css_enhanced_game_files/css_enhanced/game/cstrike/botchatter.db

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//----------------------------------------------------------------------------
// BotChatter.db
// Author: Michael S. Booth, Turtle Rock Studios (www.turtlerockstudios.com)
//
// This database defines "Places" (phrases that describe a location in the world)
// and "Chatter" (phrases used for everything else) the bots use to talk via their radio.
//
// Phrases (ie: either Place or Chatter) can contain any number of wav filenames that
// contain voice recordings saying something appropriate for that phrase's concept.
// For instance, the Chatter entry for "Affirmative" contains several wav files saying
// things that mean "yes", such as "affirmative", "yes sir", "roger that", and so on.
//
// Some phrases have a "Radio" line. This maps that phrase to a Standard Radio event and
// is used when the player has restricted the bots to only using Standard Radio messages.
// In that case, that radio message will be played instead of the normal phrase.
//
// The keyword "Important" flags that phrase as being "mission critical", and means it
// will be spoken if the player has set the bots to "minimal" chatter.
//
// "Count" and "Place" qualifiers mean that any subsequent wav files will only be selected
// if the bot is referring to the given Count or Place.
//
//
// VOICE ACTOR NOTES:
// Unless otherwise stated, these phrases should be spoken in a terse, matter-of-fact manner.
// The bots will utter "batches" of phrases to communicate the situation. For example, if a bot
// discovers many enemies near the bridge, and one of them is carrying the bomb, he will say
// something like:
// "Bridge" ... "There's the bomber" ... "Need help!"
//
//
// ***NOTE: Total filename length must be less than 64!
//
BaseDir bot
//
// Places must be first in this database
//
Place BombsiteA
a.wav
End
Place BombsiteB
b.wav
End
Place BombsiteC
c.wav
End
Place HostageRescueZone
rescue_zone.wav
rescue_zone2.wav
End
Place VipRescueZone
rescue_zone.wav
rescue_zone2.wav
End
Place CTSpawn
ct_spawn.wav
End
Place TSpawn
t_spawn.wav
End
Place Bridge
bridge.wav
End
Place Middle
middle.wav
End
Place House
house.wav
End
Place Apartment
apartment.wav
End
Place Apartments
apartments.wav
End
Place Market
market.wav
market2.wav
End
Place Sewers
sewers.wav
sewers2.wav
End
Place Tunnel
tunnel.wav
tunnel2.wav
End
Place Ducts
vents.wav
vents2.wav
ventilation_system.wav
End
Place Village
villiage.wav
End
Place Roof
roof.wav
End
Place Upstairs
upstairs.wav
End
Place Downstairs
downstairs.wav
End
Place Basement
basement.wav
End
Place Crawlspace
crawlspace.wav
End
Place Kitchen
kitchen.wav
kitchen2.wav
End
Place Inside
inside.wav
End
Place Outside
outside.wav
End
Place Tower
tower.wav
End
Place WineCellar
wine_cellar.wav
End
Place Garage
garage.wav
End
Place Courtyard
courtyard.wav
End
Place Water
water.wav
End
Place FrontDoor
front_door.wav
front_door2.wav
End
Place BackDoor
back_door.wav
End
Place SideDoor
side_door.wav
End
Place BackWay
back_way.wav
End
Place FrontYard
front_yard.wav
End
Place BackYard
back_yard.wav
End
Place SideYard
side_yard.wav
End
Place Lobby
lobby.wav
End
Place Vault
vault.wav
End
Place Elevator
elevator.wav
elevator2.wav
End
Place DoubleDoors
double_doors.wav
End
Place SecurityDoors
security_doors.wav
End
Place LongHall
long_hall.wav
End
Place SideHall
side_hall.wav
