||||
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||||||
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$envmap env_cubemap
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||||||
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$envmaptint "[ .02 .02 .02 ]"
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||||||
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||||||
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$phong 1
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||||||
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$phongexponent 10
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||||||
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$phongboost 1
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||||||
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$phongfresnelranges "[0.25 0.5 1]"
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||||||
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$basemapalphaphongmask 1
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||||||
|
|
||||||
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"$rimlight" "1"
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||||||
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"$rimlightexponent" "80"
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||||||
|
"$rimlightboost" ".2"
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||||||
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"$rimmask" "1"
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||||||
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}
|
||||||
|
//Material setup by ShadowRUN 幸運な.
|
||||||
|
//You are NOT allowed to edit/modify/redistribute these materials without my explicit permission.
|
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@ -0,0 +1,22 @@
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||||||
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VertexLitGeneric
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||||||
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{
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||||||
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$basetexture "models/Weapons/v_models/c4_source2/c4_bomb_illuminated_color_psd_15fb58d0"
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||||||
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$phongexponenttexture "models/Weapons/v_models/c4_source2/c4_bomb_illuminated_gloss"
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||||||
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$color2 "[0.65 0.65 0.65]"
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||||||
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|
||||||
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$envmap env_cubemap
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||||||
|
$envmaptint "[ .02 .02 .02 ]"
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||||||
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||||||
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$phong 1
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||||||
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$phongexponent 10
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||||||
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$phongboost 1
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||||||
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$phongfresnelranges "[0.25 0.5 1]"
|
||||||
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$basemapalphaphongmask 1
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||||||
|
|
||||||
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"$rimlight" "1"
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||||||
|
"$rimlightexponent" "80"
|
||||||
|
"$rimlightboost" ".2"
|
||||||
|
"$rimmask" "1"
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||||||
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}
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||||||
|
//Material setup by ShadowRUN 幸運な.
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||||||
|
//You are NOT allowed to edit/modify/redistribute these materials without my explicit permission.
|
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@ -0,0 +1,22 @@
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||||||
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VertexLitGeneric
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||||||
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{
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||||||
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$basetexture "models/Weapons/v_models/c4_source2/c4_bomb_pcb_color_psd_7c6cebce"
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$phongexponenttexture "models/Weapons/v_models/c4_source2/c4_bomb_pcb_gloss"
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||||||
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$color2 "[0.65 0.65 0.65]"
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||||||
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||||||
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$envmap env_cubemap
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||||||
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$envmaptint "[ .02 .02 .02 ]"
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||||||
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||||||
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$phong 1
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||||||
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$phongexponent 10
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||||||
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$phongboost 1
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||||||
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$phongfresnelranges "[0.25 0.5 1]"
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||||||
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$basemapalphaphongmask 1
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||||||
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|
||||||
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"$rimlight" "1"
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||||||
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"$rimlightexponent" "80"
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||||||
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"$rimlightboost" ".2"
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||||||
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"$rimmask" "1"
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||||||
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}
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||||||
|
//Material setup by ShadowRUN 幸運な.
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||||||
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//You are NOT allowed to edit/modify/redistribute these materials without my explicit permission.
|
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@ -0,0 +1,24 @@
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||||||
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VertexLitGeneric
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||||||
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{
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||||||
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$basetexture "models/Weapons/v_models/c4_source2/c4_bomb_pipe_color_psd_8c0a77ee"
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$phongexponenttexture "models/Weapons/v_models/c4_source2/c4_bomb_pipe_gloss"
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$color2 "[0.5 0.5 0.5]"
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$envmap env_cubemap
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||||||
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$envmaptint "[ .08 .08 .08 ]"
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||||||
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"$phong" "1"
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||||||
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"$phongexponent" "50"
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||||||
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"$phongboost" "150"
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||||||
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"$phongfresnelranges" "[0.25 0.5 1]"
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||||||
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"$phongalbedotint" "1"
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||||||
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"$phongalbedoboost" "48"
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||||||
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$basemapalphaphongmask 1
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||||||
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|
||||||
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"$rimlight" "1"
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||||||
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"$rimlightexponent" "80"
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||||||
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"$rimlightboost" "2"
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||||||
|
"$rimmask" "1"
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||||||
|
}
|
||||||
|
//Material setup by ShadowRUN 幸運な.
|
||||||
|
//You are NOT allowed to edit/modify/redistribute these materials without my explicit permission.
