css_enhanced_game_files/css_enhanced/game/cstrike/scripts/gamehaptics.txt

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2024-09-07 15:58:38 +02:00
"Haptics"
{
"Movement"
{
"BasePlayer"
{
"isEffect" "1"
"group" "movement"
"effecttype" "Avatar"
"msSampleRate" "20"
"msSmoothing" "10"
"storedSamples" "3"
"gameMeterScale" "1"
"VelocityScale" "-0.00025"
}
"BaseVehicle"
{
"isEffect" "1"
"group" "movement"
"effecttype" "Avatar"
"msSampleRate" "5"
"storedSamples" "5"
"gameMeterScale" "1"
"VelocityScale" "-0.0004"
}
}
"Sounds"
{
"Default.ClipEmpty_Pistol"
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "0"
"z" "8"
}
}
"Default.ClipEmpty_Rifle"
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "0"
"z" "8"
}
}
"Weapon_knife.Stab"//stab
{
"isEffect" "1"
"group" "movement"
"msRamp" "150"
"msSustain" "0"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-1"
"y" "0"
"z" "-1.5"
}
}
}
"Weapons"
{
"weapon_elite"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "60"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "1"
}
"chain"//handforward
{
"msdelay" "400"
"msRamp" "220"
"msSustain" "40"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "0"
}
}
}
"ACT_VM_RELOAD" //dual pistol reload
{
"isEffect" "1"
"group" "movement"
"msRamp" "300"
"msSustain" "100"
"msDecay" "50"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "-1.4"
"z" "-0.5"
}
"chain"//clip drop
{
"msdelay" "400"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-2"
"z" "0"
}
"chain"//clip slide
{
"msdelay" "1400"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "2"
"z" "0"
}
"chain"//clip hit
{
"msdelay" "1600"
"msRamp" "20"
"msSustain" "0"
"msDecay" "10"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-1"
"y" "1.5"
"z" "0"
}
"chain"//click
{
"msdelay" "1635"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "-3"
"y" "3.5"
"z" "0"
}
"chain"//finger hitting gun
{
"msdelay" "1600"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.75"
"y" "1"
"z" "0"
}
"chain"//clip slide
{
"msdelay" "2350"
"msRamp" "120"
"msSustain" "30"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "2"
"z" "0"
}
"chain"//clip hit
{
"msdelay" "2600"
"msRamp" "20"
"msSustain" "0"
"msDecay" "10"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1"
"y" "1.5"
"z" "0"
}
"chain"//click
{
"msdelay" "2635"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "2.5"
"y" "3"
"z" "0"
}
"chain"//finger hitting gun
{
"msdelay" "2635"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.75"
"y" "1"
"z" "0"
}
"chain"//handforward
{
"msdelay" "3000"
"msRamp" "120"
"msSustain" "10"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1.5"
"z" "0.5"
}
"chain"//slide
{
"msdelay" "3200"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "-2.5"
}
"chain"//click
{
"msdelay" "3235"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "00"
"y" "0"
"z" "-3"
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //pistol muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-1"
"z" "11"
}
}
}
}
"weapon_usp"
{
"Activities"
{
"ACT_VM_DRAW"//draw unsilenced
{
"isEffect" "1"
"msdelay" "465"
"msRamp" "50"
"msSustain" "30"
"msDecay" "15"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.25"
"y" "0"
"z" "1"
}
"chain"//slide
{
"msdelay" "550"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.25"
"y" "0"
"z" "2"
}
"chain"//click
{
"msdelay" "590"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.40"
"y" "0"
"z" "0.65"
}
"chain"//slide back
{
"msdelay" "700"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.35"
"y" "-0.40"
"z" "-0.65"
}
"chain"//click
{
"msdelay" "750"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.40"
"y" "-0.20"
"z" "-0.20"
}
}
}
}
}
}
"ACT_VM_DRAW_SILENCED"//draw silenced
{
"isEffect" "1"
"msdelay" "465"
"msRamp" "50"
"msSustain" "30"
"msDecay" "15"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.25"
"y" "0"
"z" "1"
}
"chain"//slide
{
"msdelay" "550"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.25"
"y" "0"
"z" "2"
}
"chain"//click
{
"msdelay" "590"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0.5"
"y" "0"
"z" "4"
}
"chain"//slide back
{
"msdelay" "700"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.35"
"y" "-0.40"
"z" "-0.65"
}
"chain"//click
{
"msdelay" "750"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "1.75"
"y" "-0.5"
"z" "-1.4"
}
}
}
}
}
}
"ACT_VM_ATTACH_SILENCER"//silencer on
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "60"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-1"
"z" "2"
}
"chain"//handforward
{
"msdelay" "500"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.5"
"z" "0"
}
"chain"//hit barrel
{
"msdelay" "900"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"force"
{
"x" "0"
"y" "0.5"
"z" "2.25"
}
"chain"//roll
{
"msdelay" "1250"
"msRamp" "60"
"msSustain" "20"
"msDecay" "60"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.7"
"y" "1.1"
"z" "-0.1"
}
"chain"//roll
{
"msdelay" "1550"
"msRamp" "60"
"msSustain" "20"
"msDecay" "60"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.9"
"y" "1.3"
"z" "-0.1"
}
"chain"//roll
{
"msdelay" "1850"
"msRamp" "60"
"msSustain" "20"
"msDecay" "60"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.9"
"y" "1.8"
"z" "-0.1"
}
"chain"//roll
{
"msdelay" "2150"
"msRamp" "60"
"msSustain" "20"
"msDecay" "60"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-1.1"
"y" "1.9"
"z" "-0.1"
}
"chain"//move back
{
"msDelay" "2300"
"msRamp" "400"
"msSustain" "60"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "-1"
}
}
}
}
}
}
}
}
}
"ACT_VM_DETACH_SILENCER"//silencer off
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "60"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-1"
"z" "2"
}
"chain"//handforward
{
"msdelay" "500"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.5"
"z" "0"
}
"chain"//hit barrel
{
"msdelay" "700"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"force"
{
"x" "0"
"y" "-0.5"
"z" "-2"
}
"chain"//roll
{
"msdelay" "800"
"msRamp" "60"
"msSustain" "20"
"msDecay" "60"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-1.1"
"y" "1.1"
"z" "-0.1"
}
"chain"//roll
{
"msdelay" "1100"
"msRamp" "60"
"msSustain" "20"
"msDecay" "60"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.9"
"y" "1.1"
"z" "-0.1"
}
"chain"//roll
{
"msdelay" "1400"
"msRamp" "60"
"msSustain" "20"
"msDecay" "60"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.8"
"y" "0.7"
"z" "-0.1"
}
"chain"//roll
{
"msdelay" "1700"
"msRamp" "60"
"msSustain" "20"
"msDecay" "60"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.6"
"y" "0.5"
"z" "-0.1"
}
"chain"//move back
{
"msDelay" "2370"
"msRamp" "200"
"msSustain" "60"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "-1"
}
}
}
}
}
}
}
}
}
"ACT_VM_RELOAD"//reload unsilenced pistol
{
"isEffect" "1"
"group" "movement"
"msdelay" "75"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.5"
"y" "0"
"z" "-1.75"
}
"chain"//click
{
"msdelay" "110"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "1"
"y" "0"
"z" "3"
}
"chain"//clip released
{
"msdelay" "400"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-1.2"
"z" "0"
}
"chain"//clip inserted
{
"msdelay" "1100"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE"
"force"
{
"x" "1.5"
"y" "0.5"
"z" "0"
}
"chain"//hand hitting gun
{
"msdelay" "1550"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "1.5"
"z" "0"
}
"chain"//clip clicked in
{
"msdelay" "1550"
"msRamp" "20"
"msSustain" "0"
"msDecay" "10"
"special" "NOISEENVELOPE"
"force"
{
"x" "1"
"y" "2"
"z" "0"
}
"chain"//click
{
"msdelay" "1585"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "2"
"y" "4"
"z" "0"
}
"chain"//slide
{
"msdelay" "2300"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "-1.75"
}
"chain"//click
{
"msdelay" "2350"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "0"
"z" "-4"
}
"chain"//handforward
{
"msdelay" "2300"
"msRamp" "120"
"msSustain" "10"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "0.5"
}
}
}
}
}
}
}
}
}
}
}
"ACT_VM_RELOAD_SILENCED"//reload silenced pistol
{
"isEffect" "1"
"group" "movement"
"msdelay" "75"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.5"
"y" "0"
"z" "-1.75"
}
"chain"//click
{
"msdelay" "110"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "1"
"y" "0"
"z" "3"
}
"chain"//clip released
{
"msdelay" "400"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-1.2"
"z" "0"
}
"chain"//clip inserted
{
"msdelay" "1100"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE"
"force"
{
"x" "1.5"
"y" "0.5"
"z" "0"
}
"chain"//hand hitting gun
{
"msdelay" "1550"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "1.5"
"z" "0"
}
"chain"//clip clicked in
{
"msdelay" "1550"
"msRamp" "20"
"msSustain" "0"
"msDecay" "10"
"special" "NOISEENVELOPE"
"force"
{
"x" "1"
"y" "2"
"z" "0"
}