End
Place FrontHall
front_hall.wav
End
Place BackHall
back_hall.wav
End
Place MainHall
main_hall.wav
End
Place FarSide
far_side.wav
End
Place Windows
windows.wav
End
Place Window
window.wav
End
Place Attic
attic.wav
End
Place StorageRoom
storage_room.wav
End
Place ProjectorRoom
projector_room.wav
End
Place MeetingRoom
meeting_room.wav
End
Place ConferenceRoom
conference_room.wav
End
Place ComputerRoom
computer_room.wav
End
Place BigOffice
big_office.wav
End
Place LittleOffice
little_office.wav
End
Place Dumpster
dumpster.wav
End
Place Airplane
airplane.wav
End
Place Underground
underground.wav
End
Place Bunker
bunker.wav
End
Place Mines
mines.wav
old_mines.wav
End
Place Front
front.wav
End
Place Back
back.wav
End
Place Rear
rear.wav
End
Place Side
side.wav
End
Place Ramp
ramp.wav
ramp2.wav
End
Place Underpass
underpass.wav
End
Place Overpass
overpass.wav
End
Place Stairs
stairs.wav
End
Place Ladder
ladder.wav
End
Place Gate
gate.wav
End
Place GateHouse
gatehouse.wav
End
Place LoadingDock
loading_dock.wav
End
Place GuardHouse
guardhouse.wav
End
Place Entrance
entrance.wav
End
Place VendingMachines
vending_machines.wav
vending_machines2.wav
End
Place Loft
loft.wav
End
Place Balcony
balcony.wav
End
Place Alley
alley.wav
End
Place BackAlley
back_alley.wav
End
Place SideAlley
side_alley.wav
End
Place FrontRoom
front_room.wav
End
Place BackRoom
back_room.wav
End
Place SideRoom
side_room.wav
End
Place Crates
crates.wav
End
Place Truck
truck.wav
End
Place Bedroom
bedroom.wav
bedroom2.wav
End
Place FamilyRoom
family_room.wav
End
Place Bathroom
bathroom.wav
bathroom2.wav
End
Place LivingRoom
living_room.wav
End
Place Den
den.wav
End
Place Office
office.wav
End
Place Atrium
atrium.wav
End
Place Entryway
entryway.wav
End
Place Foyer
foyer.wav
End
Place Stairwell
stairwell.wav
End
Place Fence
fence.wav
End
Place Deck
deck.wav
End
Place Porch
porch.wav
End
Place Patio
patio.wav
End
Place Wall
wall.wav
End
//-----------------------------------------------------------------------------------------
//
// Chatter phrases follow
//
// one or more enemies have just been sighted for the first time
Chatter EnemySpotted
Radio EVENT_RADIO_ENEMY_SPOTTED
Count 1
one_guy.wav
Count 2
two_of_them.wav
Count 3
three.wav
three_of_them.wav
Count Many
// VOICE NOTE: The bot is scared here - there are a lot of enemies!
a_bunch_of_them.wav
theyre_all_over_the_place2.wav
theyre_everywhere2.wav
theres_too_many_of_them.wav
theres_too_many.wav
too_many2.wav
the_actions_hot_here.wav
its_a_party.wav
End
// the bot has recently seen an enemy die
Chatter EnemyDown
Radio EVENT_RADIO_ENEMY_DOWN
enemy_down.wav
enemy_down2.wav
End
// the bot says this when asked to "report in" while he is fighting enemies
Chatter InCombat
Radio EVENT_RADIO_ENEMY_SPOTTED
attacking.wav
attacking_enemies.wav
engaging_enemies.wav
in_combat.wav
in_combat2.wav
returning_fire.wav
End
// the bot has been asked to "report in" and sees nothing interesting in his area
Chatter Clear
Radio EVENT_RADIO_SECTOR_CLEAR
clear.wav
clear2.wav
clear3.wav
clear4.wav
area_clear.wav
all_clear_here.wav
nothing_moving_over_here.wav
all_quiet.wav
nothing_happening_over_here.wav
i_got_nothing.wav
nothing.wav
nothing_here.wav
theres_nobody_home.wav
End
// the bot hasn't seen anything in a long time and is asking his teammates to report in
Chatter RequestReport
Radio EVENT_RADIO_REPORT_IN_TEAM
report_in_team.wav
anyone_see_them.wav