|
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@ -0,0 +1,21 @@
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||||||
|
VertexLitGeneric
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||||||
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{
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||||||
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$basetexture "models/Weapons/v_models/c4_source2/c4_bomb_wires_color_psd_6ca3d918"
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$bumpmap "models/Weapons/v_models/c4_source2/c4_bomb_wires_normal"
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$color2 "[0.65 0.65 0.65]"
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$envmap env_cubemap
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$envmaptint "[ .02 .02 .02 ]"
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$normalmapalphaenvmapmask 1
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||||||
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$phong 1
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||||||
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$phongexponent 10
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||||||
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$phongboost 1
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||||||
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$phongfresnelranges "[0.25 0.5 1]"
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||||||
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|
||||||
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"$rimlight" "1"
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||||||
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"$rimlightexponent" "10"
|
||||||
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"$rimlightboost" ".1"
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||||||
|
}
|
||||||
|
//Material setup by ShadowRUN 幸運な.
|
||||||
|
//You are NOT allowed to edit/modify/redistribute these materials without my explicit permission.
|
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159
css_enhanced/game/cstrike/scripts/weapon
Normal file
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css_enhanced/game/cstrike/scripts/weapon
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"c4.explode"
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{
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"channel" "CHAN_VOICE"
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"volume" "1"
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"soundlevel" "SNDLVL_GUNFIRE"
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"wave" "weapons/c4/c4_explode1.wav"
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}
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"BaseExplosionEffect.Sound"
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{
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"channel" "CHAN_STATIC"
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"volume" "1.0"
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"soundlevel" "SNDLVL_85dB"
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"pitch" "80,110"
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"rndwave"
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{
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"wave" "weapons/c4/debris1.wav"
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"wave" "weapons/c4/debris2.wav"
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}
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}
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"c4.disarmstart"
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{
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"channel" "CHAN_VOICE"
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"volume" "1"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons/c4/c4_disarmstart.wav"
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}
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"c4.disarmfinish"
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{
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"channel" "CHAN_ITEM"
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"volume" "1"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons/c4/c4_disarmfinish.wav"
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}
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"c4.plant"
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{
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"channel" "CHAN_VOICE"
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"volume" "1"
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"CompatibilityAttenuation" "1.0"
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"wave" "weapons/c4/c4_plant.wav"
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}
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"c4.PlantQuiet"
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{
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"channel" "cHAN_WEAPON"
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"volume" "1.0"
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"compatibilityAttenuation" "1.0"
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"pitch" "95,105"