"chain"//click
{
"msdelay" "1585"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "2"
"y" "4"
"z" "0"
}
"chain"//slide
{
"msdelay" "2300"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "-1.75"
}
"chain"//click
{
"msdelay" "2350"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "0"
"z" "-4"
}
"chain"//handforward
{
"msdelay" "2300"
"msRamp" "120"
"msSustain" "10"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "0.5"
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //pistol muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-1"
"z" "11"
}
}
}
}
"weapon_p228"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "60"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "1"
}
"chain"//pull slide with hand
{
"msdelay" "350"
"msRamp" "20"
"msSustain" "10"
"msDecay" "5"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.5"
"y" "0"
"z" "1.25"
}
"chain"//slide
{
"msdelay" "450"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1"
"y" "0"
"z" "1.75"
}
"chain"//click
{
"msdelay" "485"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.5"
"y" "0"
"z" "0.75"
}
"chain"//slide back
{
"msdelay" "600"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.5"
"y" "0"
"z" "-1.25"
}
"chain"//click
{
"msdelay" "645"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.40"
"y" "0"
"z" "-0.60"
}
}
}
}
}
}
}
"ACT_VM_RELOAD"//reload one pistol
{
"isEffect" "1"
"group" "movement"
"msdelay" "75"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1"
"y" "0"
"z" "-0.5"
}
"chain"//click
{
"msdelay" "110"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "2"
"y" "0"
"z" "1.25"
}
"chain"//shake gun
{
"msdelay" "300"
"msRamp" "30"
"msSustain" "10"
"msDecay" "20"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.25"
"y" "1.25"
"z" "0"
}
"chain"//shake gun
{
"msdelay" "365"
"msRamp" "30"
"msSustain" "10"
"msDecay" "20"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.25"
"y" "-1.25"
"z" "0"
}
"chain"//clip released
{
"msdelay" "620"
"msRamp" "30"
"msSustain" "10"
"msDecay" "20"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-1.65"
"z" "0"
}
"chain"//clip inserted
{
"msdelay" "1300"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1.5"
"y" "0.5"
"z" "0"
}
"chain"//hand hitting gun
{
"msdelay" "1800"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "1.5"
"z" "0"
}
"chain"//clip clicked in
{
"msdelay" "1800"
"msRamp" "20"
"msSustain" "0"
"msDecay" "10"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1"
"y" "2"
"z" "0"
}
"chain"//click
{
"msdelay" "1845"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "2.5"
"y" "3.5"
"z" "0"
}
"chain"//handforward
{
"msdelay" "2300"
"msRamp" "120"
"msSustain" "10"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "0.5"
}
"chain"//slide back
{
"msdelay" "2400"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.5"
"y" "0"
"z" "-1.25"
}
"chain"//click
{
"msdelay" "2445"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "-2"
"y" "0"
"z" "-3"
}
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //pistol muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-1"
"z" "11"
}
}
}
}
"weapon_fiveseven"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "60"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "1"
}
"chain"//pull slide
{
"msdelay" "400"
"msRamp" "50"
"msSustain" "25"
"msDecay" "15"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0"
"z" "2.5"
}
"chain"//slide
{
"msdelay" "500"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "0"
"z" "2.5"
}
"chain"//click
{
"msdelay" "545"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "0"
"z" "0.90"
}
"chain"//slide
{
"msdelay" "675"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "0"
"z" "-1.5"
}
"chain"//click
{
"msdelay" "705"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "0"
"z" "-0.60"
}
}
}
}
}
}
}
"ACT_VM_RELOAD"//reload one pistol
{
"isEffect" "1"
"group" "movement"
"msdelay" "75"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1"
"y" "0"
"z" "-0.5"
}
"chain"//click
{
"msdelay" "110"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "2"
"y" "0"
"z" "1.25"
}
"chain"//clip released
{
"msdelay" "400"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-1.8"
"z" "0"
}
"chain"//attempting clip insertion
{
"msdelay" "1300"
"msRamp" "120"
"msSustain" "10"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-1.5"
"z" "-0.5"
}
"chain"//attempting clip insertion
{
"msdelay" "1450"
"msRamp" "120"
"msSustain" "10"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1.5"
"z" "0.5"
}
"chain"//clip inserted
{
"msdelay" "1650"
"msRamp" "100"
"msSustain" "30"
"msDecay" "60"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "2"
"y" "0.5"
"z" "0"
}
"chain"//hand hitting gun
{
"msdelay" "2050"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1.5"
"y" "2"
"z" "0"
}
"chain"//clip clicked in
{
"msdelay" "2050"
"msRamp" "20"
"msSustain" "0"
"msDecay" "10"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1.5"
"y" "2.5"
"z" "0"
}
"chain"//click
{
"msdelay" "2075"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "1.5"
"y" "2"
"z" "0"
}
"chain"//slide
{
"msdelay" "2400"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "1"
"z" "-2.5"
}
"chain"//click
{
"msdelay" "2465"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "2"
"z" "-4"
}
"chain"//handforward
{
"msdelay" "2650"
"msRamp" "120"
"msSustain" "10"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "0.5"
}
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //pistol muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-1"
"z" "11"
}
}
}
}
"weapon_deagle"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "40"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.75"
"z" "0.75"
}
"chain"//handforward
{
"msdelay" "500"
"msRamp" "120"
"msSustain" "40"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.5"
"y" "-0.5"
"z" "-0.75"
}
}
}
"ACT_VM_RELOAD"//reload one pistol
{
"isEffect" "1"
"group" "movement"
"msdelay" "75"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.5"
"y" "0"
"z" "-1.75"
}
"chain"//click
{
"msdelay" "110"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "1"
"y" "0"
"z" "3"
}
"chain"//release old clip
{
"msdelay" "400"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-1.25"
"z" "0"
}
"chain"//clip inserted
{
"msdelay" "1100"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1"
"z" "0"
}
"chain"//hand hitting gun
{
"msdelay" "1400"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "1.5"
"z" "0"
}
"chain"//clip clicked in
{
"msdelay" "1400"
"msRamp" "20"
"msSustain" "0"
"msDecay" "10"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1"
"y" "2"
"z" "0"
}
"chain"//slide
{
"msdelay" "1550"
"msRamp" "6"
"msSustain" "25"
"msDecay" "4"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "-1"
}
"chain"//handforward
{
"msdelay" "1700"
"msRamp" "120"
"msSustain" "10"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "0.5"
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //pistol muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "10"
"msDecay" "35"
"special" "NOISEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "9.5"
}
}
}
}
"weapon_glock"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "60"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "1"
}
"chain"//pull slide with hand
{
"msdelay" "350"
"msRamp" "50"
"msSustain" "30"
"msDecay" "15"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.45"
"y" "0"
"z" "0.75"
}
"chain"//slide
{
"msdelay" "400"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1"
"y" "0"
"z" "1.75"
}
"chain"//click
{
"msdelay" "435"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "1"
"y" "0"
"z" "3"
}
"chain"//slide back
{
"msdelay" "560"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.5"
"y" "0"
"z" "-1.25"
}
"chain"//click
{
"msdelay" "595"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "-0.75"
"y" "0"
"z" "-2"
}
}
}
}
}
}
}
"ACT_VM_RELOAD"//reload one pistol
{
"isEffect" "1"
"group" "movement"
"msdelay" "75"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "0"
"z" "-1.75"
}
"chain"//click
{
"msdelay" "110"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "0"
"z" "3"
}
"chain"//clip released
{
"msdelay" "425"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-1.35"
"z" "0"
}
"chain"//clip lifted
{
"msdelay" "900"
"msRamp" "220"
"msSustain" "40"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "0"
}
"chain"//clip inserted
{
"msdelay" "1100"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1"
"z" "0"
}
"chain"//hand hitting gun
{
"msdelay" "1500"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "1.5"
"z" "0"
}
"chain"//clip clicked in
{
"msdelay" "1500"
"msRamp" "20"
"msSustain" "0"
"msDecay" "10"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1"
"y" "1.5"
"z" "0"
}
"chain"//click