anyone_see_anything.wav
where_are_they.wav
where_could_they_be.wav
End
// the bot has killed the enemy has was fighting
Chatter KilledMyEnemy
Radio EVENT_RADIO_ENEMY_DOWN
hes_dead.wav
hes_down.wav
got_him.wav
dropped_him.wav
killed_him.wav
ruined_his_day.wav
wasted_him.wav
took_him_out.wav
took_him_out2.wav
took_him_down.wav
made_him_cry.wav
hes_broken.wav
hes_done.wav
End
// the bot was chasing after his enemy and lost track of him
// VOICE NOTE: Minor frustration/disappointment/exasperation here
Chatter LostEnemy
he_got_away.wav
he_got_away2.wav
i_dont_know_where_he_went.wav
i_lost_him.wav
End
// the bot is telling his team that the last enemy has been killed
// VOICE NOTE: Happy/smugness/satisfaction
Chatter NoEnemiesLeft
that_was_it.wav
that_was_the_last_one.wav
that_was_the_last_guy.wav
End
// the bot is telling his team there is one enemy left
// VOICE NOTE: Anticipation
Chatter OneEnemyLeft
one_guy_left.wav
theres_one_left.wav
End
// the bot is telling his team there are two enemies left
Chatter TwoEnemiesLeft
two_enemies_left.wav
two_to_go.wav
End
// the bot is telling his team there are three enemies left
Chatter ThreeEnemiesLeft
three_left.wav
three_to_go.wav
three_to_go2.wav
End
// the bot is in trouble and is asking for help
// VOICE NOTE: he's trying to keep it together, but he is mortally frightened
Chatter Help
Radio EVENT_RADIO_TAKING_FIRE
taking_fire_need_assistance2.wav
i_could_use_some_help.wav
i_could_use_some_help_over_here.wav
help.wav
need_help.wav
need_help2.wav
im_in_trouble.wav
End
// the bot is agreeing with the last radio command
Chatter Affirmative
Radio EVENT_RADIO_AFFIRMATIVE
Important
affirmative.wav
roger.wav
roger_that.wav
End
// the bot has declined the last radio command
Chatter Negative
Radio EVENT_RADIO_NEGATIVE
Important
ahh_negative.wav
negative.wav
negative2.wav
no.wav
nnno_sir.wav
no_sir.wav
End
//-----------------------------------------------------------------------------------------
//
// Bomb defuse scenario chatter
//
// the (CT) bot has checked a bombsite and not found the bomb - he tells his teammates that site is clear
Chatter BombsiteClear
Radio EVENT_RADIO_SECTOR_CLEAR
Important
clear.wav
clear2.wav
clear3.wav
area_clear.wav
nothing.wav
nothing_here.wav
End
// the (CT) bot has begun defusing the bomb
Chatter DefusingBomb
Radio EVENT_RADIO_COVER_ME
Important
defusing.wav
defusing_bomb.wav
defusing_bomb_now.wav
End
// the (CT) bot is announcing his intention to guard the dropped bomb
Chatter GoingToGuardLooseBomb
im_going_to_guard_the_bomb.wav
im_going_to_guard_the_bomb2.wav
im_going_to_keep_an_eye_on_the_bomb.wav
im_going_to_watch_the_bomb.wav
End
// the (CT) bot it telling his team that he is guarding the dropped bomb
Chatter GuardingLooseBomb
Radio EVENT_RADIO_IN_POSITION
guarding_the_dropped_bomb.wav
ive_got_the_bomb.wav
ive_got_the_bomb_here.wav
the_bombs_here.wav
the_bombs_here_on_the_ground.wav
End
// the (Terrorist) bot is planting the bomb
Chatter PlantingBomb
Radio EVENT_RADIO_COVER_ME
// for maps with no places, and also to be occasionally vague about where we're planting
Place ANY
planting_the_bomb.wav
planting.wav
Place BombsiteA
planting_at_a.wav
Place BombsiteB
planting_at_b.wav
Place BombsiteC
planting_at_c.wav
End
// the (Terrorist) bot is announcing his intention to plant the bomb at a specific bomb site
Chatter GoingToPlantBomb
Radio EVENT_RADIO_FOLLOW_ME
// for maps with no places, and to be vague occasionally
