css_enhanced_game_files/css_enhanced/game/cstrike/particles/muzzleflashes.pcf

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<!-- dmx encoding binary 2 format pcf 1 -->
XDmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionbatch particle systemstime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiusbounding_box_maxbounding_box_minbounding_box_control_pointmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatormaximum emission per framenum_to_emitemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamerandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minoffset proportional to radius 0/1offset in local space 0/1offset maxoffset minrotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initiallifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_mintint_perccolor2color1max constraint passesdraggravityend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphause animation rate as FPSsecond sequence animation rateorientation_typeanimation_fit_lifetimeanimation rateCuntitled}6<>[<5B><1D>H<EFBFBD>7<18><>Gmuzzle_pistols<00><>5T<35>=<3D>H<EFBFBD><48><EFBFBD><EFBFBD>$<08>!emit_instantaneously<00>sH<73><48><EFBFBD>"E<><45><EFBFBD><EFBFBD>#<23>,!Position Within Sphere Random<00> :ŽI<C28E>L<EFBFBD><4C>x<0E><><03>!Position Modify Offset Random<00><>n<00>!<21>O<EFBFBD><4F>AԺ<<3C>!Rotation RandomB#<23><><EFBFBD><14>C<EFBFBD><43><EFBFBD>O<14><>!Lifetime Random<08>H<><48><EFBFBD>N<EFBFBD><4E>ޛh!Radius RandomԢ[<<3C>B<><42>Jz<4A><7A><EFBFBD><EFBFBD>!Color Random<00>f<EFBFBD> <0C>#<23>J<EFBFBD>} <0C>R <20>c!Movement Basicy><01>JޝO<DE9D>#<23><>&<26>!Alpha Fade and Decayhsc <20><>:L<>2dӳl<D3B3>!render_animated_sprites<0E><>^<5E>@<40><14>A<EFBFBD><41>eamuzzle_smgsa<0F>Ī\F<>uL<75>٠<EFBFBD>E!emit_instantaneously%<25>"<22>D
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