{
"msdelay" "1545"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "2"
"y" "3"
"z" "0"
}
"chain"//slide
{
"msdelay" "1900"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "0"
"z" "-1.5"
}
"chain"//handforward
{
"msdelay" "1900"
"msRamp" "220"
"msSustain" "40"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "-0.5"
}
"chain"//click
{
"msdelay" "1945"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "0"
"z" "-4.5"
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //pistol muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-1"
"z" "11"
}
}
}
}
"weapon_tmp"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "60"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-1"
"z" "2"
}
"chain"//handforward
{
"msdelay" "500"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.5"
"z" "0"
}
"chain"//handright
{
"msdelay" "600"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-1"
"y" "0.5"
"z" "0"
}
}
}
}
"ACT_VM_RELOAD" //reload right noise
{
"isEffect" "1"
"group" "movement"
"msRamp" "120"
"msSustain" "20"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-1.75"
"y" "0"
"z" "0"
}
"chain"//pull out old clip
{
"msRamp" "80"
"msSustain" "20"
"msDecay" "40"
"msDelay" "600"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-2.15"
"z" "0"
}
"chain" //insert new clip
{
"msRamp" "60"
"msSustain" "20"
"msDecay" "40"
"msDelay" "1250"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.25"
"y" "1.25"
"z" "0"
}
"chain" //New Clip Clicking in Place
{
"msRamp" "7"
"msSustain" "15"
"msDecay" "7"
"msDelay" "1300"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.25"
"y" "1.25"
"z" "0"
}
"chain" //Move gun back to idle position
{
"msRamp" "220"
"msSustain" "20"
"msDecay" "40"
"msDelay" "1650"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-1"
"z" "1"
}
"chain" //Move gun back to idle position (Left)
{
"msRamp" "220"
"msSustain" "20"
"msDecay" "40"
"msDelay" "1800"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-1"
"y" "0"
"z" "0"
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "1"
"msSustain" "16"
"msDecay" "1"
"force"
{
"x" "0"
"y" "1"
"z" "9"
}
}
}
}
"weapon_mac10"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "220"
"msSustain" "100"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "1"
}
"chain"//handforward
{
"msdelay" "300"
"msRamp" "220"
"msSustain" "100"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "0.5"
"z" "0"
}
"chain"//handright
{
"msdelay" "400"
"msRamp" "220"
"msSustain" "80"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-1"
"z" "0"
}
}
}
}
"ACT_VM_RELOAD" //reload right noise
{
"isEffect" "1"
"group" "movement"
"msRamp" "120"
"msSustain" "20"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-1"
"y" "0"
"z" "0"
}
"chain" // Remove old clip
{
"msRamp" "40"
"msSustain" "25"
"msDecay" "10"
"msDelay" "700"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-1.5"
"y" "-0.75"
"z" "0"
}
"chain"//pull out old clip
{
"msRamp" "220"
"msSustain" "20"
"msDecay" "40"
"msDelay" "800"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.5"
"y" "-0.5"
"z" "0"
}
"chain" //Move New Clip up
{
"msRamp" "220"
"msSustain" "20"
"msDecay" "40"
"msDelay" "1250"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "0.5"
"z" "0"
}
"chain" //Partially insert new clip
{
"msRamp" "60"
"msSustain" "20"
"msDecay" "40"
"msDelay" "1450"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1.25"
"y" "0.75"
"z" "0"
}
"chain" //Partially insert new clip 2
{
"msRamp" "60"
"msSustain" "20"
"msDecay" "40"
"msDelay" "1550"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.75"
"y" "-0.5"
"z" "0"
}
"chain" //Partially insert new clip 3
{
"msRamp" "60"
"msSustain" "20"
"msDecay" "40"
"msDelay" "1650"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.75"
"y" "0.5"
"z" "0"
}
"chain" // Insert New clip
{
"msRamp" "40"
"msSustain" "20"
"msDecay" "10"
"msDelay" "1950"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1.5"
"y" "1"
"z" "0"
}
"chain" //New Clip clicking in place
{
"msRamp" "4"
"msSustain" "10"
"msDecay" "4"
"msDelay" "1950"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.5"
"y" "0.5"
"z" "0"
}
"chain"//slide
{
"msdelay" "2500"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "2.5"
}
"chain" //Move gun back to idle position
{
"msRamp" "220"
"msSustain" "20"
"msDecay" "40"
"msDelay" "2700"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "0.5"
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "1"
"msSustain" "16"
"msDecay" "1"
"force"
{
"x" "0"
"y" "1"
"z" "9"
}
}
}
}
"weapon_ump45"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "60"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "1"
}
"chain"//handforward
{
"msdelay" "300"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.5"
"z" "0"
}
"chain"//handright
{
"msdelay" "350"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.75"
"y" "0"
"z" "0"
}
}
}
}
"ACT_VM_RELOAD" //reload right noise
{
"isEffect" "1"
"group" "movement"
"msRamp" "120"
"msSustain" "20"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1.25"
"y" "0"
"z" "0"
}
"chain" // reload moving left
{
"group" "movement"
"msRamp" "120"
"msSustain" "20"
"msDecay" "40"
"msDelay" "300"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-1.4"
"y" "0"
"z" "0"
}
"chain"//pull out old clip
{
"msRamp" "60"
"msSustain" "20"
"msDecay" "40"
"msDelay" "600"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-2.25"
"z" "0"
}
"chain" //Move new clip in position
{
"msRamp" "220"
"msSustain" "60"
"msDecay" "40"
"msDelay" "1400"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1.25"
"y" "1"
"z" "0"
}
"chain" //tap new clip in place
{
"msRamp" "120"
"msSustain" "20"
"msDecay" "40"
"msDelay" "1700"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1.75"
"y" "1.75"
"z" "0"
}
"chain" //New Clip Clicking in Place
{
"msRamp" "4"
"msSustain" "10"
"msDecay" "4"
"msDelay" "1900"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.75"
"y" "-0.75"
"z" "0"
}
"chain"//pull slide down with hand
{
"msdelay" "2500"
"msRamp" "60"
"msSustain" "40"
"msDecay" "20"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-2"
"z" "0.75"
}
"chain"//slide
{
"msdelay" "2600"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "-2.5"
"z" "0.75"
}
"chain"//click
{
"msdelay" "2625"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "-4.5"
"z" "2.75"
}
"chain"//slide back
{
"msdelay" "2700"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0.75"
"z" "-1"
}
"chain"//click
{
"msdelay" "2725"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "3.75"
"z" "-1.75"
}
"chain" //Move gun back to idle position
{
"msRamp" "220"
"msSustain" "20"
"msDecay" "40"
"msDelay" "2950"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "0.5"
}
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "1"
"msSustain" "16"
"msDecay" "1"
"force"
{
"x" "0"
"y" "1"
"z" "9"
}
}
}
}
"weapon_p90"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"chain"//pull slide with hand
{
"msdelay" "200"
"msRamp" "50"
"msSustain" "20"
"msDecay" "20"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.75"
"y" "0.25"
"z" "1.5"
}
"chain"//slide
{
"msdelay" "300"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.75"
"y" "0.25"
"z" "1.5"
}
"chain"//click
{
"msdelay" "325"
"msRamp" "0"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "1.75"
"y" "1.75"
"z" "3"
}
"chain"//slide back
{
"msdelay" "400"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.5"
"y" "-0.25"
"z" "-1"
}
"chain"//click
{
"msdelay" "425"
"msRamp" "0"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "-1.25"
"y" "-1"
"z" "-2"
}
}
}
}
}
}
}
"ACT_VM_RELOAD" //reload right noise
{
"isEffect" "1"
"group" "movement"
"msRamp" "120"
"msSustain" "20"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-1"
"y" "0"
"z" "0"
}
"chain"//release old clip
{
"msRamp" "5"
"msSustain" "10"
"msDecay" "5"
"msDelay" "450"
"special" "NOISEENVELOPE"
"force"
{
"x" "1"
"y" "1"
"z" "1"
}
"chain"//Pull out old clip
{
"msRamp" "220"
"msSustain" "20"
"msDecay" "40"
"msDelay" "750"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-1.25"
"y" "1"
"z" "0"
}
"chain"//Pull out old clip 2
{
"msRamp" "220"
"msSustain" "20"
"msDecay" "40"
"msDelay" "800"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0"
"z" "-0.5"
}
"chain" // Move old clip down and away
{
"msRamp" "220"
"msSustain" "20"
"msDecay" "40"
"msDelay" "900"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.75"
"z" "0"
}
"chain" //Partially insert new clip
{
"msRamp" "220"
"msSustain" "20"
"msDecay" "40"
"msDelay" "1450"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "0.90"
"z" "0"
}
"chain" //tap new clip in place
{
"msRamp" "120"
"msSustain" "20"
"msDecay" "40"
"msDelay" "1950"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-0.75"
"z" "-1"
}