Place ANY
im_gonna_go_plant.wav
im_gonna_go_plant_the_bomb.wav
Place BombsiteA
im_gonna_plant_the_bomb_at_a.wav
taking_the_bomb_to_a.wav
Place BombsiteB
going_to_plant_the_bomb_at_b.wav
im_gonna_plant_the_bomb_at_b.wav
taking_the_bomb_to_b.wav
Place BombsiteC
im_gonna_plant_the_bomb_at_c.wav
im_gonna_plant_the_bomb_at_c2.wav
taking_the_bomb_to_c.wav
End
// the (CT) bot has spotted the bomb carrier
// VOICE NOTE: Intensity/determination/anger
Chatter SpottedBomber
Radio EVENT_RADIO_ENEMY_SPOTTED
Important
i_see_the_bomber.wav
theres_the_bomber.wav
hes_got_the_bomb.wav
hes_got_the_bomb2.wav
hes_got_the_package.wav
spotted_the_delivery_boy.wav
End
// the bot has spotted a dropped bomb on the ground
Chatter SpottedLooseBomb
Important
bombs_on_the_ground.wav
bombs_on_the_ground_here.wav
the_bomb_is_down.wav
the_bomb_is_on_the_ground.wav
they_dropped_the_bomb.wav
End
// the (CT) bot heard a Terrorist pick up the dropped bomb
// VOICE NOTE: Anxiety/urgency
Chatter TheyPickedUpTheBomb
Important
they_took_the_bomb.wav
they_took_the_bomb2.wav
they_got_the_bomb.wav
they_picked_up_the_bomb.wav
End
// the (CT) bot has found the location of the ticking bomb
Chatter PlantedBombPlace
Radio EVENT_RADIO_NEED_BACKUP
Important
// for maps with no places
Place UNDEFINED
theres_the_bomb.wav
theres_the_bomb2.wav
Place BombsiteA
the_bombs_at_a.wav
//they_planted_at_a.wav (can't use these, because T's respond with this as well)
the_bombs_ticking_at_a.wav
Place BombsiteB
the_bombs_at_b.wav
//they_planted_at_b.wav
the_bombs_ticking_at_b.wav
Place BombsiteC
the_bombs_at_c.wav
//they_planted_at_c.wav
the_bombs_ticking_at_c.wav
End
// the bot is asking his teammates where the bomb is
Chatter WhereIsTheBomb
Important
wheres_the_bomb.wav
wheres_the_bomb2.wav
wheres_the_bomb3.wav
where_is_it.wav
End
// the (CT) bot is announcing his intention to guard a bombsite
Chatter GoingToDefendBombsite
// for maps with no places, or we're just being vague
Place ANY
im_going_to_camp.wav
Place BombsiteA
im_going_to_guard_bombsite_a.wav
im_going_to_camp_a.wav
Place BombsiteB
im_going_to_guard_bombsite_b.wav
im_going_to_camp_b.wav
Place BombsiteC
im_going_to_guard_bombsite_c.wav
im_going_to_camp_c.wav
End
// the (CT) bot is announcing that he is currently guarding a bombsite
Chatter DefendingBombsite
// for maps with no places
Place UNDEFINED
bombsite.wav
bombsite2.wav
Place BombsiteA
i_got_a_covered.wav
guarding_a.wav
im_camping_a.wav
heading_to_a.wav
Place BombsiteB
i_got_b_covered.wav
guarding_b.wav
im_camping_b.wav
heading_to_b.wav
Place BombsiteC
i_got_c_covered.wav
guarding_c.wav
im_camping_c.wav
heading_to_c.wav
End
// the (CT) bot is announcing that the bombsite is secure and ready for someone to defuse the bomb
Chatter BombsiteSecure
Radio EVENT_RADIO_SECTOR_CLEAR
Important
bombsite_secure.wav
bombsite_secured.wav
bombsite_under_control.wav
weve_got_the_situation.wav
End
// the (CT) bot is encouraging the player to defuse the bomb
Chatter WaitingForHumanToDefuseBomb
its_all_up_to_you_sir.wav
bombsite_secure_ready_for_you.wav
well_cover_you_while_you_defuse.wav
well_cover_you_you_defuse.wav
End
// the (CT) bot is anxiously encouraging the player to defuse the bomb
// VOICE NOTE: Very nervous/anxious/worried
Chatter WaitingForHumanToDefuseBombPanic
we_need_you_to_defuse_that_bomb_sir.wav
dont_worry_hell_get_it.wav
please_defuse_the_bomb_sir.wav
sir_defuse_the_bomb.wav