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"wave" "weapons\c4\c4_plant_quiet.wav"
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}
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"C4.PlantSound"
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|
{
|
||||||
|
"channel" "CHAN_VOICE"
|
||||||
|
"volume" "VOL_NORM"
|
||||||
|
"CompatibilityAttenuation" "1.0"
|
||||||
|
|
||||||
|
"wave" "weapons/c4/c4_beep.wav"
|
||||||
|
}
|
||||||
|
|
||||||
|
"c4.Draw"
|
||||||
|
{
|
||||||
|
"channel" "CHAN_WEAPON"
|
||||||
|
"volume" "1"
|
||||||
|
"CompatibilityAttenuation" "1.0"
|
||||||
|
|
||||||
|
|
||||||
|
"wave" "weapons/c4/c4_draw1.wav"
|
||||||
|
"wave" "weapons/c4/c4_draw2.wav"
|
||||||
|
}
|
||||||
|
|
||||||
|
"C4.Initiate"
|
||||||
|
{
|
||||||
|
"channel" "CHAN_VOICE"
|
||||||
|
"volume" "1"
|
||||||
|
"CompatibilityAttenuation" "1.0"
|
||||||
|
|
||||||
|
|
||||||
|
"wave" "weapons/c4/c4_initiate.wav"
|
||||||
|
}
|
||||||
|
|
||||||
|
"c4.keypress1"
|
||||||
|
{
|
||||||
|
"channel" "CHAN_WEAPON"
|
||||||
|
"volume" "1"
|
||||||
|
"CompatibilityAttenuation" "1.0"
|
||||||
|
|
||||||
|
|
||||||
|
"wave" "weapons/c4/key_press1.wav"
|
||||||
|
}
|
||||||
|
|
||||||
|
"c4.keypress2"
|
||||||
|
{
|
||||||
|
"channel" "CHAN_WEAPON"
|
||||||
|
"volume" "1"
|
||||||
|
"CompatibilityAttenuation" "1.0"
|
||||||
|
|
||||||
|
|
||||||
|
"wave" "weapons/c4/key_press2.wav"
|
||||||
|
}
|
||||||
|
|
||||||
|
"c4.keypress3"
|
||||||
|
{
|
||||||
|
"channel" "CHAN_WEAPON"
|
||||||
|
"volume" "1"
|
||||||
|
"CompatibilityAttenuation" "1.0"
|
||||||
|
|
||||||
|
|
||||||
|
"wave" "weapons/c4/key_press3.wav"
|
||||||
|
}
|
||||||
|
|
||||||
|
"c4.keypress4"
|
||||||
|
{
|
||||||
|
"channel" "CHAN_WEAPON"
|
||||||
|
"volume" "1"
|
||||||
|
"CompatibilityAttenuation" "1.0"
|
||||||
|
|
||||||
|
|
||||||
|
"wave" "weapons/c4/key_press4.wav"
|
||||||
|
}
|
||||||
|
|
||||||
|
"c4.keypress5"
|
||||||
|
{
|
||||||
|
"channel" "CHAN_WEAPON"
|
||||||
|
"volume" "1"
|
||||||
|
"CompatibilityAttenuation" "1.0"
|
||||||
|
|
||||||
|
|
||||||
|
"wave" "weapons/c4/key_press5.wav"
|
||||||
|
}
|
||||||
|
|
||||||
|
"c4.keypress6"
|
||||||
|
{
|
||||||
|
"channel" "CHAN_WEAPON"
|
||||||
|
"volume" "1"
|
||||||
|
"CompatibilityAttenuation" "1.0"
|
||||||
|
|
||||||
|
|
||||||
|
"wave" "weapons/c4/key_press6.wav"
|
||||||
|
}
|
||||||
|
|
||||||
|
"c4.keypress7"
|
||||||
|
{
|
||||||
|
"channel" "CHAN_WEAPON"
|
||||||
|
"volume" "1"
|
||||||
|
"CompatibilityAttenuation" "1.0"
|
||||||
|
|
||||||
|
|
||||||
|
"wave" "weapons/c4/key_press7.wav"
|
||||||
|
}
|
BIN
css_enhanced/game/cstrike/sound/weapons/c4/c4_beep.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/c4_beep.wav
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
css_enhanced/game/cstrike/sound/weapons/c4/c4_disarmfinish.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/c4_disarmfinish.wav
Normal file
Binary file not shown.
BIN
css_enhanced/game/cstrike/sound/weapons/c4/c4_disarmstart.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/c4_disarmstart.wav
Normal file
Binary file not shown.
BIN
css_enhanced/game/cstrike/sound/weapons/c4/c4_draw1.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/c4_draw1.wav
Normal file
Binary file not shown.
BIN
css_enhanced/game/cstrike/sound/weapons/c4/c4_draw2.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/c4_draw2.wav
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
css_enhanced/game/cstrike/sound/weapons/c4/c4_initiate.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/c4_initiate.wav
Normal file
Binary file not shown.
Binary file not shown.
BIN
css_enhanced/game/cstrike/sound/weapons/c4/c4_plant_quiet.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/c4_plant_quiet.wav
Normal file
Binary file not shown.
BIN
css_enhanced/game/cstrike/sound/weapons/c4/debris1.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/debris1.wav
Normal file
Binary file not shown.
BIN
css_enhanced/game/cstrike/sound/weapons/c4/debris2.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/debris2.wav
Normal file
Binary file not shown.
BIN
css_enhanced/game/cstrike/sound/weapons/c4/key_press1.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/key_press1.wav
Normal file
Binary file not shown.
BIN
css_enhanced/game/cstrike/sound/weapons/c4/key_press2.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/key_press2.wav
Normal file
Binary file not shown.
BIN
css_enhanced/game/cstrike/sound/weapons/c4/key_press3.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/key_press3.wav
Normal file
Binary file not shown.
BIN
css_enhanced/game/cstrike/sound/weapons/c4/key_press4.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/key_press4.wav
Normal file
Binary file not shown.
BIN
css_enhanced/game/cstrike/sound/weapons/c4/key_press5.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/key_press5.wav
Normal file
Binary file not shown.
BIN
css_enhanced/game/cstrike/sound/weapons/c4/key_press6.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/key_press6.wav
Normal file
Binary file not shown.
BIN
css_enhanced/game/cstrike/sound/weapons/c4/key_press7.wav
Normal file
BIN
css_enhanced/game/cstrike/sound/weapons/c4/key_press7.wav
Normal file
Binary file not shown.
Loading…
Reference in a new issue