"chain"//clip in
{
"msdelay" "2150"
"msRamp" "10"
"msSustain" "10"
"msDecay" "10"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-2"
"z" "0"
}
"chain"//pull slide with hand
{
"msdelay" "2675"
"msRamp" "50"
"msSustain" "20"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.5"
"y" "0.25"
"z" "0.75"
}
"chain"//slide
{
"msdelay" "2700"
"msRamp" "30"
"msSustain" "10"
"msDecay" "5"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.25"
"y" "0.25"
"z" "0.75"
}
"chain"//click
{
"msdelay" "2725"
"msRamp" "0"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE"
"force"
{
"x" "0.5"
"y" "0.5"
"z" "1"
}
"chain"//slide back
{
"msdelay" "2850"
"msRamp" "30"
"msSustain" "10"
"msDecay" "5"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.25"
"y" "-0.20"
"z" "-0.5"
}
"chain"//click
{
"msdelay" "2875"
"msRamp" "0"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE"
"force"
{
"x" "-0.75"
"y" "-0.5"
"z" "-1.25"
}
"chain" //Move gun back to idle position
{
"msRamp" "220"
"msSustain" "20"
"msDecay" "40"
"msDelay" "3000"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.75"
"y" "-0.75"
"z" "0.75"
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "1"
"msSustain" "6"
"msDecay" "1"
"force"
{
"x" "0"
"y" "1"
"z" "10"
}
}
}
}
"weapon_mp5navy"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "60"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "1"
}
"chain"//handforward
{
"msdelay" "500"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.5"
"z" "0"
}
"chain"//handright
{
"msdelay" "600"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "0.5"
"z" "0"
}
"chain"//slide
{
"msdelay" "400"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "2.5"
}
"chain"//click
{
"msdelay" "435"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "0"
"z" "4.5"
}
"chain"//slide back
{
"msdelay" "600"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "-1.75"
}
"chain"//click
{
"msdelay" "645"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0.45"
"y" "0"
"z" "-3"
}
}
}
}
}
}
}
}
"ACT_VM_RELOAD" //reload right noise
{
"isEffect" "1"
"group" "movement"
"msRamp" "120"
"msSustain" "20"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.75"
"y" "-0.75"
"z" "0"
}
"chain"//pull out old clip
{
"msRamp" "220"
"msSustain" "20"
"msDecay" "40"
"msDelay" "450"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-1.5"
"y" "-1.25"
"z" "0"
}
"chain"//pull out old clip (hand)
{
"msRamp" "60"
"msSustain" "20"
"msDecay" "40"
"msDelay" "550"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.50"
"y" "-0.35"
"z" "0"
}
"chain" //Line up clip with gun
{
"msRamp" "60"
"msSustain" "60"
"msDecay" "90"
"msDelay" "1300"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.75"
"y" "0.75"
"z" "0"
}
"chain" //Line up clip with gun 2
{
"msRamp" "60"
"msSustain" "60"
"msDecay" "90"
"msDelay" "1400"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.75"
"z" "1"
}
"chain" //tap new clip in place
{
"msRamp" "120"
"msSustain" "20"
"msDecay" "40"
"msDelay" "1650"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.75"
"y" "1.5"
"z" "0"
}
"chain" //New Clip Clicking in Place
{
"msRamp" "8"
"msSustain" "10"
"msDecay" "8"
"msDelay" "1700"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.75"
"y" "1.5"
"z" "0"
}
"chain"//slide
{
"msdelay" "2300"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "2.5"
}
"chain"//click
{
"msdelay" "2335"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "0"
"z" "4.5"
}
"chain"//slide back
{
"msdelay" "2500"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "-1.75"
}
"chain"//click
{
"msdelay" "2535"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0.45"
"y" "0"
"z" "-3"
}
"chain" //Move gun back to idle position
{
"msRamp" "220"
"msSustain" "20"
"msDecay" "40"
"msDelay" "2700"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.75"
"z" "0.75"
}
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "1"
"msSustain" "8"
"msDecay" "1"
"force"
{
"x" "0"
"y" "1"
"z" "9"
}
}
}
}
"weapon_m3"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"msRamp" "200"
"msSustain" "60"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "2"
}
"chain"//handforward
{
"msdelay" "500"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.5"
"z" "0"
}
"chain"//slide
{
"msdelay" "450"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "3.5"
}
"chain"//slide
{
"msdelay" "600"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "-3.25"
}
}
}
}
}
"ACT_VM_RELOAD"//raise forward reload
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "0"
"msDecay" "20"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.5"
"y" "0.5"
"z" "-0.25"
}
"chain"//Insert Shell
{
"msdelay" "70"
"msRamp" "200"
"msSustain" "0"
"msDecay" "20"
"special" "NOISEENVELOPE8X"
"force"
{
"x" "1.05"
"y" "0.55"
"z" "0"
}
}
}
"ACT_SHOTGUN_RELOAD_FINISH" //Pump backward
{
"isEffect" "1"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"msDelay" "350"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "-2.5"
"z" "0"
}
"chain"//Slide forward
{
"msdelay" "500"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "2"
"z" "-1.25"
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "12"
"msSustain" "15"
"msDecay" "12"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "0.5"
"z" "7.25"
}
"chain"//pump
{
"msDelay" "500"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "2.5"
}
"chain"//Slide forward
{
"msDelay" "650"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0.75"
"z" "-2"
}
}
}
}
}
}
"weapon_xm1014"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "60"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "1"
}
"chain"//handforward
{
"msdelay" "500"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.5"
"z" "0"
}
"chain"//grab
{
"msdelay" "480"
"msRamp" "60"
"msSustain" "10"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-1"
"z" "0"
}
"chain"//grab
{
"msdelay" "650"
"msRamp" "120"
"msSustain" "10"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "0"
"z" "-0.5"
}
}
}
}
}
"ACT_VM_RELOAD"//raise forward reload
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "0"
"msDecay" "20"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.5"
"y" "0"
"z" "-0.5"
}
"chain"//Insert Shell
{
"msdelay" "70"
"msRamp" "200"
"msSustain" "0"
"msDecay" "20"
"special" "NOISEENVELOPE8X"
"force"
{
"x" "1.35"
"y" "0"
"z" "0"
}
"chain"//click
{
"msdelay" "120"
"msRamp" "1"
"msSustain" "2"
"msDecay" "1"
"special" "NOISEENVELOPE8X"
"force"
{
"x" "0"
"y" "0"
"z" "-0.125"
}
}
}
}
"ACT_SHOTGUN_RELOAD_START" //long reload start
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "0"
"msDecay" "20"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-1"
"y" "-0.75"
"z" "0.75"
}
}
"ACT_SHOTGUN_RELOAD_FINISH" //long reload end
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "0"
"msDecay" "20"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-1"
"y" "0"
"z" "-0.5"
}
}
}
"AnimationEvents"
{
"5001" //pistol muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "17"
"msSustain" "25"
"msDecay" "17"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0.5"
"z" "10.75"
}
}
}
}
"weapon_m82a1"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "200"
"msDecay" "60"
"msDelay" "100"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.75"
"z" "0.75"
}
"chain"//move down
{
"group" "movement"
"msdelay" "550"
"msRamp" "200"
"msSustain" "300"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.25"
"y" "-0.25"
"z" "-0.50"
}
}
}
"ACT_VM_RELOAD"//reload
{
"isEffect" "1"
"group" "movement"
"msRamp" "50"
"msSustain" "75"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.75"
"y" "-0.5"
"z" "0"
}
"chain"//Remove old clip
{
"msdelay" "750"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.75"
"y" "-0.5"
"z" "0"
}
"chain"//Move old clip down
{
"msdelay" "800"
"msRamp" "60"
"msSustain" "40"
"msDecay" "20"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.75"
"y" "-0.5"
"z" "0"
}
"chain"//Move new clip up
{
"msdelay" "1400"
"msRamp" "60"
"msSustain" "40"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1.25"
"y" "1"
"z" "0"
}
"chain"//Insert New Clip
{
"msdelay" "1950"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.85"
"y" "0.5"
"z" "0"
}
"chain"//hand hitting gun
{
"msdelay" "1950"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1.25"
"y" "0.75"
"z" "0"
}
"chain"// Clip clicking in
{
"msdelay" "1975"
"msRamp" "7"
"msSustain" "7"
"msDecay" "7"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.75"
"y" "0.40"
"z" "0"
}
"chain"//pull bolt back with hand
{
"msDelay" "2800"
"msAttack" "220"
"msRamp" "60"
"msSustain" "60"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.75"
"z" "1.5"
}
"chain"//boltpull back
{
"msdelay" "2900"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0.5"
"z" "2"
}
"chain"//click
{