time_is_running_out.wav
time_is_running_out2.wav
uh_sir_the_bomb.wav
End
// when the bomb was defused with less than 2 seconds left
// VOICE NOTE: Relief/happy
Chatter BarelyDefused
i_wasnt_worried_for_a_minute.wav
that_was_a_close_one.wav
well_done.wav
whew_that_was_close.wav
End
//-----------------------------------------------------------------------------------------
//
// Hostage Rescue chatter
//
// the (Terrorist) bot is announcing his intention to guard the hostages
Chatter GoingToGuardHostages
camping_hostages.wav
im_going_to_camp_the_hostages.wav
im_going_to_guard_the_hostages.wav
im_going_to_guard_the_hostages2.wav
End
// the (Terrorist) bot is currently guarding some hostages
Chatter GuardingHostages
keeping_an_eye_on_the_hostages.wav
guarding_the_hostages.wav
guarding_hostages.wav
watching_the_hostages.wav
im_with_the_hostages.wav
im_with_the_hostages2.wav
im_at_the_hostages.wav
End
// the (Terrorist) bot is announcing his intetion to guard an escape zone
Chatter GoingToGuardHostageEscapeZone
im_going_to_cover_the_escape_zone.wav
im_going_to_watch_the_escape_zone.wav
im_going_to_keep_an_eye_on_the_escape.wav
heading_to_the_escape_zone.wav
heading_to_the_rescue_zone.wav
im_going_to_keep_an_eye_on_the_rescue.wav
im_going_to_watch_the_rescue_zone.wav
End
// the (Terrorist) bot is currently guarding an escape zone
Chatter GuardingHostageEscapeZone
watching_the_escape_route.wav
im_at_the_escape_zone.wav
watching_the_escape_zone.wav
guarding_the_escape_zone.wav
guarding_the_escape_zone2.wav
End
// the (Terrorist) bot is telling his friends that the CT's are taking the hostages right now
// VOICE NOTE: Anxiety/frustration/anger
Chatter HostagesBeingTaken
Radio EVENT_RADIO_NEED_BACKUP
Important
theyre_with_the_hostages.wav
theyre_taking_the_hostages.wav
theyre_rescuing_the_hostages.wav
hostages2.wav
End
// the (Terrorist) bot has just discovered that the hostages are gone
// VOICE NOTE: Anxiety/frustration/anger
Chatter HostagesTaken
Important
they_took_the_hostages.wav
theyve_got_the_hostages.wav
the_hostages_are_gone.wav
End
// the (CT) bot is announcing that he is talking to the hostages
Chatter TalkingToHostages
talking_to_hostages.wav
rescuing_hostages.wav
End
// the (CT) bot is annoucing that he has the hostages and is taking them to the escape zone
Chatter EscortingHostages
the_hostages_are_with_me.wav
taking_the_hostages_to_safety.wav
ive_got_the_hostages.wav
i_have_the_hostages.wav
End
// the (CT) bot is guarding the hostages and is encouraging the human player to come rescue them
Chatter WaitingForHumanToRescueHostages
Radio EVENT_RADIO_SECTOR_CLEAR
the_hostages_are_waiting.wav
hostages_secure_ready_for_you.wav
the_hostages_are_eager.wav
the_hostages_are_ready.wav
weve_got_the_situation.wav
End
//-----------------------------------------------------------------------------------------
//
// VIP Scenario chatter
//
// the (Terrorist) bot has spotted the VIP
// VOICE NOTE: Intensity/anger/determination
Chatter SpottedVIP
Radio EVENT_RADIO_ENEMY_SPOTTED
Important
i_see_our_target.wav
target_spotted.wav
target_acquired.wav
End
// the (Terrorist) bot is announcing his intention to guard an escape zone
Chatter GoingToGuardVIPEscapeZone
im_going_to_cover_the_escape_zone.wav
im_going_to_watch_the_escape_zone.wav
im_going_to_keep_an_eye_on_the_escape.wav
heading_to_the_escape_zone.wav
End
// the (Terrorist) bot is guarding an escape zone