"msdelay" "2935"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"force"
{
"x" "0"
"y" "1"
"z" "3"
}
"chain"//hand pulling bolt down
{
"msDelay" "3200"
"msRamp" "60"
"msSustain" "60"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.1"
"y" "-0.2"
"z" "-0.2"
}
"chain"//Boltpull in
{
"msdelay" "3300"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.1"
"y" "-0.40"
"z" "-1.75"
}
"chain"//click
{
"msdelay" "3350"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "-0.5"
"y" "-1.25"
"z" "-2.5"
}
"chain"//lower weapon
{
"msdelay" "3375"
"msRamp" "220"
"msSustain" "20"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.75"
"y" "-0.5"
"z" "0"
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "5"
"msDecay" "18"
"force"
{
"x" "-1"
"y" "-0.25"
"z" "18"
}
"chain" // boltpull
{
"group" "movement"
"msAttack" "220"
"msRamp" "60"
"msSustain" "60"
"msDecay" "40"
"msDelay" "500"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.75"
"z" "1.75"
}
"chain"//boltpull back
{
"msdelay" "600"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0.5"
"z" "2.5"
}
"chain"//click
{
"msdelay" "635"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"force"
{
"x" "0"
"y" "1"
"z" "4.5"
}
"chain"//hand pulling bolt down
{
"msDelay" "700"
"msRamp" "60"
"msSustain" "60"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.1"
"y" "-0.2"
"z" "-0.2"
}
"chain"//Boltpull in
{
"msdelay" "815"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.1"
"y" "-0.40"
"z" "-1.75"
}
"chain"//click
{
"msdelay" "850"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "-0.5"
"y" "-1.5"
"z" "-3.5"
}
}
}
}
}
}
}
}
}
}
"weapon_awp"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "200"
"msDecay" "60"
"msDelay" "100"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.75"
"z" "0.75"
}
"chain"//move down
{
"group" "movement"
"msdelay" "550"
"msRamp" "200"
"msSustain" "300"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.25"
"y" "-0.25"
"z" "-0.50"
}
}
}
"ACT_VM_RELOAD"//reload
{
"isEffect" "1"
"group" "movement"
"msRamp" "50"
"msSustain" "75"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.75"
"y" "-0.5"
"z" "0"
}
"chain"//Remove old clip
{
"msdelay" "750"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.75"
"y" "-0.5"
"z" "0"
}
"chain"//Move old clip down
{
"msdelay" "800"
"msRamp" "60"
"msSustain" "40"
"msDecay" "20"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.75"
"y" "-0.5"
"z" "0"
}
"chain"//Move new clip up
{
"msdelay" "1400"
"msRamp" "60"
"msSustain" "40"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1.25"
"y" "1"
"z" "0"
}
"chain"//Insert New Clip
{
"msdelay" "1950"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.85"
"y" "0.5"
"z" "0"
}
"chain"//hand hitting gun
{
"msdelay" "1950"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1.25"
"y" "0.75"
"z" "0"
}
"chain"// Clip clicking in
{
"msdelay" "1975"
"msRamp" "7"
"msSustain" "7"
"msDecay" "7"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.75"
"y" "0.40"
"z" "0"
}
"chain"//pull bolt back with hand
{
"msDelay" "2800"
"msAttack" "220"
"msRamp" "60"
"msSustain" "60"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.75"
"z" "1.5"
}
"chain"//boltpull back
{
"msdelay" "2900"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0.5"
"z" "2"
}
"chain"//click
{
"msdelay" "2935"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"force"
{
"x" "0"
"y" "1"
"z" "3"
}
"chain"//hand pulling bolt down
{
"msDelay" "3200"
"msRamp" "60"
"msSustain" "60"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.1"
"y" "-0.2"
"z" "-0.2"
}
"chain"//Boltpull in
{
"msdelay" "3300"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.1"
"y" "-0.40"
"z" "-1.75"
}
"chain"//click
{
"msdelay" "3350"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "-0.5"
"y" "-1.25"
"z" "-2.5"
}
"chain"//lower weapon
{
"msdelay" "3375"
"msRamp" "220"
"msSustain" "20"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.75"
"y" "-0.5"
"z" "0"
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "5"
"msDecay" "18"
"force"
{
"x" "-1"
"y" "-0.25"
"z" "18"
}
"chain" // boltpull
{
"group" "movement"
"msAttack" "220"
"msRamp" "60"
"msSustain" "60"
"msDecay" "40"
"msDelay" "500"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.75"
"z" "1.75"
}
"chain"//boltpull back
{
"msdelay" "600"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0.5"
"z" "2.5"
}
"chain"//click
{
"msdelay" "635"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"force"
{
"x" "0"
"y" "1"
"z" "4.5"
}
"chain"//hand pulling bolt down
{
"msDelay" "700"
"msRamp" "60"
"msSustain" "60"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.1"
"y" "-0.2"
"z" "-0.2"
}
"chain"//Boltpull in
{
"msdelay" "815"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.1"
"y" "-0.40"
"z" "-1.75"
}
"chain"//click
{
"msdelay" "850"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "-0.5"
"y" "-1.5"
"z" "-3.5"
}
}
}
}
}
}
}
}
}
}
"weapon_scout"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "40"
"msDecay" "60"
"msDelay" "100"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.75"
"z" "0.75"
}
"chain"//move down
{
"group" "movement"
"msdelay" "550"
"msRamp" "200"
"msSustain" "4"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.35"
"y" "-0.35"
"z" "-0.355"
}
}
}
"ACT_VM_RELOAD"//reload Remove clip
{
"isEffect" "1"
"msdelay" "500"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "-1"
"z" "0"
}
"chain"//Move old clip down
{
"msdelay" "550"
"msRamp" "220"
"msSustain" "20"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.75"
"z" "0"
}
"chain"//Move new clip up
{
"msdelay" "1060"
"msRamp" "220"
"msSustain" "20"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.80"
"z" "0"
}
"chain"//Insert New Clip
{
"msdelay" "1300"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1"
"z" "0"
}
"chain"//hand hitting gun
{
"msdelay" "1425"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1.25"
"z" "0"
}
"chain"// Clip clicking in
{
"msdelay" "1425"
"msRamp" "2"
"msSustain" "2"
"msDecay" "2"
"force"
{
"x" "0"
"y" "2.25"
"z" "0"
}
"chain"//hand pulling bolt back
{
"msDelay" "1800"
"msAttack" "220"
"msRamp" "60"
"msSustain" "60"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.5"
"z" "1"
}
"chain"//boltpull back
{
"msdelay" "1900"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "2.5"
}
"chain"//click
{
"msdelay" "1925"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "0"
"z" "4.5"
}
"chain"//hand pulling bolt down
{
"msDelay" "2100"
"msAttack" "220"
"msRamp" "60"
"msSustain" "60"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.2"
"y" "-0.2"
"z" "-0.5"
}
"chain"//Boltpull in
{
"msdelay" "2200"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.25"
"y" "-0.25"
"z" "-1.75"
}
"chain"//click
{
"msdelay" "2250"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "-1.5"
"y" "-1.5"
"z" "-3.75"
}
"chain"//back to idle
{
"msdelay" "2650"
"msRamp" "220"
"msSustain" "20"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.75"
"y" "-0.5"
"z" "0"
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "5"
"msSustain" "11"
"msDecay" "0"
"special" "NOISEENVELOPE"
"force"
{
"x" "0"
"y" "-1"
"z" "12"
}
"chain" // Boltpull on fire
{
"group" "movement"
"msDelay" "500"
"msAttack" "220"
"msRamp" "60"
"msSustain" "60"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.5"
"z" "1"
}
"chain"//boltpull back
{
"msdelay" "600"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "2.5"
}
"chain"//click
{
"msdelay" "625"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "0"
"z" "4.5"
}
"chain"//hand pulling bolt down
{
"msDelay" "700"
"msAttack" "220"
"msRamp" "60"
"msSustain" "60"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.2"
"y" "-0.2"
"z" "-0.5"
}
"chain"//Boltpull in
{
"msdelay" "800"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.25"
"y" "-0.25"
"z" "-1.75"
}
"chain"//click
{
"msdelay" "850"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "-2"
"y" "-2"
"z" "-4.75"
}
}
}
}
}
}
}
}
}
}
"weapon_g3sg1"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "220"
"msDelay" "150"
"msSustain" "100"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "1"
"z" "0"
}
}
"ACT_VM_RELOAD"//reload
{
"isEffect" "1"
"group" "movement"
"msRamp" "300"
"msSustain" "100"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-1"
"y" "0"
"z" "0.8"
}
"chain"//twist slide 1
{
"msdelay" "600"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "1.75"
"z" "0"
}
"chain"//Lift up slide with hand
{
"msdelay" "600"
"msRamp" "40"
"msSustain" "20"
"msDecay" "10"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "0"
}
"chain"//twist slide 2
{
"msdelay" "700"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "1.75"
}
"chain"//remove clip
{
"msdelay" "1800"
"msRamp" "80"
"msSustain" "10"