Chatter GuardingVIPEscapeZone
watching_the_escape_route.wav
im_at_the_escape_zone.wav
watching_the_escape_zone.wav
guarding_the_escape_zone.wav
guarding_the_escape_zone2.wav
End
//-----------------------------------------------------------------------------------------
// the bot was saying something and died in mid-sentance
// VOICE NOTE: death cry
Chatter Pain
pain2.wav
pain4.wav
pain5.wav
pain8.wav
pain9.wav
pain10.wav
End
// the bot is congratulating his team for winning the round
Chatter WonRound
good_job_team.wav
nice_work_team.wav
way_to_be_team.wav
well_done.wav
End
// the bot is celebrating because his team crushed the enemies very quickly
// VOICE NOTE: Hoots and hollers of excitement, bragging, boasting, etc
Chatter WonRoundQuickly
i_am_dangerous.wav
do_not_mess_with_me.wav
we_owned_them.wav
they_never_knew_what_hit_them.wav
thats_the_way_this_is_done.wav
and_thats_how_its_done.wav
owned.wav
yesss.wav
yesss2.wav
yea_baby.wav
whoo.wav
whoo2.wav
oh_yea.wav
oh_yea2.wav
End
// the bot won the round and is the last player alive
// VOICE NOTE: Bragging, boasting, etc
Chatter LastManStanding
i_am_dangerous.wav
do_not_mess_with_me.wav
this_is_my_house.wav
i_got_more_where_that_came_from.wav
i_am_on_fire.wav
look_out_brag.wav
thats_right.wav
End
// the bot emits a short, exicited noise because he did something especially good
// VOICE NOTE: Hoots and hollers of excitement
Chatter ThrillEmote
yesss.wav
yesss2.wav
yea_baby.wav
whoo.wav
whoo2.wav
oh_yea.wav
oh_yea2.wav
End
// the bot is afraid (usually because he is outnumbered by enemies)
// VOICE NOTE: Worry/anxiety/fear
Chatter ScaredEmote
whoa.wav
uh_oh.wav
oh_no.wav
yikes.wav
oh.wav
oh_boy.wav
oh_boy2.wav
aah.wav
End
// the bot is agreeing with a plan someone else announced
Chatter AgreeWithPlan
me_too.wav
ill_come_with_you.wav
ill_go_with_you.wav
ill_go_too.wav
i_got_your_back.wav
i_got_your_back2.wav
im_with_you.wav
sounds_like_a_plan.wav
good_idea.wav
End
// the bot is telling a friend that he will "cover them" and watch their back
Chatter CoveringFriend
Radio EVENT_RADIO_AFFIRMATIVE
i_got_your_back.wav
i_got_your_back2.wav
im_with_you.wav
End
// the bot is responding to someone's request for help
// VOICE NOTE: Confident/assuring
Chatter OnMyWay
Radio EVENT_RADIO_AFFIRMATIVE
on_my_way.wav
on_my_way2.wav
im_coming.wav
hang_on_im_coming.wav
be_right_there.wav
End
// the bot has decided to hide for a little while, instead of seeking out the enemy
// VOICE NOTE: Anxiety/worry/cowardice
Chatter WaitingHere
lets_wait_here.wav
lets_hold_up_here_for_a_minute.wav
im_gonna_hang_back.wav
im_going_to_wait_here.wav
im_waiting_here.wav
End
// the bot has been in combat for a long time, and can't get away
// VOICE NOTE: Anxiety/worry/fear
Chatter PinnedDown
Radio EVENT_RADIO_NEED_BACKUP
they_got_me_pinned_down_here.wav
im_pinned_down.wav
End
// the bot heard an enemy noise
// VOICE NOTE: Said as an undertone/afterthought
Chatter HeardNoise
i_hear_them.wav
hang_on_i_heard_something.wav
i_hear_something.wav
i_heard_them.wav
i_heard_something_over_there.wav
End
// the bot has been blinded by a Flashbang Grenade
// VOICE NOTE: Surprise/shock/fear/anxiety
Chatter Blinded
ive_been_blinded.wav
my_eyes.wav
i_cant_see.wav
im_blind.wav
End
// the bot is congratulating a friend on a well placed shot
// VOICE NOTE: upbeat/supportive/impressed
Chatter NiceShot
good_one.wav
good_one2.wav
nice_shot.wav
nice_shot2.wav
good_shot.wav
good_shot2.wav
nice.wav
nice2.wav
very_nice.wav
End
// the bot is congratulating a human player on a well placed shot
// VOICE NOTE: upbeat/supportive/impressed
Chatter NiceShotSir
good_one_sir.wav
good_one_sir2.wav
nice_shot_sir.wav
nice_one_sir.wav
End
// the bot is congratulating the "commander" in the solo game
// VOICE NOTE: upbeat/supportive/impressed
Chatter NiceShotCommander
nice_shot_commander.wav
nice_shot_commander2.wav
good_shot_commander.wav
good_shot_commander2.wav
nice_one_commander.wav
good_one_sir.wav
good_one_sir2.wav
nice_shot_sir.wav
nice_one_sir.wav
End
// when the player dies in the solo game
// VOICE NOTE: Intense/worry/anxiety
Chatter CommanderDown
Radio EVENT_RADIO_REGROUP_TEAM
the_commander_is_down_repeat.wav
the_commander_is_down.wav
weve_lost_the_commander.wav
End
// the bot has decided to follow a human player
Chatter FollowingSir
Radio EVENT_RADIO_AFFIRMATIVE
lead_on_sir.wav
lead_the_way_sir.wav
lead_the_way.wav
ok_sir_lets_go.wav
End
// the bot has decided to follow the human player in the solo game
Chatter FollowingCommander
Radio EVENT_RADIO_AFFIRMATIVE
lead_on_sir.wav
lead_the_way_sir.wav
lead_the_way.wav
ok_sir_lets_go.wav
lead_on_commander.wav
lead_the_way_commander.wav
ok_cmdr_lets_go.wav
End
// the bot is expressing its shock that a friend has killed another friend (friendly fire)
// VOICE NOTE: Grief/sadness/worry/astonishment
Chatter KilledFriend
what_happened.wav
noo.wav
oh_my_god.wav
oh_man.wav
oh_no_sad.wav
what_have_you_done.wav
End
// the bot is crying out because he was injured by friendly fire
// VOICE NOTE: Pain/anger/frustration
Chatter FriendlyFire
Important
cut_it_out.wav
what_are_you_doing.wav
stop_it.wav
ow_its_me.wav
ow.wav
ouch.wav
im_on_your_side.wav
hold_your_fire.wav
hey.wav
hey2.wav
ouch.wav
ouch.wav
ouch.wav
End
//---------------------------------------------------------------------------------------
//
// The items below are not used (yet)
//
Chatter PepTalk
alright_lets_do_this.wav
tag_them_and_bag_them.wav
you_heard_the_man_lets_go.wav
End
Chatter OnARollBrag
i_got_more_where_that_came_from.wav
who_wants_some_more.wav
i_am_on_fire.wav
look_out_brag.wav
thats_right.wav
whos_the_man.wav
End
Chatter TauntCamper
come_out_wherever_you_are.wav
where_are_you_hiding.wav
come_out_and_fight_like_a_man.wav
come_to_papa.wav
End
Chatter PreventEscapeBrag
they_wont_get_away.wav
they_wont_get_away2.wav
they_will_not_escape.wav
End
Chatter SniperWarning
sniper.wav
sniper2.wav
watch_it_theres_a_sniper.wav
End
Chatter SniperKilled
got_the_sniper.wav
got_the_sniper2.wav
sniper_down.wav
took_out_the_sniper.wav
the_sniper_is_dead.wav
End
// we saw enemies, but now they're all dead
Chatter ClearedArea
area_secure.wav
neutralized.wav
End
Chatter Agree
ok.wav
ok2.wav
alright.wav
alright2.wav
yea_ok.wav
End
Chatter Disagree
no2.wav
i_dont_think_so.wav
naa.wav
no_thanks.wav
End
Chatter CoverMe
cover_me.wav
cover_me2.wav
End
Chatter FrustrationEmote
aw_hell.wav
great.wav
aww_man.wav
thats_not_good.wav
End
Chatter FollowingFriend
ill_come_with_you.wav
ill_go_with_you.wav
ill_go_too.wav
i_got_your_back.wav
i_got_your_back2.wav
im_with_you.wav
End
Chatter ReportingIn
reporting_in.wav
End
Chatter BombTickingDown
we_gotta_find_that_bomb.wav
time_is_running_out.wav
theres_not_much_time_left.wav
End
Chatter HostageDown
hostage_down.wav
End
Chatter RequestHostageLocation
where_are_the_hostages.wav
End
Chatter MeToo
me_too.wav
End