"msDecay" "60"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.75"
"y" "-1"
"z" "0"
}
"chain"//Pull clip down
{
"msdelay" "2000"
"msRamp" "220"
"msSustain" "40"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "0"
}
"chain"//Move clip up
{
"msdelay" "2500"
"msRamp" "220"
"msSustain" "40"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.5"
"z" "0"
}
"chain"//Insert clip
{
"msdelay" "2800"
"msRamp" "80"
"msSustain" "10"
"msDecay" "60"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1"
"y" "2"
"z" "0"
}
"chain"//Clip Clicking in
{
"msdelay" "2825"
"msRamp" "7"
"msSustain" "10"
"msDecay" "7"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.5"
"y" "1"
"z" "0"
}
"chain"//Push slide down 1
{
"msdelay" "3800"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "-1.25"
"z" "0"
}
"chain"//Push slide down with hand
{
"msdelay" "3800"
"msRamp" "40"
"msSustain" "20"
"msDecay" "10"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.5"
"y" "-0.5"
"z" "0"
}
"chain"//Push slide down 2
{
"msdelay" "3900"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "-1.25"
}
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "4"
"msSustain" "7"
"msDecay" "4"
"force"
{
"x" "0"
"y" "-1"
"z" "12"
}
}
}
}
"weapon_sg550"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "200"
"msDecay" "60"
"msDelay" "100"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1.25"
"z" "0.75"
}
"chain"//move down
{
"group" "movement"
"msdelay" "500"
"msRamp" "200"
"msSustain" "200"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.50"
"y" "-0.50"
"z" "-0.50"
}
}
}
"ACT_VM_RELOAD"//reload
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "500"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "1"
}
"chain"//remove clip
{
"msdelay" "700"
"msRamp" "80"
"msSustain" "10"
"msDecay" "60"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-1"
"y" "-1"
"z" "0"
}
"chain"//Partially Insert Clip
{
"msdelay" "1800"
"msRamp" "80"
"msSustain" "100"
"msDecay" "70"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1.25"
"y" "0.75"
"z" "0"
}
"chain"//Insert Clip
{
"msdelay" "2100"
"msRamp" "80"
"msSustain" "100"
"msDecay" "20"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1.25"
"y" "1"
"z" "0"
}
"chain"//Hand against Clip
{
"msdelay" "2100"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1.25"
"y" "1"
"z" "0"
}
"chain"//clip clicking in
{
"msdelay" "2125"
"msRamp" "7"
"msSustain" "10"
"msDecay" "7"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1.5"
"y" "1"
"z" "0"
}
"chain"//hand pulling slide
{
"msdelay" "2900"
"msRamp" "60"
"msSustain" "40"
"msDecay" "20"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "0"
"z" "2.25"
}
"chain"//slide
{
"msdelay" "3000"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "2"
"y" "0"
"z" "3.5"
}
"chain"//click
{
"msdelay" "3025"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "3"
"y" "0"
"z" "5"
}
"chain"//slide back
{
"msdelay" "3100"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-1.25"
"y" "0"
"z" "-2.25"
}
"chain"//click
{
"msdelay" "3125"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "-1"
"y" "0"
"z" "-1.75"
}
"chain"//lower weapon
{
"msdelay" "3300"
"msRamp" "100"
"msSustain" "100"
"msDecay" "40"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.75"
"y" "-1"
"z" "0"
}
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "2"
"msSustain" "7"
"msDecay" "2"
"force"
{
"x" "0"
"y" "-0.5"
"z" "13"
}
}
}
}
"weapon_famas"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "80"
"msSustain" "30"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.75"
"z" "0.8"
}
"chain"//move down
{
"group" "movement"
"msdelay" "300"
"msRamp" "80"
"msSustain" "30"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.75"
"z" "-0.8"
}
}
}
"ACT_VM_RELOAD"//reload
{
"isEffect" "1"
"msdelay" "500"
"msRamp" "80"
"msSustain" "10"
"msDecay" "60"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.5"
"y" "-1.40"
"z" "0"
}
"chain"//Move New Clip in Place
{
"msdelay" "1050"
"msRamp" "220"
"msSustain" "20"
"msDecay" "40"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "1"
"z" "0"
}
"chain"//Insert New Clip
{
"msdelay" "1450"
"msRamp" "80"
"msSustain" "40"
"msDecay" "20"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.5"
"y" "1.25"
"z" "0"
}
"chain"//New Clip Clicking in
{
"msdelay" "1500"
"msRamp" "10"
"msSustain" "10"
"msDecay" "5"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1"
"y" "1.5"
"z" "0"
}
"chain"//pull slide with fingers
{
"msdelay" "2275"
"msRamp" "30"
"msSustain" "30"
"msDecay" "8"
"force"
{
"x" "0.75"
"y" "0"
"z" "0.75"
}
"chain"//slide
{
"msdelay" "2300"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.75"
"y" "0"
"z" "2.5"
}
"chain"//click
{
"msdelay" "2345"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "2"
"y" "0"
"z" "6"
}
"chain"//slide back
{
"msdelay" "2700"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.5"
"y" "0"
"z" "-1.75"
}
"chain"//click
{
"msdelay" "2745"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "-1.5"
"y" "0"
"z" "-4"
}
"chain"//lower weapon
{
"msdelay" "2850"
"msRamp" "100"
"msSustain" "100"
"msDecay" "40"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.5"
"y" "-0.5"
"z" "0"
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "1"
"msSustain" "8"
"msDecay" "3"
"force"
{
"x" "0"
"y" "0.1"
"z" "11"
}
}
}
}
"weapon_sg552"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "200"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-1"
"z" "1"
}
}
"ACT_VM_RELOAD"//reload
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "500"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "1"
}
"chain"//Remove clip
{
"msdelay" "500"
"msRamp" "80"
"msSustain" "10"
"msDecay" "60"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.75"
"y" "-1.5"
"z" "0"
}
"chain"//Raise Clip
{
"msdelay" "950"
"msRamp" "220"
"msSustain" "100"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.5"
"y" "0.5"
"z" "0"
}
"chain"//Insert New Clip
{
"msdelay" "1350"
"msRamp" "80"
"msSustain" "20"
"msDecay" "60"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.75"
"y" "1.25"
"z" "0"
}
"chain"//Clip Clicking In
{
"msdelay" "1400"
"msRamp" "6"
"msSustain" "10"
"msDecay" "6"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.75"
"y" "0.75"
"z" "0"
}
"chain"//slide
{
"msdelay" "2000"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "2.5"
}
"chain"//slide
{
"msdelay" "2100"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "-2"
"z" "0"
}
"chain"//lower weapon
{
"msdelay" "2350"
"msRamp" "100"
"msSustain" "100"
"msDecay" "40"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.75"
"y" "-0.75"
"z" "0"
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "10"
"msDecay" "3"
"force"
{
"x" "0"
"y" "0.1"
"z" "10"
}
}
}
}
"weapon_aug"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "200"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1.25"
"z" "1.25"
}
"chain"//twist handle out
{
"msdelay" "400"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "0"
"z" "-2.5"
}
"chain"//click
{
"msdelay" "445"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "0"
"z" "-4.5"
}
"chain"//twist handle in
{
"msdelay" "600"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "0"
"z" "2.5"
}
"chain"//click
{
"msdelay" "645"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "0"
"z" "5"
}
"chain"//pull handle in
{
"msdelay" "700"
"msRamp" "80"
"msSustain" "30"
"msDecay" "50"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0"
"z" "2.5"
}
}
}
}
}
}
}
"ACT_VM_RELOAD"//reload
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "500"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "1"
}
"chain"//pull slide backwards
{
"msdelay" "375"
"msRamp" "80"
"msSustain" "10"
"msDecay" "60"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1"
"y" "0"
"z" "2"
}
"chain"//click
{
"msdelay" "400"
"msRamp" "1"
"msSustain" "2"
"msDecay" "1"
"force"
{
"x" "2.25"
"y" "0"
"z" "3.75"
}
"chain"//pull slide updwards
{
"msdelay" "510"
"msRamp" "80"
"msSustain" "10"
"msDecay" "60"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1.40"
"z" "0"
}
"chain"//click
{
"msdelay" "545"
"msRamp" "1"
"msSustain" "2"
"msDecay" "1"
"force"
{
"x" "0"
"y" "3.5"
"z" "0"
}
"chain"//Remove Clip
{
"msdelay" "1350"
"msRamp" "80"
"msSustain" "10"
"msDecay" "60"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.5"
"y" "-1.5"
"z" "0"
}
"chain"//insert clip
{
"msdelay" "2500"
"msRamp" "80"
"msSustain" "10"
"msDecay" "60"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.75"
"y" "1.25"
"z" "0"
}
"chain"//Hand against Clip
{
"msdelay" "2500"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "0.5"
"z" "0"
}
"chain"//clip clicking in
{
"msdelay" "2525"
"msRamp" "7"
"msSustain" "10"
"msDecay" "7"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1"
"y" "0.75"
"z" "0"
}
"chain"//hand hitting slide
{
"msdelay" "3100"
"msRamp" "90"
"msSustain" "90"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.40"
"z" "-0.30"
}
"chain"//slide
{
"msdelay" "3100"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-1"
"z" "-0.5"
}
"chain"//click
{
"msdelay" "3145"
"msRamp" "1"
"msSustain" "2"
"msDecay" "1"
"force"
{
"x" "0"
"y" "-3.75"
"z" "-0.75"
}
"chain"//slide
{
"msdelay" "3150"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "0"
"z" "-1.5"
}
"chain"//click
{
"msdelay" "3200"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "0"
"z" "-3"
}
"chain"//lower weapon
{
"msdelay" "3500"
"msRamp" "100"
"msSustain" "100"
"msDecay" "40"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.5"
"y" "-0.5"
"z" "0"
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "10"
"msDecay" "5"
"force"
{
"x" "0"
"y" "0.1"
"z" "10"
}
}
}
}
"weapon_galil"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "200"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1.5"
"z" "1"
}
}
"ACT_VM_RELOAD"//reload
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "500"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "1"
}
"chain"//release clip
{
"msdelay" "300"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.5"
"y" "-1.5"
"z" "0"
}
"chain"//hand in1
{
"msdelay" "1275"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.75"
"y" "1.25"
"z" "0"
}
"chain"//clip clicking in
{
"msdelay" "1275"
"msRamp" "7"
"msSustain" "10"
"msDecay" "7"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.75"
"y" "1"
"z" "0"
}
"chain"//slide
{
"msdelay" "2200"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "2.5"
}
"chain"//click
{
"msdelay" "2225"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "0"
"z" "5.5"
}
"chain"//slide back
{
"msdelay" "2450"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "0"
"y" "0"
"z" "-2.5"
}
"chain"//click
{
"msdelay" "2475"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "0"
"y" "0"
"z" "-4"
}
"chain"//lower weapon
{
"msdelay" "2700"
"msRamp" "100"
"msSustain" "100"
"msDecay" "40"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.75"
"y" "-0.75"
"z" "0"
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "10"
"msDecay" "20"
"force"
{
"x" "0"
"y" "0.1"
"z" "9"
}
}
}
}
"weapon_m4a1"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"IsEffect" "1"
"msdelay" "400"
"msRamp" "60"
"msSustain" "60"
"msDecay" "80"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.25"
"y" "-0.25"
"z" "0.5"
}
"chain"//slide
{
"msdelay" "450"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.75"
"y" "-0.75"
"z" "1"
}
"chain"//click
{
"msdelay" "485"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.25"
"y" "-0.25"
"z" "0.5"
}
"chain"//slide back
{
"msdelay" "600"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1"
"z" "-1"
}
"chain"//click
{
"msdelay" "635"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "0.25"
"z" "-0.25"
}
}
}
}
}
}
"ACT_VM_DRAW_SILENCED"//draw silenced
{
"IsEffect" "1"
"msdelay" "400"
"msRamp" "60"
"msSustain" "60"
"msDecay" "80"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.25"
"y" "-0.25"
"z" "0.5"
}
"chain"//slide
{
"msdelay" "450"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.75"
"y" "-0.75"
"z" "1"
}
"chain"//click
{
"msdelay" "485"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.25"
"y" "-0.25"
"z" "0.5"
}
"chain"//slide back
{
"msdelay" "600"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1"
"z" "-1"
}
"chain"//click
{
"msdelay" "635"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "0.25"
"z" "-0.25"
}
}
}
}
}
}
"ACT_VM_ATTACH_SILENCER"//Attach silencer hand movement
{
"isEffect" "1"
"group" "movement"
"msDelay" "700"
"msRamp" "100"
"msSustain" "100"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0"
"z" "-3.5"
}
"chain"//attach silencer
{
"msdelay" "950"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1"
"y" "0"
"z" "0"
}
"chain"//click
{
"msdelay" "950"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.25"
"y" "0"
"z" "0"
}
"chain"//twist silencer upwards
{
"msdelay" "1100"
"msRamp" "60"
"msSustain" "20"
"msDecay" "20"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-1"
"z" "-2"
}
"chain"//silencer twisting on gun
{
"msdelay" "1200"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-1"
"z" "-1"
}
"chain"//click
{
"msdelay" "1200"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-0.25"
"z" "-0.25"
}
}
}
}
}
}
}
"ACT_VM_DETACH_SILENCER"//Remove silencer
{
"isEffect" "1"
"group" "movement"
"msdelay" "650"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1"
"z" "1"
}
"chain"//twist silencer backwards
{
"msdelay" "700"
"msRamp" "60"
"msSustain" "20"
"msDecay" "20"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.65"
"z" "1.25"
}
"chain"//click
{
"msdelay" "775"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "0.25"
"z" "0.25"
}
"chain"//remove silencer
{
"msdelay" "950"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-1"
"y" "0"
"z" "0"
}
"chain"//Pull silencer back
{
"msDelay" "1100"
"msRamp" "100"
"msSustain" "100"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0"
"z" "2.75"
}
}
}
}
}
}
"ACT_VM_RELOAD"//reload
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "500"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "1"
}
"chain"//remove clip
{
"msdelay" "650"
"msRamp" "60"
"msSustain" "30"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-1.25"
"y" "-0.75"
"z" "0"
}
"chain"//Partially Insert Clip
{
"msdelay" "1400"
"msRamp" "80"
"msSustain" "100"
"msDecay" "70"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1.25"
"y" "0.75"
"z" "0"
}
"chain"//Insert Clip
{
"msdelay" "1750"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "1.25"
"y" "0.5"
"z" "0"
}
"chain"//Hand against Clip
{
"msdelay" "1750"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "0.75"
"z" "0"
}
"chain"//clip clicking in
{
"msdelay" "1775"
"msRamp" "7"
"msSustain" "10"
"msDecay" "7"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1"
"y" "0.75"
"z" "0"
}
"chain"//pull slide
{
"msdelay" "2450"
"msRamp" "60"
"msSustain" "60"
"msDecay" "80"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.25"
"y" "-0.25"
"z" "0.5"
}
"chain"//slide
{
"msdelay" "2465"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.75"
"y" "-0.75"
"z" "1"
}
"chain"//click
{
"msdelay" "2485"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.25"
"y" "-0.25"
"z" "0.5"
}
"chain"//slide back
{
"msdelay" "2600"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1"
"z" "-1"
}
"chain"//click
{
"msdelay" "2635"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "0.25"
"z" "-0.25"
}
"chain"//lower weapon
{
"msdelay" "2650"
"msRamp" "100"
"msSustain" "100"
"msDecay" "40"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.75"
"y" "-0.75"
"z" "0"
}
}
}
}
}
}
}
}
}
}
}
}
}
"ACT_VM_RELOAD_SILENCED"//reload (silenced)
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "500"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "1"
}
"chain"//remove clip
{
"msdelay" "650"
"msRamp" "60"
"msSustain" "30"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-1.25"
"y" "-0.75"
"z" "0"
}
"chain"//Partially Insert Clip
{
"msdelay" "1400"
"msRamp" "80"
"msSustain" "100"
"msDecay" "70"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1.25"
"y" "0.75"
"z" "0"
}
"chain"//Insert Clip
{
"msdelay" "1750"
"msRamp" "60"
"msSustain" "20"
"msDecay" "30"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "1.25"
"y" "0.5"
"z" "0"
}
"chain"//Hand against Clip
{
"msdelay" "1750"
"msRamp" "120"
"msSustain" "20"
"msDecay" "30"
"special" "SPLINEENVELOPE"
"force"
{
"x" "1"
"y" "0.75"
"z" "0"
}
"chain"//clip clicking in
{
"msdelay" "1775"
"msRamp" "7"
"msSustain" "10"
"msDecay" "7"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1"
"y" "0.75"
"z" "0"
}
"chain"//pull slide
{
"msdelay" "2450"
"msRamp" "60"
"msSustain" "60"
"msDecay" "80"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.25"
"y" "-0.25"
"z" "0.5"
}
"chain"//slide
{
"msdelay" "2465"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.75"
"y" "-0.75"
"z" "1"
}
"chain"//click
{
"msdelay" "2485"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.25"
"y" "-0.25"
"z" "0.5"
}
"chain"//slide back
{
"msdelay" "2600"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1"
"z" "-1"
}
"chain"//click
{
"msdelay" "2635"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "0.25"
"z" "-0.25"
}
"chain"//lower weapon
{
"msdelay" "2650"
"msRamp" "100"
"msSustain" "100"
"msDecay" "40"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.75"
"y" "-0.75"
"z" "0"
}
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "10"
"msDecay" "10"
"force"
{
"x" "0"
"y" "0.1"
"z" "10"
}
}
}
}
"weapon_ak47"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "60"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "1"
}
"chain"//pull slide with hand
{
"msdelay" "300"
"msRamp" "60"
"msSustain" "60"
"msDecay" "25"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.5"
"y" "0.75"
"z" "1"
}
"chain"//slide
{
"msdelay" "400"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "1"
"y" "0"
"z" "1.75"
}
"chain"//click
{
"msdelay" "435"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "1"
"y" "0"
"z" "3"
}
"chain"//slide back
{
"msdelay" "560"
"msRamp" "30"
"msSustain" "10"
"msDecay" "0"
"special" "NOISEENVELOPE4X"
"force"
{
"x" "-0.5"
"y" "0"
"z" "-1.25"
}
"chain"//click
{
"msdelay" "595"
"msRamp" "1"
"msSustain" "1"
"msDecay" "1"
"force"
{
"x" "-0.75"
"y" "0"
"z" "-2"
}
}
}
}
}
}
}
"ACT_VM_RELOAD"//reload
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "500"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "1"
}
"chain"//release clip
{
"msdelay" "500"
"msRamp" "80"
"msSustain" "20"
"msDecay" "60"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.5"
"y" "-1"
"z" "0"
}
"chain"//Move Clip up
{
"msdelay" "1225"
"msRamp" "220"
"msSustain" "100"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.5"
"y" "1"
"z" "0"
}
"chain"//Insert clip
{
"msdelay" "1500"
"msRamp" "80"
"msSustain" "10"
"msDecay" "60"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.5"
"y" "0.75"
"z" "0"
}
"chain"//Clip Clicking in
{
"msdelay" "1550"
"msRamp" "5"
"msSustain" "10"
"msDecay" "5"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.5"
"y" "0.75"
"z" "0"
}
"chain"//lower weapon
{
"msdelay" "1725"
"msRamp" "220"
"msSustain" "100"
"msDecay" "60"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-0.5"
"y" "-0.5"
"z" "0"
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "8"
"msDecay" "8"
"force"
{
"x" "0"
"y" "0.1"
"z" "10"
}
}
}
}
"weapon_m249"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "200"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "1"
}
}
"ACT_VM_RELOAD"//reload
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "500"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.5"
"z" "1"
}
"chain"//release clip
{
"msdelay" "625"
"msRamp" "80"
"msSustain" "10"
"msDecay" "60"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-1.5"
"z" "0"
}
"chain"//Compartment releasing from clamp
{
"msdelay" "1600"
"msRamp" "5"
"msSustain" "10"
"msDecay" "5"
"special" "NOISEENVELOPE"
"force"
{
"x" "0"
"y" "1.5"
"z" "1"
}
"chain"//open compartment
{
"msdelay" "1650"
"msRamp" "220"
"msSustain" "40"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "1"
}
"chain"//Open compartment completely
{
"msdelay" "1700"
"msRamp" "20"
"msSustain" "10"
"msDecay" "20"
"special" "NOISEENVELOPE"
"force"
{
"x" "0"
"y" "0.75"
"z" "1"
}
"chain"//Raise Clip
{
"msdelay" "2500"
"msRamp" "220"
"msSustain" "40"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "0"
}
"chain"//Insert new clip
{
"msdelay" "2675"
"msRamp" "80"
"msSustain" "10"
"msDecay" "60"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1"
"z" "0"
}
"chain"//New Clip Clicks in
{
"msdelay" "2675"
"msRamp" "5"
"msSustain" "10"
"msDecay" "5"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1"
"z" "0"
}
"chain"//Bullet being pulled up 1
{
"msdelay" "3300"
"msRamp" "5"
"msSustain" "5"
"msDecay" "5"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1"
"z" "0"
}
"chain"//Bullet being pulled up 2
{
"msdelay" "3350"
"msRamp" "5"
"msSustain" "5"
"msDecay" "5"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1"
"z" "0"
}
"chain"//Bullet being pulled up 3
{
"msdelay" "3400"
"msRamp" "5"
"msSustain" "5"
"msDecay" "5"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1"
"z" "0"
}
"chain"//Bullet being pulled up 4
{
"msdelay" "3450"
"msRamp" "5"
"msSustain" "5"
"msDecay" "5"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1"
"z" "0"
}
"chain"//Bullet being pulled up 5
{
"msdelay" "3500"
"msRamp" "5"
"msSustain" "5"
"msDecay" "5"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "1"
"z" "0"
}
"chain"//Closing compartment
{
"msdelay" "4300"
"msRamp" "220"
"msSustain" "40"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.75"
"z" "0.75"
}
"chain"//Compartment clicking closed
{
"msdelay" "4550"
"msRamp" "5"
"msSustain" "10"
"msDecay" "5"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0"
"y" "-0.75"
"z" "0.5"
}
"chain"//lower weapon
{
"msdelay" "5000"
"msRamp" "100"
"msSustain" "100"
"msDecay" "40"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "0.75"
"y" "1"
"z" "0"
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
"AnimationEvents"
{
"5001" //Muzzle
{
"isEffect" "1"
"group" "recoil"
"msRamp" "0"
"msSustain" "10"
"msDecay" "20"
"force"
{
"x" "0"
"y" "0.1"
"z" "12"
}
}
}
}
"weapon_knife"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "200"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.75"
"z" "0"
}
"chain"
{
"group" "movement"
"msRamp" "200"
"msSustain" "40"
"msDecay" "60"
"msDelay" "200"
"special" "SPLINEENVELOPE"
"force"
{
"x" "-0.75"
"y" "0"
"z" "0"
}
"chain"
{
"group" "movement"
"msRamp" "200"
"msSustain" "40"
"msDelay" "300"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0.75"
"y" "0"
"z" "0"
}
}
}
}
"ACT_VM_HITCENTER"//stab
{
"isEffect" "1"
"group" "movement"
"msRamp" "150"
"msDecay" "30"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "1.75"
"y" "0"
"z" "3.5"
}
}
"ACT_VM_MISSCENTER"//empty swish
{
"isEffect" "1"
"group" "movement"
"msRamp" "150"
"msDecay" "30"
"force"
{
"x" "-1.75"
"y" "0"
"z" "-3.5"
}
}
}
"AnimationEvents"
{
}
}
"weapon_hegrenade"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "200"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.75"
"z" "0"
}
}
"ACT_VM_PULLPIN"//pull back
{
"isEffect" "1"
"group" "movement"
"msDelay" "600"
"msRamp" "150"
"msDecay" "30"
"msSustain" "200"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.75"
"z" "2"
}
"chain"// Pull out pin
{
"group" "movement"
"msDelay" "600"
"msRamp" "4"
"msDecay" "4"
"msSustain" "4"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-1.9"
"y" "0"
"z" "0"
}
}
}
"ACT_VM_THROW"//Throw
{
"isEffect" "1"
"group" "movement"
"msDelay" "105"
"msRamp" "40"
"msSustain" "1"
"msDecay" "20"
"force"
{
"x" "0"
"y" "0.5"
"z" "-8"
}
}
}
}
"weapon_smokegrenade"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "200"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.75"
"z" "0"
}
}
"ACT_VM_PULLPIN"//pull back
{
"isEffect" "1"
"group" "movement"
"msDelay" "600"
"msRamp" "150"
"msDecay" "30"
"msSustain" "200"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.75"
"z" "1"
}
"chain"// Pull out pin
{
"group" "movement"
"msDelay" "600"
"msRamp" "4"
"msDecay" "4"
"msSustain" "4"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-1.9"
"y" "0"
"z" "0"
}
}
}
"ACT_VM_THROW"//Throw
{
"isEffect" "1"
"group" "movement"
"msDelay" "105"
"msRamp" "40"
"msSustain" "1"
"msDecay" "20"
"force"
{
"x" "0"
"y" "0.5"
"z" "-6.5"
}
}
}
}
"weapon_flashbang"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "200"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "0.75"
"z" "0"
}
}
"ACT_VM_PULLPIN"//pull back
{
"isEffect" "1"
"group" "movement"
"msDelay" "600"
"msRamp" "150"
"msDecay" "30"
"msSustain" "200"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.75"
"z" "1"
}
"chain"// Pull out pin
{
"group" "movement"
"msDelay" "600"
"msRamp" "4"
"msDecay" "4"
"msSustain" "4"
"special" "NOISEENVELOPE2X"
"force"
{
"x" "-1.9"
"y" "0"
"z" "0"
}
}
}
"ACT_VM_THROW"//Throw
{
"isEffect" "1"
"group" "movement"
"msDelay" "105"
"msRamp" "40"
"msSustain" "1"
"msDecay" "20"
"force"
{
"x" "0"
"y" "0.5"
"z" "-6.5"
}
}
}
}
"weapon_c4"
{
"Activities"
{
"ACT_VM_DRAW"//draw
{
"isEffect" "1"
"group" "movement"
"msRamp" "90"
"msSustain" "60"
"msDecay" "90"
"msDelay" "75"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "1"
"z" "0"
}
"chain" //lower
{
"msRamp" "60"
"msSustain" "40"
"msDecay" "60"
"msDelay" "325"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-0.85"
"z" "0"
}
}
}
"ACT_VM_PRIMARYATTACK"//begin plant
{
"isEffect" "1"
"group" "movement"
"msRamp" "200"
"msSustain" "200"
"msDecay" "60"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-1.50"
"z" "0"
}
}
"ACT_VM_SECONDARYATTACK"//end plant
{
"isEffect" "1"
"group" "movement"
"msRamp" "150"
"msSustain" "200"
"msDecay" "70"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-2.50"
"z" "-1"
}
"chain"//plant bomb
{
"msDelay" "740"
"msRamp" "50"
"msSustain" "15"
"msDecay" "10"
"special" "SPLINEENVELOPE"
"force"
{
"x" "0"
"y" "-2.75"
"z" "0"
}
"chain"//bomb hitting ground
{
"msDelay" "800"
"msRamp" "5"
"msSustain" "5"
"msDecay" "5"
"force"
{
"x" "0"
"y" "-1.5"
"z" "0"
}
}
}
}
}
"AnimationEvents"
{
"7001" //button press
{
"isEffect" "1"
"group" "recoil"
"msRamp" "5"
"msSustain" "10"
"msDecay" "5"
"force"
{
"x" "0"
"y" "0.1"
"z" "2"
}
}
}
}
}
}